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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-06 00:37:10 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-06 00:37:10 -0400 |
commit | 29f909a8d5dbb83d6df1a54d2680e6f9898f3b19 (patch) | |
tree | 8abcd73e6acf6f8028712210877ae73f70ddbbc9 /src/SMAPI | |
parent | a20413664bcf073f88bb37bc225e6f0bf7756495 (diff) | |
download | SMAPI-29f909a8d5dbb83d6df1a54d2680e6f9898f3b19.tar.gz SMAPI-29f909a8d5dbb83d6df1a54d2680e6f9898f3b19.tar.bz2 SMAPI-29f909a8d5dbb83d6df1a54d2680e6f9898f3b19.zip |
fix asset name truncation when loading XNB mod file without file extension
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index b3de273a..63070d85 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -219,7 +219,9 @@ namespace StardewModdingAPI.Framework.ContentManagers { // the underlying content manager adds a .xnb extension implicitly, so // we need to strip it here to avoid trying to load a '.xnb.xnb' file. - IAssetName loadName = this.Coordinator.ParseAssetName(assetName.Name[..^".xnb".Length], allowLocales: false); + IAssetName loadName = assetName.Name.EndsWith(".xnb", StringComparison.OrdinalIgnoreCase) + ? this.Coordinator.ParseAssetName(assetName.Name[..^".xnb".Length], allowLocales: false) + : assetName; // load asset T asset = this.RawLoad<T>(loadName, useCache: false); |