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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-03-20 19:45:45 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-03-20 19:45:45 -0400
commit5be3e5af5a08f9e72a969191dca07597d9c7c1f7 (patch)
treeedf6891e855670c8a7379d4ef635c4be58198f95 /src/SMAPI
parentae061165442ecb93e3a5a81bb918fd4c29e85e3a (diff)
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rename class to better match usage (#459)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/ContentCore.cs4
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs (renamed from src/SMAPI/Metadata/CoreAssets.cs)7
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj2
3 files changed, 7 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/ContentCore.cs b/src/SMAPI/Framework/ContentCore.cs
index 85b8db8f..d5848d7b 100644
--- a/src/SMAPI/Framework/ContentCore.cs
+++ b/src/SMAPI/Framework/ContentCore.cs
@@ -51,7 +51,7 @@ namespace StardewModdingAPI.Framework
private readonly IDictionary<string, LocalizedContentManager.LanguageCode> LanguageCodes;
/// <summary>Provides metadata for core game assets.</summary>
- private readonly CoreAssets CoreAssets;
+ private readonly CoreAssetPropagator CoreAssets;
/// <summary>The assets currently being intercepted by <see cref="IAssetLoader"/> instances. This is used to prevent infinite loops when a loader loads a new asset.</summary>
private readonly ContextHash<string> AssetsBeingLoaded = new ContextHash<string>();
@@ -103,7 +103,7 @@ namespace StardewModdingAPI.Framework
this.ModContentPrefix = this.GetAssetNameFromFilePath(Constants.ModPath);
// get asset data
- this.CoreAssets = new CoreAssets(this.NormaliseAssetName, reflection);
+ this.CoreAssets = new CoreAssetPropagator(this.NormaliseAssetName, reflection);
this.Locales = this.GetKeyLocales(reflection);
this.LanguageCodes = this.Locales.ToDictionary(p => p.Value, p => p.Key, StringComparer.InvariantCultureIgnoreCase);
}
diff --git a/src/SMAPI/Metadata/CoreAssets.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 87629682..d6a731cd 100644
--- a/src/SMAPI/Metadata/CoreAssets.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -14,8 +14,9 @@ using StardewValley.TerrainFeatures;
namespace StardewModdingAPI.Metadata
{
- /// <summary>Provides metadata about core assets in the game.</summary>
- internal class CoreAssets
+ /// <summary>Handles updating the game when a mod changes core assets.</summary>
+ /// <remarks>This implementation only handles the core assets used by the game itself, and doesn't update any custom references to the changed textures.</remarks>
+ internal class CoreAssetPropagator
{
/*********
** Properties
@@ -33,7 +34,7 @@ namespace StardewModdingAPI.Metadata
/// <summary>Initialise the core asset data.</summary>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
/// <param name="reflection">Simplifies access to private code.</param>
- public CoreAssets(Func<string, string> getNormalisedPath, Reflector reflection)
+ public CoreAssetPropagator(Func<string, string> getNormalisedPath, Reflector reflection)
{
this.GetNormalisedPath = getNormalisedPath;
this.SingletonSetters =
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index bffb96e2..82a5602d 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -137,7 +137,7 @@
<Compile Include="IReflectedField.cs" />
<Compile Include="IReflectedMethod.cs" />
<Compile Include="IReflectedProperty.cs" />
- <Compile Include="Metadata\CoreAssets.cs" />
+ <Compile Include="Metadata\CoreAssetPropagator.cs" />
<Compile Include="ContentSource.cs" />
<Compile Include="Events\ContentEvents.cs" />
<Compile Include="Events\EventArgsInput.cs" />