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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-05-10 23:25:07 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-13 15:46:46 -0400
commit8595a2a6faffe7af81c6401cd6308f84fbefdd01 (patch)
tree34555b3a5e217289ed74e5cdab9d7aefdb7cc9c6 /src/SMAPI/Framework
parente3a2c56a6d8c827240a2bd4ead86c7b412e826ab (diff)
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make Harmony patch names more consistent
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/SCore.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index a0fe1241..5dd52992 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -233,10 +233,10 @@ namespace StardewModdingAPI.Framework
// apply game patches
new GamePatcher(this.Monitor).Apply(
- new CheckEventPreconditionErrorPatch(this.MonitorForGame),
+ new EventErrorPatch(this.MonitorForGame),
new DialogueErrorPatch(this.MonitorForGame, this.Reflection),
new ObjectErrorPatch(),
- new LoadForNewGamePatch(this.Reflection, this.GameInstance.OnLoadStageChanged)
+ new LoadContextPatch(this.Reflection, this.GameInstance.OnLoadStageChanged)
);
// add exit handler