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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-03-11 20:30:57 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-03-11 20:30:57 -0400
commit588d4d94fa63198fec2a7b861ecea17cf2085cee (patch)
treef0439799d2597aa021549a8562ef1fdd55568f37 /src/SMAPI
parent9c49d090a06c96ff2c1f4978da67e864177c2a2e (diff)
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fix some content managers not replaced early enough (#453, #413)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/SGame.cs39
-rw-r--r--src/SMAPI/Program.cs2
2 files changed, 24 insertions, 17 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index aeaab9ea..47bc40e6 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -25,7 +25,7 @@ using StardewValley.Tools;
using xTile.Dimensions;
#if !STARDEW_VALLEY_1_3
using xTile.Layers;
- #endif
+#endif
namespace StardewModdingAPI.Framework
{
@@ -36,6 +36,16 @@ namespace StardewModdingAPI.Framework
** Properties
*********/
/****
+ ** Constructor hack
+ ****/
+ /// <summary>A static instance of <see cref="Monitor"/> to use while <see cref="Game1"/> is initialising, which happens before the <see cref="SGame"/> constructor runs.</summary>
+ internal static IMonitor MonitorDuringInitialisation;
+
+ /// <summary>A static instance of <see cref="Reflection"/> to use while <see cref="Game1"/> is initialising, which happens before the <see cref="SGame"/> constructor runs.</summary>
+ internal static Reflector ReflectorDuringInitialisation;
+
+
+ /****
** SMAPI state
****/
/// <summary>Encapsulates monitoring and logging.</summary>
@@ -161,7 +171,7 @@ namespace StardewModdingAPI.Framework
** Accessors
*********/
/// <summary>SMAPI's content manager.</summary>
- public ContentCore ContentCore { get; }
+ public ContentCore ContentCore { get; private set; }
/// <summary>Whether SMAPI should log more information about the game context.</summary>
public bool VerboseLogging { get; set; }
@@ -184,18 +194,18 @@ namespace StardewModdingAPI.Framework
SGame.Instance = this;
SGame.Reflection = reflection;
this.OnGameInitialised = onGameInitialised;
+ if (this.ContentCore == null) // shouldn't happen since CreateContentManager is called first, but let's init here just in case
+ this.ContentCore = new ContentCore(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, null, this.Monitor, reflection);
// set XNA option required by Stardew Valley
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
- // override content manager
+#if !STARDEW_VALLEY_1_3
+ // replace already-created content managers
this.Monitor?.Log("Overriding content manager...", LogLevel.Trace);
- this.ContentCore = new ContentCore(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, null, this.Monitor, reflection);
this.Content = this.ContentCore.CreateContentManager("SGame.Content");
- Game1.content = this.ContentCore.CreateContentManager("Game1.content");
-
- // replace already-created temporary content managers
reflection.GetField<LocalizedContentManager>(typeof(Game1), "_temporaryContent").SetValue(this.ContentCore.CreateContentManager("Game1._temporaryContent")); // regenerate value with new content manager
+#endif
}
/****
@@ -206,19 +216,14 @@ namespace StardewModdingAPI.Framework
/// <param name="rootDirectory">The root directory to search for content.</param>
protected override LocalizedContentManager CreateContentManager(IServiceProvider serviceProvider, string rootDirectory)
{
- // return default if SMAPI's content manager isn't initialised yet
+ // NOTE: this method is called from the Game1 constructor, before the SGame constructor runs.
+ // Don't depend on anything being initialised at this point.
if (this.ContentCore == null)
{
- this.Monitor?.Log("SMAPI's content manager isn't initialised; skipping content manager interception.", LogLevel.Trace);
- return base.CreateContentManager(serviceProvider, rootDirectory);
+ this.ContentCore = new ContentCore(serviceProvider, rootDirectory, Thread.CurrentThread.CurrentUICulture, null, SGame.MonitorDuringInitialisation, SGame.ReflectorDuringInitialisation);
+ SGame.MonitorDuringInitialisation = null;
}
-
- // return single instance if valid
- if (serviceProvider != this.Content.ServiceProvider)
- throw new InvalidOperationException("SMAPI uses a single content manager internally. You can't get a new content manager with a different service provider.");
- if (rootDirectory != this.Content.RootDirectory)
- throw new InvalidOperationException($"SMAPI uses a single content manager internally. You can't get a new content manager with a different root directory (current is {this.Content.RootDirectory}, requested {rootDirectory}).");
- return this.ContentCore.CreateContentManager("(generated instance)");
+ return this.ContentCore.CreateContentManager("(generated)", rootDirectory);
}
/// <summary>The method called when the game is updating its state. This happens roughly 60 times per second.</summary>
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index 39a5754b..e713add5 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -190,6 +190,8 @@ namespace StardewModdingAPI
AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error);
// override game
+ SGame.MonitorDuringInitialisation = this.Monitor;
+ SGame.ReflectorDuringInitialisation = this.Reflection;
this.GameInstance = new SGame(this.Monitor, this.Reflection, this.EventManager, this.InitialiseAfterGameStart);
StardewValley.Program.gamePtr = this.GameInstance;