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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-12-05 19:10:39 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-12-05 19:10:39 -0500 |
commit | 8a2618d812e4e2f36161907af5af5c484eb37abf (patch) | |
tree | c164325cf57fb43e4375e94dc584fbc3ab3ceeb5 /src/SMAPI | |
parent | 42e878e77d58569be81e34ca206a78e0ebe0604d (diff) | |
parent | 5b5dd47c22a1332a4c432d6a1cd414b5c83388d7 (diff) | |
download | SMAPI-8a2618d812e4e2f36161907af5af5c484eb37abf.tar.gz SMAPI-8a2618d812e4e2f36161907af5af5c484eb37abf.tar.bz2 SMAPI-8a2618d812e4e2f36161907af5af5c484eb37abf.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/SButton.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.csproj | 3 | ||||
-rw-r--r-- | src/SMAPI/Utilities/Keybind.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/i18n/pl.json | 12 |
10 files changed, 26 insertions, 12 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index c5ad215c..5de28f84 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -49,7 +49,7 @@ namespace StardewModdingAPI internal static int? LogScreenId { get; set; } /// <summary>SMAPI's current raw semantic version.</summary> - internal static string RawApiVersion = "3.13.1"; + internal static string RawApiVersion = "3.13.2"; } /// <summary>Contains SMAPI's constants and assumptions.</summary> diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs index 8e4320b3..be2a1c58 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs @@ -4,6 +4,8 @@ using System.Diagnostics.CodeAnalysis; using System.Reflection; using HarmonyLib; +#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly. + namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// <summary>Maps Harmony 1.x <see cref="AccessTools"/> methods to Harmony 2.x to avoid breaking older mods.</summary> diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs index 54b91679..135bd218 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs @@ -5,6 +5,8 @@ using System.Reflection; using System.Reflection.Emit; using HarmonyLib; +#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly. + namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// <summary>Maps Harmony 1.x <code>HarmonyInstance</code> methods to Harmony 2.x's <see cref="Harmony"/> to avoid breaking older mods.</summary> diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs index 44c97401..5162dda4 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs @@ -3,6 +3,8 @@ using System.Diagnostics.CodeAnalysis; using System.Reflection; using HarmonyLib; +#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly. + namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// <summary>Maps Harmony 1.x <see cref="HarmonyMethod"/> methods to Harmony 2.x to avoid breaking older mods.</summary> diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs index a064f503..5f68f8d9 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs @@ -2,6 +2,9 @@ using System.Diagnostics.CodeAnalysis; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; +#pragma warning disable CS0109 // Member does not hide an inherited member, new keyword is not required: This is deliberate to support legacy XNA Framework platforms. +#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly. + namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility with mods written for XNA Framework before Stardew Valley 1.5.5.</summary> diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 898ed1f5..104cf330 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -776,10 +776,10 @@ namespace StardewModdingAPI.Framework } if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport()) { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Math.Min(Game1.viewport.X, GameRunner.MaxTextureSize), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Math.Min(GameRunner.MaxTextureSize, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Math.Min(Game1.viewport.Y, GameRunner.MaxTextureSize)), Color.Black); - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Math.Min(GameRunner.MaxTextureSize, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64))), Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Game1.viewport.X, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Game1.viewport.Y), Color.Black); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64)), Color.Black); } Game1.spriteBatch.End(); Game1.PushUIMode(); diff --git a/src/SMAPI/SButton.cs b/src/SMAPI/SButton.cs index cc412946..ae825696 100644 --- a/src/SMAPI/SButton.cs +++ b/src/SMAPI/SButton.cs @@ -6,7 +6,7 @@ using StardewValley; namespace StardewModdingAPI { /// <summary>A unified button constant which includes all controller, keyboard, and mouse buttons.</summary> - /// <remarks>Derived from <see cref="Keys"/>, <see cref="Buttons"/>, and <see cref="System.Windows.Forms.MouseButtons"/>.</remarks> + /// <remarks>Derived from <see cref="Keys"/>, <see cref="Buttons"/>, and <c>System.Windows.Forms.MouseButtons</c>.</remarks> public enum SButton { /// <summary>No valid key.</summary> diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index b99028da..f07ede87 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -13,6 +13,9 @@ <!--copy dependency DLLs to bin folder so we can include them in installer bundle --> <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies> + + <!-- tiered compilation breaks Harmony --> + <TieredCompilation>false</TieredCompilation> </PropertyGroup> <Import Project="..\..\build\common.targets" /> diff --git a/src/SMAPI/Utilities/Keybind.cs b/src/SMAPI/Utilities/Keybind.cs index dd8d2861..87b867a9 100644 --- a/src/SMAPI/Utilities/Keybind.cs +++ b/src/SMAPI/Utilities/Keybind.cs @@ -105,7 +105,9 @@ namespace StardewModdingAPI.Utilities /// <summary>Get the keybind state relative to the previous tick.</summary> public SButtonState GetState() { +#pragma warning disable CS0618 // Type or member is obsolete: deliberate call to GetButtonState() for unit tests SButtonState[] states = this.Buttons.Select(this.GetButtonState).Distinct().ToArray(); +#pragma warning restore CS0618 // single state if (states.Length == 1) diff --git a/src/SMAPI/i18n/pl.json b/src/SMAPI/i18n/pl.json index b9c788fc..fa4650a2 100644 --- a/src/SMAPI/i18n/pl.json +++ b/src/SMAPI/i18n/pl.json @@ -1,6 +1,6 @@ -{
- // short date format for SDate
- // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
- "generic.date": "{{day}} {{seasonLowercase}}",
- "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}"
-}
+{ + // short date format for SDate + // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2) + "generic.date": "{{day}} {{seasonLowercase}}", + "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}" +} |