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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-24 20:10:57 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-24 20:10:57 -0400
commitaabd76f38cd22065a51269b049c9b166759307f3 (patch)
treed5a4fd741c94a04032729cdd5df3f8d8272892b1 /src/SMAPI
parent58122c539325ee4471e1baf936622da0f45c9c82 (diff)
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fix path init error-handling using monitor before it's initialised
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/SCore.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index a9ec5ee4..8368152d 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -675,7 +675,8 @@ namespace StardewModdingAPI.Framework
}
catch (Exception ex)
{
- this.Monitor.Log($"Couldn't create a path: {path}\n\n{ex.GetLogSummary()}", LogLevel.Error);
+ // note: this happens before this.Monitor is initialised
+ Console.WriteLine($"Couldn't create a path: {path}\n\n{ex.GetLogSummary()}");
}
}