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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-04 12:09:07 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-04-04 12:09:07 -0400
commitc7db35818b93ea4735c2b69ce28cd0a24e603d14 (patch)
tree819d208ac860f148e61f7b2885229e03bea8287e /src/SMAPI
parent2b1b3b19a507876e106a444c93b4c33aca35c353 (diff)
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fix Context.IsMainPlayer incorrectly true when split-screen player is joining
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Context.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index 5f70d0f7..a745592c 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -86,7 +86,7 @@ namespace StardewModdingAPI
public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly;
/// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary>
- public static bool IsMainPlayer => Game1.IsMasterGame && !(TitleMenu.subMenu is FarmhandMenu);
+ public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && !(TitleMenu.subMenu is FarmhandMenu);
/*********