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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-05-17 23:53:49 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:58:45 -0400
commit732d66f1fe9c697eadeb05e4e0e05ccc7f3f6794 (patch)
tree3b9ce4f05dd51c2fa00b48c5ae2b110f7ed19331 /src/SMAPI
parent2b12bb32f67422a7d25eb7e2d8ea8e1c3e335708 (diff)
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remove reflection no longer needed in newest SDV 1.4 build (#638)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs47
1 files changed, 19 insertions, 28 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index dbb27b14..4f8f1427 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using System.Reflection;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
@@ -139,21 +138,9 @@ namespace StardewModdingAPI.Metadata
{
if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key)
{
- // reload map data
- this.Reflection.GetMethod(location, "reloadMap").Invoke();
- this.Reflection.GetMethod(location, "updateWarps").Invoke();
-
- // reload doors
- {
- Type interiorDoorDictType = Type.GetType($"StardewValley.InteriorDoorDictionary, {Constants.GameAssemblyName}", throwOnError: true);
- ConstructorInfo constructor = interiorDoorDictType.GetConstructor(new[] { typeof(GameLocation) });
- if (constructor == null)
- throw new InvalidOperationException("Can't reset location doors: constructor not found for InteriorDoorDictionary type.");
- object instance = constructor.Invoke(new object[] { location });
-
- this.Reflection.GetField<object>(location, "interiorDoors").SetValue(instance);
- }
-
+ location.reloadMap();
+ location.updateWarps();
+ this.Reflection.GetField<InteriorDoorDictionary>(location, nameof(location.interiorDoors)).SetValue(new InteriorDoorDictionary(location));
anyChanged = true;
}
}
@@ -371,21 +358,25 @@ namespace StardewModdingAPI.Metadata
** Content\Minigames
****/
case "minigames\\clouds": // TitleMenu
- if (Game1.activeClickableMenu is TitleMenu)
{
- reflection.GetField<Texture2D>(Game1.activeClickableMenu, "cloudsTexture").SetValue(content.Load<Texture2D>(key));
- return true;
+ if (Game1.activeClickableMenu is TitleMenu titleMenu)
+ {
+ titleMenu.cloudsTexture = content.Load<Texture2D>(key);
+ return true;
+ }
}
return false;
case "minigames\\titlebuttons": // TitleMenu
- if (Game1.activeClickableMenu is TitleMenu titleMenu)
{
- Texture2D texture = content.Load<Texture2D>(key);
- reflection.GetField<Texture2D>(titleMenu, "titleButtonsTexture").SetValue(texture);
- foreach (TemporaryAnimatedSprite bird in reflection.GetField<List<TemporaryAnimatedSprite>>(titleMenu, "birds").GetValue())
- bird.texture = texture;
- return true;
+ if (Game1.activeClickableMenu is TitleMenu titleMenu)
+ {
+ Texture2D texture = content.Load<Texture2D>(key);
+ titleMenu.titleButtonsTexture = texture;
+ foreach (TemporaryAnimatedSprite bird in titleMenu.birds)
+ bird.texture = texture;
+ return true;
+ }
}
return false;
@@ -401,7 +392,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "tilesheets\\bushes": // new Bush()
- reflection.GetField<Lazy<Texture2D>>(typeof(Bush), "texture").SetValue(new Lazy<Texture2D>(() => content.Load<Texture2D>(key)));
+ Bush.texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key));
return true;
case "tilesheets\\craftables": // Game1.loadContent
@@ -581,7 +572,7 @@ namespace StardewModdingAPI.Metadata
// update fence textures
foreach (Fence fence in fences)
- this.Reflection.GetField<Lazy<Texture2D>>(fence, "fenceTexture").SetValue(new Lazy<Texture2D>(fence.loadFenceTexture));
+ fence.fenceTexture = new Lazy<Texture2D>(fence.loadFenceTexture);
return true;
}
@@ -746,7 +737,7 @@ namespace StardewModdingAPI.Metadata
int lastScheduleTime = villager.Schedule.Keys.Where(p => p <= Game1.timeOfDay).OrderByDescending(p => p).FirstOrDefault();
if (lastScheduleTime != 0)
{
- this.Reflection.GetField<int>(villager, "scheduleTimeToTry").SetValue(this.Reflection.GetField<int>(typeof(NPC), "NO_TRY").GetValue()); // use time that's passed in to checkSchedule
+ villager.scheduleTimeToTry = NPC.NO_TRY; // use time that's passed in to checkSchedule
villager.checkSchedule(lastScheduleTime);
}
}