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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 00:13:23 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 00:13:23 -0400
commita7cf886b7145e94dbcb1157f73aa0f2922fa183f (patch)
tree7d9643d9275075a4a97fc514f02dc9655aef3bae /src/SMAPI
parentaeab19f4aca366be3446b9f1ee097d51d21b5fde (diff)
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switch to custom build of Harmony 1.2.0.1
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/SMAPI.csproj3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index c17de6d0..4af4527b 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -14,14 +14,13 @@
<ItemGroup>
<PackageReference Include="LargeAddressAware" Version="1.0.4" />
- <PackageReference Include="Lib.Harmony" Version="1.2.0.1" Condition="!Exists('..\..\build\0Harmony.dll')" />
<PackageReference Include="Mono.Cecil" Version="0.11.2" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Platonymous.TMXTile" Version="1.3.8" />
</ItemGroup>
<ItemGroup>
- <Reference Include="..\..\build\0Harmony.dll" Private="True" Condition="Exists('..\..\build\0Harmony.dll')" />
+ <Reference Include="..\..\build\0Harmony.dll" Private="True" />
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Reference Include="System.Numerics" Private="True" />