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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-10-17 19:53:40 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-10-17 19:53:40 -0400 |
commit | d578345cfd53df8a91ae8e0e1346b711332a999a (patch) | |
tree | fa9a2e6c855a532dbd99910c7cdac1dc468010da /src/SMAPI | |
parent | ebe41180c41f544919c03fb3bf6029437a7d65a4 (diff) | |
parent | f8c9a2929bb42ef7f71fa3a2d258c5566960aa69 (diff) | |
download | SMAPI-d578345cfd53df8a91ae8e0e1346b711332a999a.tar.gz SMAPI-d578345cfd53df8a91ae8e0e1346b711332a999a.tar.bz2 SMAPI-d578345cfd53df8a91ae8e0e1346b711332a999a.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 14 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGameRunner.cs | 10 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 60 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.csproj | 2 | ||||
-rw-r--r-- | src/SMAPI/i18n/pl.json | 6 | ||||
-rw-r--r-- | src/SMAPI/i18n/th.json | 6 |
8 files changed, 85 insertions, 21 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index fbc00d1d..42c3b21b 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -54,7 +54,7 @@ namespace StardewModdingAPI internal static int? LogScreenId { get; set; } /// <summary>SMAPI's current raw semantic version.</summary> - internal static string RawApiVersion = "3.12.7"; + internal static string RawApiVersion = "3.12.8"; } /// <summary>Contains SMAPI's constants and assumptions.</summary> diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 86b69239..6dffb1de 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -247,7 +247,7 @@ namespace StardewModdingAPI.Framework multiplayer: this.Multiplayer, exitGameImmediately: this.ExitGameImmediately, - onGameContentLoaded: this.OnGameContentLoaded, + onGameContentLoaded: this.OnInstanceContentLoaded, onGameUpdating: this.OnGameUpdating, onPlayerInstanceUpdating: this.OnPlayerInstanceUpdating, onGameExiting: this.OnGameExiting @@ -429,8 +429,8 @@ namespace StardewModdingAPI.Framework ).Start(); } - /// <summary>Raised after the game finishes loading its initial content.</summary> - private void OnGameContentLoaded() + /// <summary>Raised after an instance finishes loading its initial content.</summary> + private void OnInstanceContentLoaded() { // override map display device Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, Game1.game1.GraphicsDevice); diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 55ab8377..4e134455 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -54,6 +54,9 @@ namespace StardewModdingAPI.Framework /// <summary>Raised when the instance is updating its state (roughly 60 times per second).</summary> private readonly Action<SGame, GameTime, Action> OnUpdating; + /// <summary>Raised after the instance finishes loading its initial content.</summary> + private readonly Action OnContentLoaded; + /********* ** Accessors @@ -106,7 +109,8 @@ namespace StardewModdingAPI.Framework /// <param name="multiplayer">The core multiplayer logic.</param> /// <param name="exitGameImmediately">Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</param> /// <param name="onUpdating">Raised when the instance is updating its state (roughly 60 times per second).</param> - public SGame(PlayerIndex playerIndex, int instanceIndex, Monitor monitor, Reflector reflection, EventManager eventManager, SInputState input, SModHooks modHooks, SMultiplayer multiplayer, Action<string> exitGameImmediately, Action<SGame, GameTime, Action> onUpdating) + /// <param name="onContentLoaded">Raised after the game finishes loading its initial content.</param> + public SGame(PlayerIndex playerIndex, int instanceIndex, Monitor monitor, Reflector reflection, EventManager eventManager, SInputState input, SModHooks modHooks, SMultiplayer multiplayer, Action<string> exitGameImmediately, Action<SGame, GameTime, Action> onUpdating, Action onContentLoaded) : base(playerIndex, instanceIndex) { // init XNA @@ -124,6 +128,7 @@ namespace StardewModdingAPI.Framework this.Reflection = reflection; this.ExitGameImmediately = exitGameImmediately; this.OnUpdating = onUpdating; + this.OnContentLoaded = onContentLoaded; } /// <summary>Get the current input state for a button.</summary> @@ -138,6 +143,13 @@ namespace StardewModdingAPI.Framework return input.GetState(button); } + /// <inheritdoc /> + protected override void LoadContent() + { + base.LoadContent(); + + this.OnContentLoaded(); + } /********* ** Protected methods diff --git a/src/SMAPI/Framework/SGameRunner.cs b/src/SMAPI/Framework/SGameRunner.cs index 45e7369c..b816bb7c 100644 --- a/src/SMAPI/Framework/SGameRunner.cs +++ b/src/SMAPI/Framework/SGameRunner.cs @@ -94,7 +94,7 @@ namespace StardewModdingAPI.Framework public override Game1 CreateGameInstance(PlayerIndex playerIndex = PlayerIndex.One, int instanceIndex = 0) { SInputState inputState = new SInputState(); - return new SGame(playerIndex, instanceIndex, this.Monitor, this.Reflection, this.Events, inputState, this.ModHooks, this.Multiplayer, this.ExitGameImmediately, this.OnPlayerInstanceUpdating); + return new SGame(playerIndex, instanceIndex, this.Monitor, this.Reflection, this.Events, inputState, this.ModHooks, this.Multiplayer, this.ExitGameImmediately, this.OnPlayerInstanceUpdating, this.OnGameContentLoaded); } /// <inheritdoc /> @@ -129,14 +129,6 @@ namespace StardewModdingAPI.Framework /********* ** Protected methods *********/ - /// <summary>Load content when the game is launched.</summary> - protected override void LoadContent() - { - base.LoadContent(); - - this.OnGameContentLoaded(); - } - /// <summary>Perform cleanup logic when the game exits.</summary> /// <param name="sender">The event sender.</param> /// <param name="args">The event args.</param> diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 35ae26b3..7efd99a0 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; +using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Reflection; @@ -183,8 +184,10 @@ namespace StardewModdingAPI.Metadata if (!ignoreWorld) { - foreach (GameLocation location in this.GetLocations()) + foreach (LocationInfo info in this.GetLocationsWithInfo()) { + GameLocation location = info.Location; + if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.NormalizeAssetNameIgnoringEmpty(location.mapPath.Value) == key) { static ISet<string> GetWarpSet(GameLocation location) @@ -195,7 +198,7 @@ namespace StardewModdingAPI.Metadata } var oldWarps = GetWarpSet(location); - this.ReloadMap(location); + this.ReloadMap(info); var newWarps = GetWarpSet(location); changedWarps = changedWarps || oldWarps.Count != newWarps.Count || oldWarps.Any(p => !newWarps.Contains(p)); @@ -905,9 +908,12 @@ namespace StardewModdingAPI.Metadata } /// <summary>Reload the map for a location.</summary> - /// <param name="location">The location whose map to reload.</param> - private void ReloadMap(GameLocation location) + /// <param name="locationInfo">The location whose map to reload.</param> + private void ReloadMap(LocationInfo locationInfo) { + GameLocation location = locationInfo.Location; + Vector2? playerPos = Game1.player?.Position; + if (this.AggressiveMemoryOptimizations) location.map.DisposeTileSheets(Game1.mapDisplayDevice); @@ -926,6 +932,15 @@ namespace StardewModdingAPI.Metadata // update for changes location.updateWarps(); location.updateDoors(); + locationInfo.ParentBuilding?.updateInteriorWarps(); + + // reset player position + // The game may move the player as part of the map changes, even if they're not in that + // location. That's not needed in this case, and it can have weird effects like players + // warping onto the wrong tile (or even off-screen) if a patch changes the farmhouse + // map on location change. + if (playerPos.HasValue) + Game1.player.Position = playerPos.Value; } /// <summary>Reload the disposition data for matching NPCs.</summary> @@ -1202,6 +1217,13 @@ namespace StardewModdingAPI.Metadata /// <param name="buildingInteriors">Whether to also get the interior locations for constructable buildings.</param> private IEnumerable<GameLocation> GetLocations(bool buildingInteriors = true) { + return this.GetLocationsWithInfo(buildingInteriors).Select(info => info.Location); + } + + /// <summary>Get all locations in the game.</summary> + /// <param name="buildingInteriors">Whether to also get the interior locations for constructable buildings.</param> + private IEnumerable<LocationInfo> GetLocationsWithInfo(bool buildingInteriors = true) + { // get available root locations IEnumerable<GameLocation> rootLocations = Game1.locations; if (SaveGame.loaded?.locations != null) @@ -1210,7 +1232,7 @@ namespace StardewModdingAPI.Metadata // yield root + child locations foreach (GameLocation location in rootLocations) { - yield return location; + yield return new LocationInfo(location, null); if (buildingInteriors && location is BuildableGameLocation buildableLocation) { @@ -1218,7 +1240,7 @@ namespace StardewModdingAPI.Metadata { GameLocation indoors = building.indoors.Value; if (indoors != null) - yield return indoors; + yield return new LocationInfo(indoors, building); } } } @@ -1306,5 +1328,31 @@ namespace StardewModdingAPI.Metadata // remove key from cache return BuildingPainter.paintMaskLookup.Remove(key); } + + /// <summary>Metadata about a location used in asset propagation.</summary> + private readonly struct LocationInfo + { + /********* + ** Accessors + *********/ + /// <summary>The location instance.</summary> + public GameLocation Location { get; } + + /// <summary>The building which contains the location, if any.</summary> + public Building ParentBuilding { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="location">The location instance.</param> + /// <param name="parentBuilding">The building which contains the location, if any.</param> + public LocationInfo(GameLocation location, Building parentBuilding) + { + this.Location = location; + this.ParentBuilding = parentBuilding; + } + } } } diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index 0f1b0516..c147e7dc 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -3,7 +3,7 @@ <AssemblyName>StardewModdingAPI</AssemblyName> <RootNamespace>StardewModdingAPI</RootNamespace> <Description>The modding API for Stardew Valley.</Description> - <TargetFramework>net45</TargetFramework> + <TargetFramework>net452</TargetFramework> <PlatformTarget>x86</PlatformTarget> <OutputType>Exe</OutputType> <GenerateDocumentationFile>true</GenerateDocumentationFile> diff --git a/src/SMAPI/i18n/pl.json b/src/SMAPI/i18n/pl.json new file mode 100644 index 00000000..b9c788fc --- /dev/null +++ b/src/SMAPI/i18n/pl.json @@ -0,0 +1,6 @@ +{
+ // short date format for SDate
+ // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2)
+ "generic.date": "{{day}} {{seasonLowercase}}",
+ "generic.date-with-year": "{{day}} {{seasonLowercase}} w roku {{year}}"
+}
diff --git a/src/SMAPI/i18n/th.json b/src/SMAPI/i18n/th.json new file mode 100644 index 00000000..361b7aa7 --- /dev/null +++ b/src/SMAPI/i18n/th.json @@ -0,0 +1,6 @@ +{ + // short date format for SDate + // tokens: {{day}} (like 15), {{season}} (like Spring), {{seasonLowercase}} (like spring), {{year}} (like 2) + "generic.date": "วันที่ {{day}} {{season}}", + "generic.date-with-year": "วันที่ {{day}} {{season}} ปีที่ {{year}}" +} |