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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-05-10 23:49:08 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 17:57:42 -0400 |
commit | f2dd11fe3fbe8b31665ad25e6e58b0026c00098e (patch) | |
tree | ba7f2c8466a6b57d3393294e50bd48db5c7184b4 /src/SMAPI/Framework | |
parent | 2be3b7fb01045d274cdd77633ffbb690c5fb2f6d (diff) | |
download | SMAPI-f2dd11fe3fbe8b31665ad25e6e58b0026c00098e.tar.gz SMAPI-f2dd11fe3fbe8b31665ad25e6e58b0026c00098e.tar.bz2 SMAPI-f2dd11fe3fbe8b31665ad25e6e58b0026c00098e.zip |
fix inconsistent LoadStage behavior when creating a new save
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 2d43f8c4..1d4db834 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -774,7 +774,7 @@ namespace StardewModdingAPI.Framework } // preloaded - if (Context.IsSaveLoaded && Context.LoadStage != LoadStage.Loaded && Context.LoadStage != LoadStage.Ready) + if (Context.IsSaveLoaded && Context.LoadStage != LoadStage.Loaded && Context.LoadStage != LoadStage.Ready && Game1.dayOfMonth != 0) this.OnLoadStageChanged(LoadStage.Loaded); // update tick |