summaryrefslogtreecommitdiff
path: root/src/SMAPI
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-07 13:33:56 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-07 13:33:56 -0500
commit6f569c579422641d6a56b491795504abd11893e9 (patch)
tree8d1139007aeee5fd2323d55d233bc498bc295858 /src/SMAPI
parenta379726ad9dbc8a8b85dd698a742343a9a163e46 (diff)
downloadSMAPI-6f569c579422641d6a56b491795504abd11893e9.tar.gz
SMAPI-6f569c579422641d6a56b491795504abd11893e9.tar.bz2
SMAPI-6f569c579422641d6a56b491795504abd11893e9.zip
add verbose logging as a monitor feature
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/Monitor.cs15
-rw-r--r--src/SMAPI/Framework/SCore.cs16
-rw-r--r--src/SMAPI/Framework/SGame.cs31
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs41
-rw-r--r--src/SMAPI/IMonitor.cs9
5 files changed, 53 insertions, 59 deletions
diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs
index 2812a9cc..a4d92e4b 100644
--- a/src/SMAPI/Framework/Monitor.cs
+++ b/src/SMAPI/Framework/Monitor.cs
@@ -37,6 +37,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether SMAPI is aborting. Mods don't need to worry about this unless they have background tasks.</summary>
public bool IsExiting => this.ExitTokenSource.IsCancellationRequested;
+ /// <summary>Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</summary>
+ public bool IsVerbose { get; }
+
/// <summary>Whether to show the full log stamps (with time/level/logger) in the console. If false, shows a simplified stamp with only the logger.</summary>
internal bool ShowFullStampInConsole { get; set; }
@@ -56,7 +59,8 @@ namespace StardewModdingAPI.Framework
/// <param name="logFile">The log file to which to write messages.</param>
/// <param name="exitTokenSource">Propagates notification that SMAPI should exit.</param>
/// <param name="colorScheme">The console color scheme to use.</param>
- public Monitor(string source, ConsoleInterceptionManager consoleInterceptor, LogFileManager logFile, CancellationTokenSource exitTokenSource, MonitorColorScheme colorScheme)
+ /// <param name="isVerbose">Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</param>
+ public Monitor(string source, ConsoleInterceptionManager consoleInterceptor, LogFileManager logFile, CancellationTokenSource exitTokenSource, MonitorColorScheme colorScheme, bool isVerbose)
{
// validate
if (string.IsNullOrWhiteSpace(source))
@@ -68,6 +72,7 @@ namespace StardewModdingAPI.Framework
this.ConsoleWriter = new ColorfulConsoleWriter(Constants.Platform, colorScheme);
this.ConsoleInterceptor = consoleInterceptor;
this.ExitTokenSource = exitTokenSource;
+ this.IsVerbose = isVerbose;
}
/// <summary>Log a message for the player or developer.</summary>
@@ -78,6 +83,14 @@ namespace StardewModdingAPI.Framework
this.LogImpl(this.Source, message, (ConsoleLogLevel)level);
}
+ /// <summary>Log a message that only appears when <see cref="IMonitor.IsVerbose"/> is enabled.</summary>
+ /// <param name="message">The message to log.</param>
+ public void VerboseLog(string message)
+ {
+ if (this.IsVerbose)
+ this.Log(message, LogLevel.Trace);
+ }
+
/// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
/// <param name="reason">The reason for the shutdown.</param>
public void ExitGameImmediately(string reason)
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index ee175a1b..7e5b6e02 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -126,7 +126,7 @@ namespace StardewModdingAPI.Framework
// init basics
this.Settings = JsonConvert.DeserializeObject<SConfig>(File.ReadAllText(Constants.ApiConfigPath));
this.LogFile = new LogFileManager(logPath);
- this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.CancellationTokenSource, this.Settings.ColorScheme)
+ this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.CancellationTokenSource, this.Settings.ColorScheme, this.Settings.VerboseLogging)
{
WriteToConsole = writeToConsole,
ShowTraceInConsole = this.Settings.DeveloperMode,
@@ -213,7 +213,7 @@ namespace StardewModdingAPI.Framework
// override game
SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper);
- this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, this.DeprecationManager, this.InitialiseAfterGameStart, this.Dispose, this.Settings.VerboseLogging);
+ this.GameInstance = new SGame(this.Monitor, this.MonitorForGame, this.Reflection, this.EventManager, this.Toolkit.JsonHelper, this.ModRegistry, this.DeprecationManager, this.InitialiseAfterGameStart, this.Dispose);
StardewValley.Program.gamePtr = this.GameInstance;
// add exit handler
@@ -355,7 +355,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI or editing {Constants.ApiConfigPath}.", LogLevel.Warn);
if (!this.Monitor.WriteToConsole)
this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
- this.VerboseLog("Verbose logging enabled.");
+ this.Monitor.VerboseLog("Verbose logging enabled.");
// validate XNB integrity
if (!this.ValidateContentIntegrity())
@@ -1298,7 +1298,7 @@ namespace StardewModdingAPI.Framework
/// <param name="name">The name of the module which will log messages with this instance.</param>
private Monitor GetSecondaryMonitor(string name)
{
- return new Monitor(name, this.ConsoleManager, this.LogFile, this.CancellationTokenSource, this.Settings.ColorScheme)
+ return new Monitor(name, this.ConsoleManager, this.LogFile, this.CancellationTokenSource, this.Settings.ColorScheme, this.Settings.VerboseLogging)
{
WriteToConsole = this.Monitor.WriteToConsole,
ShowTraceInConsole = this.Settings.DeveloperMode,
@@ -1306,14 +1306,6 @@ namespace StardewModdingAPI.Framework
};
}
- /// <summary>Log a message if verbose mode is enabled.</summary>
- /// <param name="message">The message to log.</param>
- private void VerboseLog(string message)
- {
- if (this.Settings.VerboseLogging)
- this.Monitor.Log(message, LogLevel.Trace);
- }
-
/// <summary>Get the absolute path to the next available log file.</summary>
private string GetLogPath()
{
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 04db9632..3de97aea 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -57,9 +57,6 @@ namespace StardewModdingAPI.Framework
/// <summary>Manages deprecation warnings.</summary>
private readonly DeprecationManager DeprecationManager;
- /// <summary>Whether SMAPI should log more information about the game context.</summary>
- private readonly bool VerboseLogging;
-
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary>
private readonly Countdown DrawCrashTimer = new Countdown(60); // 60 ticks = roughly one second
@@ -143,8 +140,7 @@ namespace StardewModdingAPI.Framework
/// <param name="deprecationManager">Manages deprecation warnings.</param>
/// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param>
/// <param name="onGameExiting">A callback to invoke when the game exits.</param>
- /// <param name="verboseLogging">Whether SMAPI should log more information about the game context.</param>
- internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, bool verboseLogging)
+ internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting)
{
SGame.ConstructorHack = null;
@@ -164,9 +160,8 @@ namespace StardewModdingAPI.Framework
this.DeprecationManager = deprecationManager;
this.OnGameInitialised = onGameInitialised;
this.OnGameExiting = onGameExiting;
- this.VerboseLogging = verboseLogging;
Game1.input = new SInputState();
- Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.VerboseLogging, this.OnModMessageReceived);
+ Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived);
Game1.hooks = new SModHooks(this.OnNewDayAfterFade);
// init observables
@@ -468,7 +463,7 @@ namespace StardewModdingAPI.Framework
// since the game adds & removes its own handler on the fly.
if (this.Watchers.WindowSizeWatcher.IsChanged)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: window size changed to {this.Watchers.WindowSizeWatcher.CurrentValue}.", LogLevel.Trace);
Point oldSize = this.Watchers.WindowSizeWatcher.PreviousValue;
@@ -507,7 +502,7 @@ namespace StardewModdingAPI.Framework
int now = this.Watchers.MouseWheelScrollWatcher.CurrentValue;
this.Watchers.MouseWheelScrollWatcher.Reset();
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: mouse wheel scrolled to {now}.", LogLevel.Trace);
this.Events.MouseWheelScrolled.Raise(new MouseWheelScrolledEventArgs(cursor, was, now));
}
@@ -520,7 +515,7 @@ namespace StardewModdingAPI.Framework
if (status == InputStatus.Pressed)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: button {button} pressed.", LogLevel.Trace);
this.Events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState));
@@ -542,7 +537,7 @@ namespace StardewModdingAPI.Framework
}
else if (status == InputStatus.Released)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: button {button} released.", LogLevel.Trace);
this.Events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState));
@@ -581,7 +576,7 @@ namespace StardewModdingAPI.Framework
IClickableMenu now = this.Watchers.ActiveMenuWatcher.CurrentValue;
this.Watchers.ActiveMenuWatcher.Reset(); // reset here so a mod changing the menu will be raised as a new event afterwards
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Context: menu changed from {was?.GetType().FullName ?? "none"} to {now?.GetType().FullName ?? "none"}.", LogLevel.Trace);
// raise menu events
@@ -609,7 +604,7 @@ namespace StardewModdingAPI.Framework
GameLocation[] removed = this.Watchers.LocationsWatcher.Removed.ToArray();
this.Watchers.LocationsWatcher.ResetLocationList();
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
{
string addedText = this.Watchers.LocationsWatcher.Added.Any() ? string.Join(", ", added.Select(p => p.Name)) : "none";
string removedText = this.Watchers.LocationsWatcher.Removed.Any() ? string.Join(", ", removed.Select(p => p.Name)) : "none";
@@ -705,7 +700,7 @@ namespace StardewModdingAPI.Framework
int now = this.Watchers.TimeWatcher.CurrentValue;
this.Watchers.TimeWatcher.Reset();
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: time changed from {was} to {now}.", LogLevel.Trace);
this.Events.TimeChanged.Raise(new TimeChangedEventArgs(was, now));
@@ -722,7 +717,7 @@ namespace StardewModdingAPI.Framework
// raise current location changed
if (playerTracker.TryGetNewLocation(out GameLocation newLocation))
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Context: set location to {newLocation.Name}.", LogLevel.Trace);
GameLocation oldLocation = playerTracker.LocationWatcher.PreviousValue;
@@ -733,7 +728,7 @@ namespace StardewModdingAPI.Framework
// raise player leveled up a skill
foreach (KeyValuePair<SkillType, IValueWatcher<int>> pair in playerTracker.GetChangedSkills())
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Events: player skill '{pair.Key}' changed from {pair.Value.PreviousValue} to {pair.Value.CurrentValue}.", LogLevel.Trace);
this.Events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue));
@@ -744,7 +739,7 @@ namespace StardewModdingAPI.Framework
ItemStackChange[] changedItems = playerTracker.GetInventoryChanges().ToArray();
if (changedItems.Any())
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log("Events: player inventory changed.", LogLevel.Trace);
this.Events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems));
this.Events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems));
@@ -753,7 +748,7 @@ namespace StardewModdingAPI.Framework
// raise mine level changed
if (playerTracker.TryGetNewMineLevel(out int mineLevel))
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Context: mine level changed to {mineLevel}.", LogLevel.Trace);
this.Events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel));
}
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index 2d0f8b9b..dc9b8b68 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -50,9 +50,6 @@ namespace StardewModdingAPI.Framework
/// <summary>The players who are currently disconnecting.</summary>
private readonly IList<long> DisconnectingFarmers;
- /// <summary>Whether SMAPI should log more detailed information.</summary>
- private readonly bool VerboseLogging;
-
/// <summary>A callback to invoke when a mod message is received.</summary>
private readonly Action<ModMessageModel> OnModMessageReceived;
@@ -76,16 +73,14 @@ namespace StardewModdingAPI.Framework
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="modRegistry">Tracks the installed mods.</param>
/// <param name="reflection">Simplifies access to private code.</param>
- /// <param name="verboseLogging">Whether SMAPI should log more detailed information.</param>
/// <param name="onModMessageReceived">A callback to invoke when a mod message is received.</param>
- public SMultiplayer(IMonitor monitor, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, Reflector reflection, bool verboseLogging, Action<ModMessageModel> onModMessageReceived)
+ public SMultiplayer(IMonitor monitor, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, Reflector reflection, Action<ModMessageModel> onModMessageReceived)
{
this.Monitor = monitor;
this.EventManager = eventManager;
this.JsonHelper = jsonHelper;
this.ModRegistry = modRegistry;
this.Reflection = reflection;
- this.VerboseLogging = verboseLogging;
this.OnModMessageReceived = onModMessageReceived;
this.DisconnectingFarmers = reflection.GetField<List<long>>(this, "disconnectingFarmers").GetValue();
@@ -140,7 +135,7 @@ namespace StardewModdingAPI.Framework
/// <param name="resume">Send the underlying message.</param>
protected void OnServerSendingMessage(SLidgrenServer server, NetConnection connection, OutgoingMessage message, Action resume)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"SERVER SEND {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
resume();
@@ -152,7 +147,7 @@ namespace StardewModdingAPI.Framework
/// <param name="resume">Send the underlying message.</param>
protected void OnClientSendingMessage(SLidgrenClient client, OutgoingMessage message, Action resume)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"CLIENT SEND {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
switch (message.MessageType)
@@ -177,7 +172,7 @@ namespace StardewModdingAPI.Framework
/// <param name="resume">Process the message using the game's default logic.</param>
public void OnServerProcessingMessage(SLidgrenServer server, NetIncomingMessage rawMessage, IncomingMessage message, Action resume)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"SERVER RECV {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
switch (message.MessageType)
@@ -199,13 +194,13 @@ namespace StardewModdingAPI.Framework
this.AddPeer(newPeer, canBeHost: false, raiseEvent: false);
// reply with own context
- this.VerboseLog(" Replying with host context...");
+ this.Monitor.VerboseLog(" Replying with host context...");
newPeer.SendMessage(new OutgoingMessage((byte)MessageType.ModContext, Game1.player.UniqueMultiplayerID, this.GetContextSyncMessageFields()));
// reply with other players' context
foreach (MultiplayerPeer otherPeer in this.Peers.Values.Where(p => p.PlayerID != newPeer.PlayerID))
{
- this.VerboseLog($" Replying with context for player {otherPeer.PlayerID}...");
+ this.Monitor.VerboseLog($" Replying with context for player {otherPeer.PlayerID}...");
newPeer.SendMessage(new OutgoingMessage((byte)MessageType.ModContext, otherPeer.PlayerID, this.GetContextSyncMessageFields(otherPeer)));
}
@@ -215,7 +210,7 @@ namespace StardewModdingAPI.Framework
object[] fields = this.GetContextSyncMessageFields(newPeer);
foreach (MultiplayerPeer otherPeer in this.Peers.Values.Where(p => p.PlayerID != newPeer.PlayerID))
{
- this.VerboseLog($" Forwarding context to player {otherPeer.PlayerID}...");
+ this.Monitor.VerboseLog($" Forwarding context to player {otherPeer.PlayerID}...");
otherPeer.SendMessage(new OutgoingMessage((byte)MessageType.ModContext, newPeer.PlayerID, fields));
}
}
@@ -256,7 +251,7 @@ namespace StardewModdingAPI.Framework
/// <returns>Returns whether the message was handled.</returns>
public void OnClientProcessingMessage(SLidgrenClient client, IncomingMessage message, Action resume)
{
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"CLIENT RECV {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
switch (message.MessageType)
@@ -351,7 +346,7 @@ namespace StardewModdingAPI.Framework
throw new ArgumentNullException(nameof(fromModID));
if (!this.Peers.Any())
{
- this.VerboseLog($"Ignored '{messageType}' broadcast from mod {fromModID}: not connected to any players.");
+ this.Monitor.VerboseLog($"Ignored '{messageType}' broadcast from mod {fromModID}: not connected to any players.");
return;
}
@@ -363,7 +358,7 @@ namespace StardewModdingAPI.Framework
playerIDs.RemoveWhere(id => !this.Peers.ContainsKey(id));
if (!playerIDs.Any())
{
- this.VerboseLog($"Ignored '{messageType}' broadcast from mod {fromModID}: none of the specified player IDs are connected.");
+ this.Monitor.VerboseLog($"Ignored '{messageType}' broadcast from mod {fromModID}: none of the specified player IDs are connected.");
return;
}
}
@@ -380,7 +375,7 @@ namespace StardewModdingAPI.Framework
string data = JsonConvert.SerializeObject(model, Formatting.None);
// log message
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Broadcasting '{messageType}' message: {data}.", LogLevel.Trace);
// send message
@@ -398,7 +393,7 @@ namespace StardewModdingAPI.Framework
else if (this.HostPeer != null && this.HostPeer.HasSmapi)
this.HostPeer.SendMessage(new OutgoingMessage((byte)MessageType.ModMessage, this.HostPeer.PlayerID, data));
else
- this.VerboseLog(" Can't send message because no valid connections were found.");
+ this.Monitor.VerboseLog(" Can't send message because no valid connections were found.");
}
@@ -441,7 +436,7 @@ namespace StardewModdingAPI.Framework
string json = message.Reader.ReadString();
ModMessageModel model = this.JsonHelper.Deserialise<ModMessageModel>(json);
HashSet<long> playerIDs = new HashSet<long>(model.ToPlayerIDs ?? this.GetKnownPlayerIDs());
- if (this.VerboseLogging)
+ if (this.Monitor.IsVerbose)
this.Monitor.Log($"Received message: {json}.");
// notify local mods
@@ -457,7 +452,7 @@ namespace StardewModdingAPI.Framework
if (playerID != Game1.player.UniqueMultiplayerID && playerID != model.FromPlayerID && this.Peers.TryGetValue(playerID, out MultiplayerPeer peer))
{
newModel.ToPlayerIDs = new[] { peer.PlayerID };
- this.VerboseLog($" Forwarding message to player {peer.PlayerID}.");
+ this.Monitor.VerboseLog($" Forwarding message to player {peer.PlayerID}.");
peer.SendMessage(new OutgoingMessage((byte)MessageType.ModMessage, peer.PlayerID, this.JsonHelper.Serialise(newModel, Formatting.None)));
}
}
@@ -520,13 +515,5 @@ namespace StardewModdingAPI.Framework
return new object[] { this.JsonHelper.Serialise(model, Formatting.None) };
}
-
- /// <summary>Log a trace message if <see cref="VerboseLogging"/> is enabled.</summary>
- /// <param name="message">The message to log.</param>
- private void VerboseLog(string message)
- {
- if (this.VerboseLogging)
- this.Monitor.Log(message, LogLevel.Trace);
- }
}
}
diff --git a/src/SMAPI/IMonitor.cs b/src/SMAPI/IMonitor.cs
index 62c479bc..0f153e10 100644
--- a/src/SMAPI/IMonitor.cs
+++ b/src/SMAPI/IMonitor.cs
@@ -1,4 +1,4 @@
-namespace StardewModdingAPI
+namespace StardewModdingAPI
{
/// <summary>Encapsulates monitoring and logging for a given module.</summary>
public interface IMonitor
@@ -9,6 +9,9 @@
/// <summary>Whether SMAPI is aborting. Mods don't need to worry about this unless they have background tasks.</summary>
bool IsExiting { get; }
+ /// <summary>Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed.</summary>
+ bool IsVerbose { get; }
+
/*********
** Methods
@@ -18,6 +21,10 @@
/// <param name="level">The log severity level.</param>
void Log(string message, LogLevel level = LogLevel.Debug);
+ /// <summary>Log a message that only appears when <see cref="IsVerbose"/> is enabled.</summary>
+ /// <param name="message">The message to log.</param>
+ void VerboseLog(string message);
+
/// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
/// <param name="reason">The reason for the shutdown.</param>
void ExitGameImmediately(string reason);