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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-25 18:26:02 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-25 18:26:02 -0400 |
commit | 911843e1beb72a3fc0337a697f732215b66304c0 (patch) | |
tree | fd3dc5d5c58f8f54d1ef1cd0a94af6ebe82766e3 /src/SMAPI/Framework | |
parent | f8c76bde39ba2afb11540c9af5d88aad4c73f789 (diff) | |
download | SMAPI-911843e1beb72a3fc0337a697f732215b66304c0.tar.gz SMAPI-911843e1beb72a3fc0337a697f732215b66304c0.tar.bz2 SMAPI-911843e1beb72a3fc0337a697f732215b66304c0.zip |
fix console encoding issues (#798)
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 7f1b76e7..c6faa90d 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -109,9 +109,12 @@ namespace StardewModdingAPI.Framework.Logging output.OnMessageIntercepted += message => this.HandleConsoleMessage(this.MonitorForGame, message); Console.SetOut(output); - // enable Unicode handling + // enable Unicode handling on Windows + // (the terminal defaults to UTF-8 on Linux/macOS) +#if SMAPI_FOR_WINDOWS Console.InputEncoding = Encoding.Unicode; Console.OutputEncoding = Encoding.Unicode; +#endif } /// <summary>Get a monitor instance derived from SMAPI's current settings.</summary> |