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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-05-10 23:49:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:57:42 -0400
commitf2dd11fe3fbe8b31665ad25e6e58b0026c00098e (patch)
treeba7f2c8466a6b57d3393294e50bd48db5c7184b4 /src/SMAPI/Framework
parent2be3b7fb01045d274cdd77633ffbb690c5fb2f6d (diff)
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fix inconsistent LoadStage behavior when creating a new save
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/SGame.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 2d43f8c4..1d4db834 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -774,7 +774,7 @@ namespace StardewModdingAPI.Framework
}
// preloaded
- if (Context.IsSaveLoaded && Context.LoadStage != LoadStage.Loaded && Context.LoadStage != LoadStage.Ready)
+ if (Context.IsSaveLoaded && Context.LoadStage != LoadStage.Loaded && Context.LoadStage != LoadStage.Ready && Game1.dayOfMonth != 0)
this.OnLoadStageChanged(LoadStage.Loaded);
// update tick