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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-09-03 19:40:05 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-09-03 19:40:05 -0400
commitaf6c273d8aaf4199741aaecab6bd4e95754dce49 (patch)
tree09978300f43a13e6a4d3168b34c0c73492b57afa /src/SMAPI
parent047091a1a400ec426eab36cfa94d11a8e917800c (diff)
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fix transparency issues on Linux/Mac due to MonoGame bug (#279)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 7048dcf3..ed76a925 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -171,6 +171,14 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <remarks>Based on <a href="https://gamedev.stackexchange.com/a/26037">code by David Gouveia</a>.</remarks>
private Texture2D PremultiplyTransparency(Texture2D texture)
{
+ // Textures loaded by Texture2D.FromStream are already premultiplied on Linux/Mac, even
+ // though the XNA documentation explicitly says otherwise. That's a glitch in MonoGame
+ // fixed in newer versions, but the game uses a bundled version that will always be
+ // affected. See https://github.com/MonoGame/MonoGame/issues/4820 for more info.
+ if (Constants.TargetPlatform != GamePlatform.Windows)
+ return texture;
+
+ // premultiply pixels
Color[] data = new Color[texture.Width * texture.Height];
texture.GetData(data);
for (int i = 0; i < data.Length; i++)