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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-14 11:29:07 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-14 11:29:07 -0400
commit2d19095169019a1cb07da5802dd83fb13550a051 (patch)
treecfc7559315d6bf724efd4ac364dee890c7005d22 /src/SMAPI
parent79181012ee01e93c1af7c4bf8bd1a3a717274ded (diff)
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add support for using a custom Harmony build (#711)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/SMAPI.csproj3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index 02f1763f..443d5baa 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -14,13 +14,14 @@
<ItemGroup>
<PackageReference Include="LargeAddressAware" Version="1.0.4" />
- <PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
+ <PackageReference Include="Lib.Harmony" Version="2.0.0.10" Condition="!Exists('..\..\build\0Harmony.dll')" />
<PackageReference Include="Mono.Cecil" Version="0.11.2" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Platonymous.TMXTile" Version="1.3.7" />
</ItemGroup>
<ItemGroup>
+ <Reference Include="..\..\build\0Harmony.dll" Private="True" Condition="Exists('..\..\build\0Harmony.dll')" />
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Reference Include="System.Numerics" Private="True" />