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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-04-04 12:09:07 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-04-04 12:09:07 -0400 |
commit | c7db35818b93ea4735c2b69ce28cd0a24e603d14 (patch) | |
tree | 819d208ac860f148e61f7b2885229e03bea8287e /src/SMAPI | |
parent | 2b1b3b19a507876e106a444c93b4c33aca35c353 (diff) | |
download | SMAPI-c7db35818b93ea4735c2b69ce28cd0a24e603d14.tar.gz SMAPI-c7db35818b93ea4735c2b69ce28cd0a24e603d14.tar.bz2 SMAPI-c7db35818b93ea4735c2b69ce28cd0a24e603d14.zip |
fix Context.IsMainPlayer incorrectly true when split-screen player is joining
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Context.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index 5f70d0f7..a745592c 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -86,7 +86,7 @@ namespace StardewModdingAPI public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly; /// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary> - public static bool IsMainPlayer => Game1.IsMasterGame && !(TitleMenu.subMenu is FarmhandMenu); + public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && !(TitleMenu.subMenu is FarmhandMenu); /********* |