diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-21 11:39:37 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-21 11:39:37 -0400 |
commit | ba0dff819f2e65b16a0c7bc7a9233fdb101994d0 (patch) | |
tree | 93d91857b16f1894be21967feb7ce928bc7792e9 /src/SMAPI | |
parent | e64ecc89f94641d4054162eff4943f660f43030f (diff) | |
parent | 4f73fb5c33545b99ea95d4af6ad3660660c1dc64 (diff) | |
download | SMAPI-ba0dff819f2e65b16a0c7bc7a9233fdb101994d0.tar.gz SMAPI-ba0dff819f2e65b16a0c7bc7a9233fdb101994d0.tar.bz2 SMAPI-ba0dff819f2e65b16a0c7bc7a9233fdb101994d0.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ManagedEventHandler.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 66971709..a7e44de6 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -20,7 +20,7 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.0"); + public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.1"); /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1"); diff --git a/src/SMAPI/Framework/Events/ManagedEventHandler.cs b/src/SMAPI/Framework/Events/ManagedEventHandler.cs index cf470c1e..b32a2a22 100644 --- a/src/SMAPI/Framework/Events/ManagedEventHandler.cs +++ b/src/SMAPI/Framework/Events/ManagedEventHandler.cs @@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Events if (!(obj is ManagedEventHandler<TEventArgs> other)) throw new ArgumentException("Can't compare to an unrelated object type."); - int priorityCompare = this.Priority.CompareTo(other.Priority); + int priorityCompare = -this.Priority.CompareTo(other.Priority); // higher value = sort first return priorityCompare != 0 ? priorityCompare : this.RegistrationOrder.CompareTo(other.RegistrationOrder); |