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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-10 00:01:24 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-10 00:01:24 -0400
commit5a2755bfcc516345800a4e9b966a0aff435215b8 (patch)
tree5e75117e50cc74fa60afa483ea3df63798c7c22f /src/SMAPI/IMultiplayerHelper.cs
parent61b023916eb92237b3b10b30b77792139de1097d (diff)
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fix multiplayer.GetActiveLocations not added to interface (#480)
Diffstat (limited to 'src/SMAPI/IMultiplayerHelper.cs')
-rw-r--r--src/SMAPI/IMultiplayerHelper.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/SMAPI/IMultiplayerHelper.cs b/src/SMAPI/IMultiplayerHelper.cs
index ac00b970..43a0ac95 100644
--- a/src/SMAPI/IMultiplayerHelper.cs
+++ b/src/SMAPI/IMultiplayerHelper.cs
@@ -1,3 +1,6 @@
+using System.Collections.Generic;
+using StardewValley;
+
namespace StardewModdingAPI
{
/// <summary>Provides multiplayer utilities.</summary>
@@ -5,5 +8,8 @@ namespace StardewModdingAPI
{
/// <summary>Get a new multiplayer ID.</summary>
long GetNewID();
+
+ /// <summary>Get the locations which are being actively synced from the host.</summary>
+ IEnumerable<GameLocation> GetActiveLocations();
}
}