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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
commit3c42119c8c0541a4f233e79fe591aa09c79c58cf (patch)
treeb29b7e47fcdb5b864d62d0ffaa101d9fe41d23da /src/StardewModdingAPI.Installer
parent83bc6264e44d9b385db819c15892da316955471f (diff)
downloadSMAPI-3c42119c8c0541a4f233e79fe591aa09c79c58cf.tar.gz
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restore AssemblyRewriters assembly for method injection
This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
Diffstat (limited to 'src/StardewModdingAPI.Installer')
-rw-r--r--src/StardewModdingAPI.Installer/InteractiveInstaller.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
index 83638e10..1a132e54 100644
--- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
+++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
@@ -81,6 +81,7 @@ namespace StardewModdingApi.Installer
yield return GetInstallPath("StardewModdingAPI.exe");
yield return GetInstallPath("StardewModdingAPI.config.json");
yield return GetInstallPath("StardewModdingAPI.data.json");
+ yield return GetInstallPath("StardewModdingAPI.AssemblyRewriters.dll");
yield return GetInstallPath("System.ValueTuple.dll");
yield return GetInstallPath("steam_appid.txt");
@@ -97,8 +98,7 @@ namespace StardewModdingApi.Installer
// obsolete
yield return GetInstallPath("Mods/.cache"); // 1.3-1.4
yield return GetInstallPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8
- yield return GetInstallPath("StardewModdingAPI-settings.json"); // 1.0–1.4
- yield return GetInstallPath("StardewModdingAPI.AssemblyRewriters.dll"); // 1.3–1.15.4
+ yield return GetInstallPath("StardewModdingAPI-settings.json"); // 1.0-1.4
if (modsDir.Exists)
{
foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories())