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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-19 18:04:57 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-19 18:04:57 -0400
commit16281fb58944e7e829b184b014e27822c91c9f43 (patch)
treee9db3b9943d61163a87190c4293673a002d17da1 /src/StardewModdingAPI/Events/GameEvents.cs
parentc84310dfebafd3085dc418f3620154f9934865de (diff)
parentcbb1777ba00f581b428e61a0f7245a87ac53cf09 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Events/GameEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/GameEvents.cs39
1 files changed, 31 insertions, 8 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs
index 029ec1f9..4f9ce7a7 100644
--- a/src/StardewModdingAPI/Events/GameEvents.cs
+++ b/src/StardewModdingAPI/Events/GameEvents.cs
@@ -19,6 +19,9 @@ namespace StardewModdingAPI.Events
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
internal static event EventHandler InitializeInternal;
+ /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
+ internal static event EventHandler GameLoadedInternal;
+
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler Initialize;
@@ -28,9 +31,11 @@ namespace StardewModdingAPI.Events
public static event EventHandler LoadContent;
/// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
+ [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler GameLoaded;
/// <summary>Raised during the first game update tick.</summary>
+ [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler FirstUpdateTick;
/// <summary>Raised when the game updates its state (≈60 times per second).</summary>
@@ -99,7 +104,32 @@ namespace StardewModdingAPI.Events
/// <param name="monitor">Encapsulates monitoring and logging.</param>
internal static void InvokeGameLoaded(IMonitor monitor)
{
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents.GameLoaded?.GetInvocationList());
+ // notify SMAPI
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList());
+
+ // notify mods
+ if (GameEvents.GameLoaded == null)
+ return;
+
+ string name = $"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}";
+ Delegate[] handlers = GameEvents.GameLoaded.GetInvocationList();
+
+ GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.12", DeprecationLevel.Info);
+ monitor.SafelyRaisePlainEvent(name, handlers);
+ }
+
+ /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeFirstUpdateTick(IMonitor monitor)
+ {
+ if (GameEvents.FirstUpdateTick == null)
+ return;
+
+ string name = $"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}";
+ Delegate[] handlers = GameEvents.FirstUpdateTick.GetInvocationList();
+
+ GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.12", DeprecationLevel.Info);
+ monitor.SafelyRaisePlainEvent(name, handlers);
}
/// <summary>Raise an <see cref="UpdateTick"/> event.</summary>
@@ -150,12 +180,5 @@ namespace StardewModdingAPI.Events
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList());
}
-
- /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeFirstUpdateTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents.FirstUpdateTick?.GetInvocationList());
- }
}
}