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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-08-16 22:03:21 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-08-16 22:03:21 -0400
commit5ab87efaa07a0972fd59c88c8aab456a6133329d (patch)
tree54e5df289dbffa06a06ff69a9958f7bda3343e4f /src/SMAPI
parent4d9384b8288fa5dcd36a9c8cbd66574a2896605f (diff)
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log error if mod files are detected directly under Mods folder
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/SCore.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index cbb559c1..0f86ed6b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -405,7 +405,14 @@ namespace StardewModdingAPI.Framework
{
string[] looseFiles = new DirectoryInfo(this.ModsPath).GetFiles().Select(p => p.Name).ToArray();
if (looseFiles.Any())
+ {
+ if (looseFiles.Any(name => name.Equals("manifest.json", StringComparison.OrdinalIgnoreCase) || name.EndsWith(".dll", StringComparison.OrdinalIgnoreCase)))
+ {
+ this.Monitor.Log($"Detected mod files directly inside the '{Path.GetFileName(this.ModsPath)}' folder. These will be ignored. Each mod must have its own subfolder instead.", LogLevel.Error);
+ }
+
this.Monitor.Log($" Ignored loose files: {string.Join(", ", looseFiles.OrderBy(p => p, StringComparer.OrdinalIgnoreCase))}");
+ }
}
// load manifests