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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-08-09 01:18:05 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 19:08:06 -0400
commitfd77ae93d59222d70c86aebfc044f3af11063372 (patch)
tree76fac6ffc0cac70fb44f8b9ffc72471a2796a02f /src/SMAPI/Mod.cs
parent3f6865e8301535c8fbe83bc0f931a116adac0636 (diff)
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fix typos and inconsistent spelling
Diffstat (limited to 'src/SMAPI/Mod.cs')
-rw-r--r--src/SMAPI/Mod.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Mod.cs b/src/SMAPI/Mod.cs
index 3a753afc..0e5be1c1 100644
--- a/src/SMAPI/Mod.cs
+++ b/src/SMAPI/Mod.cs
@@ -41,7 +41,7 @@ namespace StardewModdingAPI
** Private methods
*********/
/// <summary>Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit.</summary>
- /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised.</param>
+ /// <param name="disposing">Whether the instance is being disposed explicitly rather than finalized. If this is false, the instance shouldn't dispose other objects since they may already be finalized.</param>
protected virtual void Dispose(bool disposing) { }
/// <summary>Destruct the instance.</summary>