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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-25 01:06:35 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-25 01:06:35 -0400
commit4e102cb27477778d1108ad67ca28af4b01652301 (patch)
treee866340a7abbc8ead2074e3fca43c140a0a2abe5 /src/SMAPI/Framework
parentd2ea678cc703ead74b6c97727ca094d13c9cc272 (diff)
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suppress implicit cast warnings in code mirrored from game
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/SGame.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 585b3270..369f1f40 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -739,6 +739,7 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")]
+ [SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")]
private void DrawImpl(GameTime gameTime)
{
if (Game1.debugMode)