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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-02 14:59:09 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-02 14:59:09 -0400 |
commit | 6292b21f220d1936f8d2a5e1c883c9664be4973d (patch) | |
tree | b779f274909c75cb79a896b09b61b94bdd1ec06c /src/SMAPI | |
parent | 4e2d7f2550b05e410735f51beac76ed040178cf4 (diff) | |
download | SMAPI-6292b21f220d1936f8d2a5e1c883c9664be4973d.tar.gz SMAPI-6292b21f220d1936f8d2a5e1c883c9664be4973d.tar.bz2 SMAPI-6292b21f220d1936f8d2a5e1c883c9664be4973d.zip |
fix tick cache using game ticks instead of SMAPI ticks
The game ticks aren't incremented consistently in some cases (e.g. while loading a save), which leads to the cache values being kept too long.
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Utilities/TickCacheDictionary.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs b/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs index 1613a480..5921e089 100644 --- a/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs +++ b/src/SMAPI/Framework/Utilities/TickCacheDictionary.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework.Utilities ** Fields *********/ /// <summary>The last game tick for which data was cached.</summary> - private int LastGameTick = -1; + private uint? LastGameTick; /// <summary>The underlying cached data.</summary> private readonly Dictionary<TKey, TValue> Cache = new(); @@ -28,10 +28,10 @@ namespace StardewModdingAPI.Framework.Utilities public TValue GetOrSet(TKey cacheKey, Func<TValue> get) { // clear cache on new tick - if (Game1.ticks != this.LastGameTick) + if (SCore.TicksElapsed != this.LastGameTick) { this.Cache.Clear(); - this.LastGameTick = Game1.ticks; + this.LastGameTick = SCore.TicksElapsed; } // fetch value |