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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-04-04 11:37:11 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-04-04 11:37:11 -0400 |
commit | 222183c651c5b5d9e402db1b8009e2e0a0681b06 (patch) | |
tree | 05c463647f95ed80a5caf031cc6f23551b2bc6a9 /src/SMAPI | |
parent | 2d8f916053a1b4b039a41a8bbe8018ebe2654022 (diff) | |
download | SMAPI-222183c651c5b5d9e402db1b8009e2e0a0681b06.tar.gz SMAPI-222183c651c5b5d9e402db1b8009e2e0a0681b06.tar.bz2 SMAPI-222183c651c5b5d9e402db1b8009e2e0a0681b06.zip |
standardize spelling of 'macOS'
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentPack.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Logging/LogFileManager.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Serialization/ColorConverter.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Serialization/PointConverter.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Serialization/RectangleConverter.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Serialization/Vector2Converter.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/GamePlatform.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.config.json | 4 |
14 files changed, 18 insertions, 18 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index af9b7aa2..079c9251 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -247,7 +247,7 @@ namespace StardewModdingAPI "Stardew Valley" }); targetAssemblies.Add( - typeof(StardewValley.Game1).Assembly // note: includes Netcode types on Linux/Mac + typeof(StardewValley.Game1).Assembly // note: includes Netcode types on Linux/macOS ); } else diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 5f91610e..529fb93a 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -12,7 +12,7 @@ namespace StardewModdingAPI.Framework.Content ** Fields *********/ /// <summary>The minimum value to consider non-transparent.</summary> - /// <remarks>On Linux/Mac, fully transparent pixels may have an alpha up to 4 for some reason.</remarks> + /// <remarks>On Linux/macOS, fully transparent pixels may have an alpha up to 4 for some reason.</remarks> private const byte MinOpacity = 5; @@ -82,7 +82,7 @@ namespace StardewModdingAPI.Framework.Content // premultiplied by the content pipeline. The formula is derived from // https://blogs.msdn.microsoft.com/shawnhar/2009/11/06/premultiplied-alpha/. // Note: don't use named arguments here since they're different between - // Linux/Mac and Windows. + // Linux/macOS and Windows. float alphaBelow = 1 - (above.A / 255f); newData[i] = new Color( (int)(above.R + (below.R * alphaBelow)), // r diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index a6835dbe..0660a367 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -18,7 +18,7 @@ namespace StardewModdingAPI.Framework /// <summary>Encapsulates SMAPI's JSON file parsing.</summary> private readonly JsonHelper JsonHelper; - /// <summary>A cache of case-insensitive => exact relative paths within the content pack, for case-insensitive file lookups on Linux/Mac.</summary> + /// <summary>A cache of case-insensitive => exact relative paths within the content pack, for case-insensitive file lookups on Linux/macOS.</summary> private readonly IDictionary<string, string> RelativePaths = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); diff --git a/src/SMAPI/Framework/Logging/LogFileManager.cs b/src/SMAPI/Framework/Logging/LogFileManager.cs index 6b5babcd..6ab2bdfb 100644 --- a/src/SMAPI/Framework/Logging/LogFileManager.cs +++ b/src/SMAPI/Framework/Logging/LogFileManager.cs @@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Logging public void WriteLine(string message) { // always use Windows-style line endings for convenience - // (Linux/Mac editors are fine with them, Windows editors often require them) + // (Linux/macOS editors are fine with them, Windows editors often require them) this.Stream.Write(message + "\r\n"); } diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 4ba4fffc..0cc2da9f 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -527,7 +527,7 @@ namespace StardewModdingAPI.Framework.Logging // not crossplatform this.LogModWarningGroup(modsWithWarnings, ModWarning.UsesDynamic, LogLevel.Debug, "Not crossplatform", - "These mods use the 'dynamic' keyword, and won't work on Linux/Mac." + "These mods use the 'dynamic' keyword, and won't work on Linux/macOS." ); } } diff --git a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs index a948213b..baffc50e 100644 --- a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs +++ b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>The instruction is compatible, but affects the save serializer in a way that may make saves unloadable without the mod.</summary> DetectedSaveSerializer, - /// <summary>The instruction is compatible, but uses the <c>dynamic</c> keyword which won't work on Linux/Mac.</summary> + /// <summary>The instruction is compatible, but uses the <c>dynamic</c> keyword which won't work on Linux/macOS.</summary> DetectedDynamic, /// <summary>The instruction is compatible, but references <see cref="ISpecializedEvents.UnvalidatedUpdateTicking"/> or <see cref="ISpecializedEvents.UnvalidatedUpdateTicked"/> which may impact stability.</summary> diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs index cf71af77..aefd1c20 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs @@ -4,10 +4,10 @@ using Microsoft.Xna.Framework.Graphics; namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { - /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary> + /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/macOS or Windows.</summary> /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks> [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")] - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/macOS.")] [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")] public class SpriteBatchFacade : SpriteBatch { diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 22c58099..e8c8a8e5 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -187,7 +187,7 @@ namespace StardewModdingAPI.Framework #if SMAPI_FOR_WINDOWS if (Constants.Platform != Platform.Windows) { - this.Monitor.Log("Oops! You're running Windows, but this version of SMAPI is for Linux or Mac. Please reinstall SMAPI to fix this.", LogLevel.Error); + this.Monitor.Log("Oops! You're running Windows, but this version of SMAPI is for Linux or macOS. Please reinstall SMAPI to fix this.", LogLevel.Error); this.LogManager.PressAnyKeyToExit(); } #else @@ -1259,7 +1259,7 @@ namespace StardewModdingAPI.Framework // create client string url = this.Settings.WebApiBaseUrl; #if !SMAPI_FOR_WINDOWS - url = url.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/Mac + url = url.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/macOS #endif WebApiClient client = new WebApiClient(url, Constants.ApiVersion); this.Monitor.Log("Checking for updates..."); diff --git a/src/SMAPI/Framework/Serialization/ColorConverter.cs b/src/SMAPI/Framework/Serialization/ColorConverter.cs index 7315f1a5..3b3720b5 100644 --- a/src/SMAPI/Framework/Serialization/ColorConverter.cs +++ b/src/SMAPI/Framework/Serialization/ColorConverter.cs @@ -8,7 +8,7 @@ namespace StardewModdingAPI.Framework.Serialization { /// <summary>Handles deserialization of <see cref="Color"/> for crossplatform compatibility.</summary> /// <remarks> - /// - Linux/Mac format: { "B": 76, "G": 51, "R": 25, "A": 102 } + /// - Linux/macOS format: { "B": 76, "G": 51, "R": 25, "A": 102 } /// - Windows format: "26, 51, 76, 102" /// </remarks> internal class ColorConverter : SimpleReadOnlyConverter<Color> diff --git a/src/SMAPI/Framework/Serialization/PointConverter.cs b/src/SMAPI/Framework/Serialization/PointConverter.cs index 6cf795dc..21d1f845 100644 --- a/src/SMAPI/Framework/Serialization/PointConverter.cs +++ b/src/SMAPI/Framework/Serialization/PointConverter.cs @@ -8,7 +8,7 @@ namespace StardewModdingAPI.Framework.Serialization { /// <summary>Handles deserialization of <see cref="Point"/> for crossplatform compatibility.</summary> /// <remarks> - /// - Linux/Mac format: { "X": 1, "Y": 2 } + /// - Linux/macOS format: { "X": 1, "Y": 2 } /// - Windows format: "1, 2" /// </remarks> internal class PointConverter : SimpleReadOnlyConverter<Point> diff --git a/src/SMAPI/Framework/Serialization/RectangleConverter.cs b/src/SMAPI/Framework/Serialization/RectangleConverter.cs index 8f7318b3..31f3ad77 100644 --- a/src/SMAPI/Framework/Serialization/RectangleConverter.cs +++ b/src/SMAPI/Framework/Serialization/RectangleConverter.cs @@ -9,7 +9,7 @@ namespace StardewModdingAPI.Framework.Serialization { /// <summary>Handles deserialization of <see cref="Rectangle"/> for crossplatform compatibility.</summary> /// <remarks> - /// - Linux/Mac format: { "X": 1, "Y": 2, "Width": 3, "Height": 4 } + /// - Linux/macOS format: { "X": 1, "Y": 2, "Width": 3, "Height": 4 } /// - Windows format: "{X:1 Y:2 Width:3 Height:4}" /// </remarks> internal class RectangleConverter : SimpleReadOnlyConverter<Rectangle> diff --git a/src/SMAPI/Framework/Serialization/Vector2Converter.cs b/src/SMAPI/Framework/Serialization/Vector2Converter.cs index 3e2ab776..589febf8 100644 --- a/src/SMAPI/Framework/Serialization/Vector2Converter.cs +++ b/src/SMAPI/Framework/Serialization/Vector2Converter.cs @@ -8,7 +8,7 @@ namespace StardewModdingAPI.Framework.Serialization { /// <summary>Handles deserialization of <see cref="Vector2"/> for crossplatform compatibility.</summary> /// <remarks> - /// - Linux/Mac format: { "X": 1, "Y": 2 } + /// - Linux/macOS format: { "X": 1, "Y": 2 } /// - Windows format: "1, 2" /// </remarks> internal class Vector2Converter : SimpleReadOnlyConverter<Vector2> diff --git a/src/SMAPI/GamePlatform.cs b/src/SMAPI/GamePlatform.cs index b64595e4..cce5ed8d 100644 --- a/src/SMAPI/GamePlatform.cs +++ b/src/SMAPI/GamePlatform.cs @@ -11,7 +11,7 @@ namespace StardewModdingAPI /// <summary>The Linux version of the game.</summary> Linux = Platform.Linux, - /// <summary>The Mac version of the game.</summary> + /// <summary>The macOS version of the game.</summary> Mac = Platform.Mac, /// <summary>The Windows version of the game.</summary> diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json index 034eceed..b8179207 100644 --- a/src/SMAPI/SMAPI.config.json +++ b/src/SMAPI/SMAPI.config.json @@ -71,7 +71,7 @@ copy all the settings, or you may cause bugs due to overridden changes in future /** * The base URL for SMAPI's web API, used to perform update checks. - * Note: the protocol will be changed to http:// on Linux/Mac due to OpenSSL issues with the + * Note: the protocol will be changed to http:// on Linux/macOS due to OpenSSL issues with the * game's bundled Mono. */ "WebApiBaseUrl": "https://smapi.io/api/", @@ -85,7 +85,7 @@ copy all the settings, or you may cause bugs due to overridden changes in future * The colors to use for text written to the SMAPI console. * * The possible values for 'UseScheme' are: - * - AutoDetect: SMAPI will assume a light background on Mac, and detect the background color + * - AutoDetect: SMAPI will assume a light background on macOS, and detect the background color * automatically on Linux or Windows. * - LightBackground: use darker text colors that look better on a white or light background. * - DarkBackground: use lighter text colors that look better on a black or dark background. |