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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-04 11:40:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-04 11:40:08 -0400
commit2b1b3b19a507876e106a444c93b4c33aca35c353 (patch)
tree4f84f924fabbba3c091440d2234a56a7c9f63fbb /src/SMAPI/Framework
parent222183c651c5b5d9e402db1b8009e2e0a0681b06 (diff)
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improve error-handling during asset propagation
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 2920e670..d0e759c2 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -132,7 +132,7 @@ namespace StardewModdingAPI.Framework
);
this.ContentManagers.Add(contentManagerForAssetPropagation);
this.VanillaContentManager = new LocalizedContentManager(serviceProvider, rootDirectory);
- this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, reflection, aggressiveMemoryOptimizations);
+ this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, this.Monitor, reflection, aggressiveMemoryOptimizations);
}
/// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary>