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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-02-13 16:54:57 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-02-13 16:54:57 -0500
commitb1876dec7ac6132b03b06277ef4d3bd8900b8805 (patch)
tree304d9bee28d443c741d7666f7e58f148a88df7d8 /src/SMAPI
parentfa3305e1d8cb079fcfbccd87d2368627b4138ee4 (diff)
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fix asset propagation for map seats
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs25
1 files changed, 23 insertions, 2 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index e2a28c62..5fb1b10d 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -452,8 +452,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "tilesheets\\chairtiles": // Game1.LoadContent
- MapSeat.mapChairTexture = content.Load<Texture2D>(key);
- return true;
+ return this.ReloadChairTiles(content, key);
case "tilesheets\\craftables": // Game1.LoadContent
Game1.bigCraftableSpriteSheet = content.Load<Texture2D>(key);
@@ -691,6 +690,28 @@ namespace StardewModdingAPI.Metadata
return false;
}
+ /// <summary>Reload map seat textures.</summary>
+ /// <param name="content">The content manager through which to reload the asset.</param>
+ /// <param name="key">The asset key to reload.</param>
+ /// <returns>Returns whether any textures were reloaded.</returns>
+ private bool ReloadChairTiles(LocalizedContentManager content, string key)
+ {
+ MapSeat.mapChairTexture = content.Load<Texture2D>(key);
+
+ foreach (var location in this.GetLocations())
+ {
+ foreach (MapSeat seat in location.mapSeats.Where(p => p != null))
+ {
+ string curKey = this.NormalizeAssetNameIgnoringEmpty(seat._loadedTextureFile);
+
+ if (curKey == null || key.Equals(curKey, StringComparison.OrdinalIgnoreCase))
+ seat.overlayTexture = MapSeat.mapChairTexture;
+ }
+ }
+
+ return true;
+ }
+
/// <summary>Reload critter textures.</summary>
/// <param name="content">The content manager through which to reload the asset.</param>
/// <param name="key">The asset key to reload.</param>