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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-08 18:57:09 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-08 18:57:09 -0400 |
commit | ec6025aad35addab8121a31d1c4abf667fd5210a (patch) | |
tree | 5f7ea2836180adc1f26e05110f8f28ab18b61e8e /src/SMAPI/Framework/StateTracking | |
parent | 79705448f57c962e9331fb802097c24d2424476c (diff) | |
download | SMAPI-ec6025aad35addab8121a31d1c4abf667fd5210a.tar.gz SMAPI-ec6025aad35addab8121a31d1c4abf667fd5210a.tar.bz2 SMAPI-ec6025aad35addab8121a31d1c4abf667fd5210a.zip |
add more events (#310)
Diffstat (limited to 'src/SMAPI/Framework/StateTracking')
-rw-r--r-- | src/SMAPI/Framework/StateTracking/PlayerTracker.cs | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs index 59e80d8a..6a705e50 100644 --- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs +++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using StardewModdingAPI.Enums; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; @@ -41,7 +42,7 @@ namespace StardewModdingAPI.Framework.StateTracking public IValueWatcher<int> MineLevelWatcher { get; } /// <summary>Tracks changes to the player's skill levels.</summary> - public IDictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>> SkillWatchers { get; } + public IDictionary<SkillType, IValueWatcher<int>> SkillWatchers { get; } /********* @@ -58,14 +59,14 @@ namespace StardewModdingAPI.Framework.StateTracking // init trackers this.LocationWatcher = WatcherFactory.ForReference(this.GetCurrentLocation); this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0); - this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>> + this.SkillWatchers = new Dictionary<SkillType, IValueWatcher<int>> { - [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), - [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), - [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), - [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), - [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), - [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) + [SkillType.Combat] = WatcherFactory.ForNetValue(player.combatLevel), + [SkillType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel), + [SkillType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel), + [SkillType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel), + [SkillType.Luck] = WatcherFactory.ForNetValue(player.luckLevel), + [SkillType.Mining] = WatcherFactory.ForNetValue(player.miningLevel) }; // track watchers for convenience @@ -124,7 +125,7 @@ namespace StardewModdingAPI.Framework.StateTracking } /// <summary>Get the player skill levels which changed.</summary> - public IEnumerable<KeyValuePair<EventArgsLevelUp.LevelType, IValueWatcher<int>>> GetChangedSkills() + public IEnumerable<KeyValuePair<SkillType, IValueWatcher<int>>> GetChangedSkills() { return this.SkillWatchers.Where(p => p.Value.IsChanged); } |