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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-20 22:18:57 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-20 22:18:57 -0400
commitc74702b027aeab927b4e038e440cbbb24d859cfd (patch)
tree5546cc0632d214181a5ac7e6a357d6d35f7fc658 /src/SMAPI/Framework
parentdefa1b9a95c6bcb680bef3506ab94a71ed6189d6 (diff)
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fix error loading .xnb files from the local mod folder since SMAPI 3.0
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 4f6aa775..bc5a8b74 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -77,6 +77,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <inheritdoc />
public override T Load<T>(string assetName, LanguageCode language, bool useCache)
{
+ // normalize key
+ bool isXnbFile = Path.GetExtension(assetName).ToLower() == ".xnb";
assetName = this.AssertAndNormalizeAssetName(assetName);
// disable caching
@@ -108,7 +110,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
try
{
// get file
- FileInfo file = this.GetModFile(assetName);
+ FileInfo file = this.GetModFile(isXnbFile ? $"{assetName}.xnb" : assetName); // .xnb extension is stripped from asset names passed to the content manager
if (!file.Exists)
throw GetContentError("the specified path doesn't exist.");