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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-09 11:56:48 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-09 11:56:48 -0400 |
commit | 283e7d11325c9da6db942fd7de91579805694c83 (patch) | |
tree | d88242a65e041bb99f73bb0c7f58fbbbd0b5d8d0 /src/SMAPI/Framework | |
parent | 5ae87fbc01a8829a1a23f90efc25a5dbaada6e68 (diff) | |
parent | 6161cc91297dd215a35bfd4d8862d27a0d937898 (diff) | |
download | SMAPI-283e7d11325c9da6db942fd7de91579805694c83.tar.gz SMAPI-283e7d11325c9da6db942fd7de91579805694c83.tar.bz2 SMAPI-283e7d11325c9da6db942fd7de91579805694c83.zip |
Merge pull request #836 from Tondorian/feature/CommandLineArgs
Add command-line arguments to toggle developer mode
# Conflicts:
# src/SMAPI/Program.cs
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 6ca463a2..1a58d84b 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -173,7 +173,8 @@ namespace StardewModdingAPI.Framework /// <summary>Construct an instance.</summary> /// <param name="modsPath">The path to search for mods.</param> /// <param name="writeToConsole">Whether to output log messages to the console.</param> - public SCore(string modsPath, bool writeToConsole) + /// <param name="developerMode">Whether to enable development features, or <c>null</c> to use the value from the settings file.</param> + public SCore(string modsPath, bool writeToConsole, bool? developerMode) { SCore.Instance = this; @@ -190,6 +191,7 @@ namespace StardewModdingAPI.Framework this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath)); if (File.Exists(Constants.ApiUserConfigPath)) JsonConvert.PopulateObject(File.ReadAllText(Constants.ApiUserConfigPath), this.Settings); + this.Settings.DeveloperMode = developerMode ?? this.Settings.DeveloperMode; this.LogManager = new LogManager(logPath: logPath, colorConfig: this.Settings.ConsoleColors, writeToConsole: writeToConsole, isVerbose: this.Settings.VerboseLogging, isDeveloperMode: this.Settings.DeveloperMode, getScreenIdForLog: this.GetScreenIdForLog); this.CommandManager = new CommandManager(this.Monitor); |