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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-02 14:59:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-02 14:59:09 -0400 |
commit | 6292b21f220d1936f8d2a5e1c883c9664be4973d (patch) | |
tree | b779f274909c75cb79a896b09b61b94bdd1ec06c /src/SMAPI/Metadata/CoreAssetPropagator.cs | |
parent | 4e2d7f2550b05e410735f51beac76ed040178cf4 (diff) | |
download | SMAPI-6292b21f220d1936f8d2a5e1c883c9664be4973d.tar.gz SMAPI-6292b21f220d1936f8d2a5e1c883c9664be4973d.tar.bz2 SMAPI-6292b21f220d1936f8d2a5e1c883c9664be4973d.zip |
fix tick cache using game ticks instead of SMAPI ticks
The game ticks aren't incremented consistently in some cases (e.g. while loading a save), which leads to the cache values being kept too long.
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
0 files changed, 0 insertions, 0 deletions