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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-04 23:16:13 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-04 23:49:09 -0500
commitdad67e213e68eb85c534d7c1c4035dfde90ff822 (patch)
treec041f2e3ae3e3d648709c0c57e2e91fc3967b708 /src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
parente8ae2d627d59f9cd28d797d2178b7acdead5ace1 (diff)
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fix world events in the mines (#603)
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs50
1 files changed, 35 insertions, 15 deletions
diff --git a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
index 5a259663..d9d598f8 100644
--- a/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/WorldLocationsTracker.cs
@@ -1,4 +1,3 @@
-using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
@@ -19,6 +18,9 @@ namespace StardewModdingAPI.Framework.StateTracking
/// <summary>Tracks changes to the location list.</summary>
private readonly ICollectionWatcher<GameLocation> LocationListWatcher;
+ /// <summary>Tracks changes to the list of active mine locations.</summary>
+ private readonly ICollectionWatcher<MineShaft> MineLocationListWatcher;
+
/// <summary>A lookup of the tracked locations.</summary>
private IDictionary<GameLocation, LocationTracker> LocationDict { get; } = new Dictionary<GameLocation, LocationTracker>(new ObjectReferenceComparer<GameLocation>());
@@ -50,24 +52,34 @@ namespace StardewModdingAPI.Framework.StateTracking
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locations">The game's list of locations.</param>
- public WorldLocationsTracker(ObservableCollection<GameLocation> locations)
+ /// <param name="activeMineLocations">The game's list of active mine locations.</param>
+ public WorldLocationsTracker(ObservableCollection<GameLocation> locations, IList<MineShaft> activeMineLocations)
{
this.LocationListWatcher = WatcherFactory.ForObservableCollection(locations);
+ this.MineLocationListWatcher = WatcherFactory.ForReferenceList(activeMineLocations);
}
/// <summary>Update the current value if needed.</summary>
public void Update()
{
- // detect location changes
+ // detect added/removed locations
+ this.LocationListWatcher.Update();
+ this.MineLocationListWatcher.Update();
if (this.LocationListWatcher.IsChanged)
{
this.Remove(this.LocationListWatcher.Removed);
this.Add(this.LocationListWatcher.Added);
}
+ if (this.MineLocationListWatcher.IsChanged)
+ {
+ this.Remove(this.MineLocationListWatcher.Removed);
+ this.Add(this.MineLocationListWatcher.Added);
+ }
- // detect building changes
+ // detect building changed
foreach (LocationTracker watcher in this.Locations.ToArray())
{
+ watcher.Update();
if (watcher.BuildingsWatcher.IsChanged)
{
this.Remove(watcher.BuildingsWatcher.Removed);
@@ -75,7 +87,7 @@ namespace StardewModdingAPI.Framework.StateTracking
}
}
- // detect building interior changed (e.g. construction completed)
+ // detect building interiors changed (e.g. construction completed)
foreach (KeyValuePair<Building, GameLocation> pair in this.BuildingIndoors.Where(p => !object.Equals(p.Key.indoors.Value, p.Value)))
{
GameLocation oldIndoors = pair.Value;
@@ -86,10 +98,6 @@ namespace StardewModdingAPI.Framework.StateTracking
if (newIndoors != null)
this.Removed.Add(newIndoors);
}
-
- // update watchers
- foreach (IWatcher watcher in this.Locations)
- watcher.Update();
}
/// <summary>Set the current location list as the baseline.</summary>
@@ -98,21 +106,21 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Removed.Clear();
this.Added.Clear();
this.LocationListWatcher.Reset();
+ this.MineLocationListWatcher.Reset();
}
/// <summary>Set the current value as the baseline.</summary>
public void Reset()
{
this.ResetLocationList();
- foreach (IWatcher watcher in this.Locations)
+ foreach (IWatcher watcher in this.GetWatchers())
watcher.Reset();
}
/// <summary>Stop watching the player fields and release all references.</summary>
public void Dispose()
{
- this.LocationListWatcher.Dispose();
- foreach (IWatcher watcher in this.Locations)
+ foreach (IWatcher watcher in this.GetWatchers())
watcher.Dispose();
}
@@ -180,11 +188,11 @@ namespace StardewModdingAPI.Framework.StateTracking
// remove old location if needed
this.Remove(location);
- // track change
+ // add location
this.Added.Add(location);
-
- // add
this.LocationDict[location] = new LocationTracker(location);
+
+ // add buildings
if (location is BuildableGameLocation buildableLocation)
this.Add(buildableLocation.buildings);
}
@@ -219,5 +227,17 @@ namespace StardewModdingAPI.Framework.StateTracking
this.Remove(buildableLocation.buildings);
}
}
+
+ /****
+ ** Helpers
+ ****/
+ /// <summary>The underlying watchers.</summary>
+ private IEnumerable<IWatcher> GetWatchers()
+ {
+ yield return this.LocationListWatcher;
+ yield return this.MineLocationListWatcher;
+ foreach (LocationTracker watcher in this.Locations)
+ yield return watcher;
+ }
}
}