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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-31 15:37:00 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-31 15:37:00 -0500
commit7e8f4518764a86e7d3589ae75235b1d3d4462f8b (patch)
treebd3c4538dd67cd3ea600a0bf55161730d51729f4 /src/SMAPI
parentb2a6933efb0719b48034eff8c29b5f12beb00248 (diff)
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add experimental 'aggressive memory optimization' flag (#757)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs18
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs26
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs5
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs5
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs26
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs6
-rw-r--r--src/SMAPI/Framework/SCore.cs4
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs27
-rw-r--r--src/SMAPI/SMAPI.config.json6
9 files changed, 91 insertions, 32 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 77dd6c72..81265fa2 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -26,6 +26,9 @@ namespace StardewModdingAPI.Framework
/// <summary>An asset key prefix for assets from SMAPI mod folders.</summary>
private readonly string ManagedPrefix = "SMAPI";
+ /// <summary>Whether to enable more aggressive memory optimizations.</summary>
+ private readonly bool AggressiveMemoryOptimizations;
+
/// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
@@ -91,8 +94,10 @@ namespace StardewModdingAPI.Framework
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="onLoadingFirstAsset">A callback to invoke the first time *any* game content manager loads an asset.</param>
- public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset)
+ /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
+ public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, bool aggressiveMemoryOptimizations)
{
+ this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations;
this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor));
this.Reflection = reflection;
this.JsonHelper = jsonHelper;
@@ -108,11 +113,12 @@ namespace StardewModdingAPI.Framework
monitor: monitor,
reflection: reflection,
onDisposing: this.OnDisposing,
- onLoadingFirstAsset: onLoadingFirstAsset
+ onLoadingFirstAsset: onLoadingFirstAsset,
+ aggressiveMemoryOptimizations: aggressiveMemoryOptimizations
)
);
this.VanillaContentManager = new LocalizedContentManager(serviceProvider, rootDirectory);
- this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection);
+ this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection, aggressiveMemoryOptimizations);
}
/// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary>
@@ -130,7 +136,8 @@ namespace StardewModdingAPI.Framework
monitor: this.Monitor,
reflection: this.Reflection,
onDisposing: this.OnDisposing,
- onLoadingFirstAsset: this.OnLoadingFirstAsset
+ onLoadingFirstAsset: this.OnLoadingFirstAsset,
+ aggressiveMemoryOptimizations: this.AggressiveMemoryOptimizations
);
this.ContentManagers.Add(manager);
return manager;
@@ -157,7 +164,8 @@ namespace StardewModdingAPI.Framework
monitor: this.Monitor,
reflection: this.Reflection,
jsonHelper: this.JsonHelper,
- onDisposing: this.OnDisposing
+ onDisposing: this.OnDisposing,
+ aggressiveMemoryOptimizations: this.AggressiveMemoryOptimizations
);
this.ContentManagers.Add(manager);
return manager;
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index 92264f8c..709c624e 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -11,6 +11,7 @@ using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
+using xTile;
namespace StardewModdingAPI.Framework.ContentManagers
{
@@ -29,6 +30,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Encapsulates monitoring and logging.</summary>
protected readonly IMonitor Monitor;
+ /// <summary>Whether to enable more aggressive memory optimizations.</summary>
+ protected readonly bool AggressiveMemoryOptimizations;
+
/// <summary>Whether the content coordinator has been disposed.</summary>
private bool IsDisposed;
@@ -75,7 +79,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
/// <param name="isNamespaced">Whether this content manager handles managed asset keys (e.g. to load assets from a mod folder).</param>
- protected BaseContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, bool isNamespaced)
+ /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
+ protected BaseContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, bool isNamespaced, bool aggressiveMemoryOptimizations)
: base(serviceProvider, rootDirectory, currentCulture)
{
// init
@@ -85,6 +90,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor));
this.OnDisposing = onDisposing;
this.IsNamespaced = isNamespaced;
+ this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations;
// get asset data
this.LanguageCodes = this.GetKeyLocales().ToDictionary(p => p.Value, p => p.Key, StringComparer.OrdinalIgnoreCase);
@@ -198,14 +204,22 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
this.ParseCacheKey(key, out string assetName, out _);
- if (removeAssets.ContainsKey(assetName))
- return true;
- if (predicate(assetName, asset.GetType()))
+ // check if asset should be removed
+ bool remove = removeAssets.ContainsKey(assetName);
+ if (!remove && predicate(assetName, asset.GetType()))
{
removeAssets[assetName] = asset;
- return true;
+ remove = true;
}
- return false;
+
+ // dispose if safe
+ if (remove && this.AggressiveMemoryOptimizations)
+ {
+ if (asset is Map map)
+ map.DisposeTileSheets(Game1.mapDisplayDevice);
+ }
+
+ return remove;
}, dispose);
return removeAssets;
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 665c019b..f8ee575f 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -52,8 +52,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
/// <param name="onLoadingFirstAsset">A callback to invoke the first time *any* game content manager loads an asset.</param>
- public GameContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, Action onLoadingFirstAsset)
- : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: false)
+ /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
+ public GameContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action<BaseContentManager> onDisposing, Action onLoadingFirstAsset, bool aggressiveMemoryOptimizations)
+ : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: false, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations)
{
this.OnLoadingFirstAsset = onLoadingFirstAsset;
}
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 1456d3c1..284c1f37 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -50,8 +50,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="onDisposing">A callback to invoke when the content manager is being disposed.</param>
- public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing)
- : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true)
+ /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
+ public ModContentManager(string name, IContentManager gameContentManager, IServiceProvider serviceProvider, string modName, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action<BaseContentManager> onDisposing, bool aggressiveMemoryOptimizations)
+ : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: true, aggressiveMemoryOptimizations: aggressiveMemoryOptimizations)
{
this.GameContentManager = gameContentManager;
this.JsonHelper = jsonHelper;
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index ff00cff7..5f191873 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -6,6 +6,7 @@ using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using StardewModdingAPI.Framework.Commands;
+using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Internal.ConsoleWriting;
using StardewModdingAPI.Toolkit.Framework.ModData;
@@ -284,19 +285,24 @@ namespace StardewModdingAPI.Framework.Logging
}
/// <summary>Log details for settings that don't match the default.</summary>
- /// <param name="isDeveloperMode">Whether to enable full console output for developers.</param>
- /// <param name="checkForUpdates">Whether to check for newer versions of SMAPI and mods on startup.</param>
- /// <param name="rewriteMods">Whether to rewrite mods for compatibility.</param>
- public void LogSettingsHeader(bool isDeveloperMode, bool checkForUpdates, bool rewriteMods)
+ /// <param name="settings">The settings to log.</param>
+ public void LogSettingsHeader(SConfig settings)
{
- if (isDeveloperMode)
- this.Monitor.Log("You have SMAPI for developers, so the console will be much more verbose. You can disable developer mode by installing the non-developer version of SMAPI.", LogLevel.Info);
- if (!checkForUpdates)
- this.Monitor.Log("You configured SMAPI to not check for updates. Running an old version of SMAPI is not recommended. You can enable update checks by reinstalling SMAPI.", LogLevel.Warn);
- if (!rewriteMods)
- this.Monitor.Log("You configured SMAPI to not rewrite broken mods. Many older mods may fail to load. You can undo this by reinstalling SMAPI.", LogLevel.Warn);
+ // developer mode
+ if (settings.DeveloperMode)
+ this.Monitor.Log("You enabled developer mode, so the console will be much more verbose. You can disable it by installing the non-developer version of SMAPI.", LogLevel.Info);
+
+ // warnings
+ if (!settings.CheckForUpdates)
+ this.Monitor.Log("You disabled update checks, so you won't be notified of new SMAPI or mod updates. Running an old version of SMAPI is not recommended. You can undo this by reinstalling SMAPI.", LogLevel.Warn);
+ if (settings.AggressiveMemoryOptimizations)
+ this.Monitor.Log("You enabled aggressive memory optimizations. This is an experimental option which may cause errors or crashes. You can undo this by reinstalling SMAPI.", LogLevel.Warn);
+ if (!settings.RewriteMods)
+ this.Monitor.Log("You disabled rewriting broken mods, so many older mods may fail to load. You can undo this by reinstalling SMAPI.", LogLevel.Info);
if (!this.Monitor.WriteToConsole)
this.Monitor.Log("Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed.", LogLevel.Warn);
+
+ // verbose logging
this.Monitor.VerboseLog("Verbose logging enabled.");
}
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index dea08717..382ae41f 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -21,7 +21,8 @@ namespace StardewModdingAPI.Framework.Models
[nameof(WebApiBaseUrl)] = "https://smapi.io/api/",
[nameof(VerboseLogging)] = false,
[nameof(LogNetworkTraffic)] = false,
- [nameof(RewriteMods)] = true
+ [nameof(RewriteMods)] = true,
+ [nameof(AggressiveMemoryOptimizations)] = false
};
/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
@@ -60,6 +61,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether SMAPI should rewrite mods for compatibility.</summary>
public bool RewriteMods { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)];
+ /// <summary>Whether to enable more aggressive memory optimizations.</summary>
+ public bool AggressiveMemoryOptimizations { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)];
+
/// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
public bool LogNetworkTraffic { get; set; }
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index cd094ff4..0ae69f0f 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -277,7 +277,7 @@ namespace StardewModdingAPI.Framework
// log basic info
this.LogManager.HandleMarkerFiles();
- this.LogManager.LogSettingsHeader(this.Settings.DeveloperMode, this.Settings.CheckForUpdates, this.Settings.RewriteMods);
+ this.LogManager.LogSettingsHeader(this.Settings);
// set window titles
this.SetWindowTitles(
@@ -1149,7 +1149,7 @@ namespace StardewModdingAPI.Framework
// Game1._temporaryContent initializing from SGame constructor
if (this.ContentCore == null)
{
- this.ContentCore = new ContentCoordinator(serviceProvider, rootDirectory, Thread.CurrentThread.CurrentUICulture, this.Monitor, this.Reflection, this.Toolkit.JsonHelper, this.InitializeBeforeFirstAssetLoaded);
+ this.ContentCore = new ContentCoordinator(serviceProvider, rootDirectory, Thread.CurrentThread.CurrentUICulture, this.Monitor, this.Reflection, this.Toolkit.JsonHelper, this.InitializeBeforeFirstAssetLoaded, this.Settings.AggressiveMemoryOptimizations);
if (this.ContentCore.Language != this.Translator.LocaleEnum)
this.Translator.SetLocale(this.ContentCore.GetLocale(), this.ContentCore.Language);
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 063804e0..829aa451 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -29,6 +29,9 @@ namespace StardewModdingAPI.Metadata
/*********
** Fields
*********/
+ /// <summary>Whether to enable more aggressive memory optimizations.</summary>
+ private readonly bool AggressiveMemoryOptimizations;
+
/// <summary>Normalizes an asset key to match the cache key and assert that it's valid.</summary>
private readonly Func<string, string> AssertAndNormalizeAssetName;
@@ -55,10 +58,12 @@ namespace StardewModdingAPI.Metadata
/// <summary>Initialize the core asset data.</summary>
/// <param name="assertAndNormalizeAssetName">Normalizes an asset key to match the cache key and assert that it's valid.</param>
/// <param name="reflection">Simplifies access to private code.</param>
- public CoreAssetPropagator(Func<string, string> assertAndNormalizeAssetName, Reflector reflection)
+ /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
+ public CoreAssetPropagator(Func<string, string> assertAndNormalizeAssetName, Reflector reflection, bool aggressiveMemoryOptimizations)
{
this.AssertAndNormalizeAssetName = assertAndNormalizeAssetName;
this.Reflection = reflection;
+ this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations;
}
/// <summary>Reload one of the game's core assets (if applicable).</summary>
@@ -582,7 +587,7 @@ namespace StardewModdingAPI.Metadata
titleMenu.aboutButton.texture = texture;
titleMenu.languageButton.texture = texture;
foreach (ClickableTextureComponent button in titleMenu.buttons)
- button.texture = titleMenu.titleButtonsTexture;
+ button.texture = texture;
foreach (TemporaryAnimatedSprite bird in titleMenu.birds)
bird.texture = texture;
@@ -785,6 +790,9 @@ namespace StardewModdingAPI.Metadata
/// <param name="location">The location whose map to reload.</param>
private void ReloadMap(GameLocation location)
{
+ if (this.AggressiveMemoryOptimizations)
+ location.map.DisposeTileSheets(Game1.mapDisplayDevice);
+
// reload map
location.interiorDoors.Clear(); // prevent errors when doors try to update tiles which no longer exist
location.reloadMap();
@@ -843,7 +851,7 @@ namespace StardewModdingAPI.Metadata
// update sprite
foreach (var target in characters)
{
- target.Npc.Sprite.spriteTexture = content.Load<Texture2D>(target.Key);
+ target.Npc.Sprite.spriteTexture = this.DisposeIfNeeded(target.Npc.Sprite.spriteTexture, content.Load<Texture2D>(target.Key));
propagated[target.Key] = true;
}
}
@@ -881,7 +889,7 @@ namespace StardewModdingAPI.Metadata
// update portrait
foreach (var target in characters)
{
- target.Npc.Portrait = content.Load<Texture2D>(target.Key);
+ target.Npc.Portrait = this.DisposeIfNeeded(target.Npc.Portrait, content.Load<Texture2D>(target.Key));
propagated[target.Key] = true;
}
}
@@ -1146,5 +1154,16 @@ namespace StardewModdingAPI.Metadata
{
return this.GetSegments(path).Length;
}
+
+ /// <summary>Dispose a texture if <see cref="AggressiveMemoryOptimizations"/> are enabled and it's different from the new instance.</summary>
+ /// <param name="oldTexture">The previous texture to dispose.</param>
+ /// <param name="newTexture">The new texture being loaded.</param>
+ private Texture2D DisposeIfNeeded(Texture2D oldTexture, Texture2D newTexture)
+ {
+ if (this.AggressiveMemoryOptimizations && oldTexture != null && !oldTexture.IsDisposed && !object.ReferenceEquals(oldTexture, newTexture))
+ oldTexture.Dispose();
+
+ return newTexture;
+ }
}
}
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 7a710f14..6a485cbd 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -40,6 +40,12 @@ copy all the settings, or you may cause bugs due to overridden changes in future
"RewriteMods": true,
/**
+ * Whether to enable more aggressive memory optimizations.
+ * THIS IS EXPERIMENTAL AND MAY CAUSE ERRORS OR CRASHES.
+ */
+ "AggressiveMemoryOptimizations": true,
+
+ /**
* Whether to add a section to the 'mod issues' list for mods which directly use potentially
* sensitive .NET APIs like file or shell access. Note that many mods do this legitimately as
* part of their normal functionality, so these warnings are meaningless without further