diff options
| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-19 18:04:57 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-19 18:04:57 -0400 |
| commit | 16281fb58944e7e829b184b014e27822c91c9f43 (patch) | |
| tree | e9db3b9943d61163a87190c4293673a002d17da1 /src | |
| parent | c84310dfebafd3085dc418f3620154f9934865de (diff) | |
| parent | cbb1777ba00f581b428e61a0f7245a87ac53cf09 (diff) | |
| download | SMAPI-16281fb58944e7e829b184b014e27822c91c9f43.tar.gz SMAPI-16281fb58944e7e829b184b014e27822c91c9f43.tar.bz2 SMAPI-16281fb58944e7e829b184b014e27822c91c9f43.zip | |
Merge branch 'develop' into stable
Diffstat (limited to 'src')
46 files changed, 2711 insertions, 1391 deletions
diff --git a/src/.editorconfig b/src/.editorconfig index 3037884e..132fe6cb 100644 --- a/src/.editorconfig +++ b/src/.editorconfig @@ -11,6 +11,8 @@ indent_size = 4 insert_final_newline = true trim_trailing_whitespace = true +[*.json] +indent_size = 2 ########## ## C# formatting diff --git a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj index 775de9f2..e25b201e 100644 --- a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj +++ b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj @@ -3,7 +3,7 @@ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <Platform Condition=" '$(Platform)' == '' ">x86</Platform> <ProjectGuid>{10DB0676-9FC1-4771-A2C8-E2519F091E49}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> @@ -12,7 +12,7 @@ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> @@ -21,7 +21,7 @@ <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> + <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>bin\Release\</OutputPath> @@ -29,24 +29,6 @@ <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> - <DebugSymbols>true</DebugSymbols> - <OutputPath>bin\x86\Debug\</OutputPath> - <DefineConstants>DEBUG;TRACE;SMAPI_FOR_WINDOWS</DefineConstants> - <DebugType>full</DebugType> - <PlatformTarget>x86</PlatformTarget> - <ErrorReport>prompt</ErrorReport> - <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> - <OutputPath>bin\x86\Release\</OutputPath> - <DefineConstants>TRACE;SMAPI_FOR_WINDOWS</DefineConstants> - <Optimize>true</Optimize> - <DebugType>pdbonly</DebugType> - <PlatformTarget>x86</PlatformTarget> - <ErrorReport>prompt</ErrorReport> - <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> - </PropertyGroup> <ItemGroup> <Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL"> <HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath> diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs index 86e3d38a..01f7a01f 100644 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs @@ -27,32 +27,39 @@ namespace StardewModdingApi.Installer switch (platform) { case Platform.Mono: - // Linux - yield return $"{Environment.GetEnvironmentVariable("HOME")}/GOG Games/Stardew Valley/game"; - yield return $"{Environment.GetEnvironmentVariable("HOME")}/.local/share/Steam/steamapps/common/Stardew Valley"; - yield return $"{Environment.GetEnvironmentVariable("HOME")}/.steam/steam/steamapps/common/Stardew Valley"; - - // Mac - yield return "/Applications/Stardew Valley.app/Contents/MacOS"; - yield return $"{Environment.GetEnvironmentVariable("HOME")}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS"; + { + string home = Environment.GetEnvironmentVariable("HOME"); + + // Linux + yield return $"{home}/GOG Games/Stardew Valley/game"; + yield return Directory.Exists($"{home}/.steam/steam/steamapps/common/Stardew Valley") + ? $"{home}/.steam/steam/steamapps/common/Stardew Valley" + : $"{home}/.local/share/Steam/steamapps/common/Stardew Valley"; + + // Mac + yield return "/Applications/Stardew Valley.app/Contents/MacOS"; + yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS"; + } break; case Platform.Windows: - // Windows - yield return @"C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley"; - yield return @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"; - - // Windows registry - IDictionary<string, string> registryKeys = new Dictionary<string, string> - { - [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam - [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows - }; - foreach (var pair in registryKeys) { - string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value); - if (!string.IsNullOrWhiteSpace(path)) - yield return path; + // Windows + yield return @"C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley"; + yield return @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"; + + // Windows registry + IDictionary<string, string> registryKeys = new Dictionary<string, string> + { + [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam + [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows + }; + foreach (var pair in registryKeys) + { + string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value); + if (!string.IsNullOrWhiteSpace(path)) + yield return path; + } } break; @@ -511,7 +518,7 @@ namespace StardewModdingApi.Installer // get installed paths DirectoryInfo[] defaultPaths = ( - from path in this.GetDefaultInstallPaths(platform).Distinct() + from path in this.GetDefaultInstallPaths(platform).Distinct(StringComparer.InvariantCultureIgnoreCase) let dir = new DirectoryInfo(path) where dir.Exists && dir.EnumerateFiles(executableFilename).Any() select dir diff --git a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj index 366e1c6e..765364dc 100644 --- a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj +++ b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj @@ -3,7 +3,7 @@ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <Platform Condition=" '$(Platform)' == '' ">x86</Platform> <ProjectGuid>{443DDF81-6AAF-420A-A610-3459F37E5575}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> @@ -13,8 +13,8 @@ <FileAlignment>512</FileAlignment> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <PlatformTarget>AnyCPU</PlatformTarget> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> + <PlatformTarget>x86</PlatformTarget> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> @@ -23,8 +23,8 @@ <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <PlatformTarget>AnyCPU</PlatformTarget> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> + <PlatformTarget>x86</PlatformTarget> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>$(SolutionDir)\..\bin\Release\Installer</OutputPath> diff --git a/src/StardewModdingAPI.Tests/Framework/Sample.cs b/src/StardewModdingAPI.Tests/Framework/Sample.cs new file mode 100644 index 00000000..10006f1e --- /dev/null +++ b/src/StardewModdingAPI.Tests/Framework/Sample.cs @@ -0,0 +1,30 @@ +using System; + +namespace StardewModdingAPI.Tests.Framework +{ + /// <summary>Provides sample values for unit testing.</summary> + internal static class Sample + { + /********* + ** Properties + *********/ + /// <summary>A random number generator.</summary> + private static readonly Random Random = new Random(); + + + /********* + ** Properties + *********/ + /// <summary>Get a sample string.</summary> + public static string String() + { + return Guid.NewGuid().ToString("N"); + } + + /// <summary>Get a sample integer.</summary> + public static int Int() + { + return Sample.Random.Next(); + } + } +} diff --git a/src/StardewModdingAPI.Tests/ModResolverTests.cs b/src/StardewModdingAPI.Tests/ModResolverTests.cs new file mode 100644 index 00000000..efa6fa06 --- /dev/null +++ b/src/StardewModdingAPI.Tests/ModResolverTests.cs @@ -0,0 +1,399 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using Moq; +using Newtonsoft.Json; +using NUnit.Framework; +using StardewModdingAPI.Framework.Models; +using StardewModdingAPI.Framework.ModLoading; +using StardewModdingAPI.Framework.Serialisation; +using StardewModdingAPI.Tests.Framework; + +namespace StardewModdingAPI.Tests +{ + [TestFixture] + public class ModResolverTests + { + /********* + ** Unit tests + *********/ + /**** + ** ReadManifests + ****/ + [Test(Description = "Assert that the resolver correctly returns an empty list if there are no mods installed.")] + public void ReadBasicManifest_NoMods_ReturnsEmptyList() + { + // arrange + string rootFolder = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N")); + Directory.CreateDirectory(rootFolder); + + // act + IModMetadata[] mods = new ModResolver().ReadManifests(rootFolder, new JsonHelper(), new ModCompatibility[0]).ToArray(); + + // assert + Assert.AreEqual(0, mods.Length, 0, $"Expected to find zero manifests, found {mods.Length} instead."); + } + + [Test(Description = "Assert that the resolver correctly returns a failed metadata if there's an empty mod folder.")] + public void ReadBasicManifest_EmptyModFolder_ReturnsFailedManifest() + { + // arrange + string rootFolder = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N")); + string modFolder = Path.Combine(rootFolder, Guid.NewGuid().ToString("N")); + Directory.CreateDirectory(modFolder); + + // act + IModMetadata[] mods = new ModResolver().ReadManifests(rootFolder, new JsonHelper(), new ModCompatibility[0]).ToArray(); + IModMetadata mod = mods.FirstOrDefault(); + + // assert + Assert.AreEqual(1, mods.Length, 0, $"Expected to find one manifest, found {mods.Length} instead."); + Assert.AreEqual(ModMetadataStatus.Failed, mod.Status, "The mod metadata was not marked failed."); + Assert.IsNotNull(mod.Error, "The mod metadata did not have an error message set."); + } + + [Test(Description = "Assert that the resolver correctly reads manifest data from a randomised file.")] + public void ReadBasicManifest_CanReadFile() + { + // create manifest data + IDictionary<string, object> originalDependency = new Dictionary<string, object> + { + [nameof(IManifestDependency.UniqueID)] = Sample.String() + }; + IDictionary<string, object> original = new Dictionary<string, object> + { + [nameof(IManifest.Name)] = Sample.String(), + [nameof(IManifest.Author)] = Sample.String(), + [nameof(IManifest.Version)] = new SemanticVersion(Sample.Int(), Sample.Int(), Sample.Int(), Sample.String()), + [nameof(IManifest.Description)] = Sample.String(), + [nameof(IManifest.UniqueID)] = $"{Sample.String()}.{Sample.String()}", + [nameof(IManifest.EntryDll)] = $"{Sample.String()}.dll", + [nameof(IManifest.MinimumApiVersion)] = $"{Sample.Int()}.{Sample.Int()}-{Sample.String()}", +#if EXPERIMENTAL + [nameof(IManifest.Dependencies)] = new[] { originalDependency }, +#endif + ["ExtraString"] = Sample.String(), + ["ExtraInt"] = Sample.Int() + }; + + // write to filesystem + string rootFolder = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N")); + string modFolder = Path.Combine(rootFolder, Guid.NewGuid().ToString("N")); + string filename = Path.Combine(modFolder, "manifest.json"); + Directory.CreateDirectory(modFolder); + File.WriteAllText(filename, JsonConvert.SerializeObject(original)); + + // act + IModMetadata[] mods = new ModResolver().ReadManifests(rootFolder, new JsonHelper(), new ModCompatibility[0]).ToArray(); + IModMetadata mod = mods.FirstOrDefault(); + + // assert + Assert.AreEqual(1, mods.Length, 0, "Expected to find one manifest."); + Assert.IsNotNull(mod, "The loaded manifest shouldn't be null."); + Assert.AreEqual(null, mod.Compatibility, "The compatibility record should be null since we didn't provide one."); + Assert.AreEqual(modFolder, mod.DirectoryPath, "The directory path doesn't match."); + Assert.AreEqual(ModMetadataStatus.Found, mod.Status, "The status doesn't match."); + Assert.AreEqual(null, mod.Error, "The error should be null since parsing should have succeeded."); + + Assert.AreEqual(original[nameof(IManifest.Name)], mod.DisplayName, "The display name should use the manifest name."); + Assert.AreEqual(original[nameof(IManifest.Name)], mod.Manifest.Name, "The manifest's name doesn't match."); + Assert.AreEqual(original[nameof(IManifest.Author)], mod.Manifest.Author, "The manifest's author doesn't match."); + Assert.AreEqual(original[nameof(IManifest.Description)], mod.Manifest.Description, "The manifest's description doesn't match."); + Assert.AreEqual(original[nameof(IManifest.EntryDll)], mod.Manifest.EntryDll, "The manifest's entry DLL doesn't match."); + Assert.AreEqual(original[nameof(IManifest.MinimumApiVersion)], mod.Manifest.MinimumApiVersion, "The manifest's minimum API version doesn't match."); + Assert.AreEqual(original[nameof(IManifest.Version)]?.ToString(), mod.Manifest.Version?.ToString(), "The manifest's version doesn't match."); + + Assert.IsNotNull(mod.Manifest.ExtraFields, "The extra fields should not be null."); + Assert.AreEqual(2, mod.Manifest.ExtraFields.Count, "The extra fields should contain two values."); + Assert.AreEqual(original["ExtraString"], mod.Manifest.ExtraFields["ExtraString"], "The manifest's extra fields should contain an 'ExtraString' value."); + Assert.AreEqual(original["ExtraInt"], mod.Manifest.ExtraFields["ExtraInt"], "The manifest's extra fields should contain an 'ExtraInt' value."); + +#if EXPERIMENTAL + Assert.IsNotNull(mod.Manifest.Dependencies, "The dependencies field should not be null."); + Assert.AreEqual(1, mod.Manifest.Dependencies.Length, "The dependencies field should contain one value."); + Assert.AreEqual(originalDependency[nameof(IManifestDependency.UniqueID)], mod.Manifest.Dependencies[0].UniqueID, "The first dependency's unique ID doesn't match."); +#endif + } + + /**** + ** ValidateManifests + ****/ + [Test(Description = "Assert that validation doesn't fail if there are no mods installed.")] + public void ValidateManifests_NoMods_DoesNothing() + { + new ModResolver().ValidateManifests(new ModMetadata[0], apiVersion: new SemanticVersion("1.0")); + } + + [Test(Description = "Assert that validation skips manifests that have already failed without calling any other properties.")] + public void ValidateManifests_Skips_Failed() + { + // arrange + Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict); + mock.Setup(p => p.Status).Returns(ModMetadataStatus.Failed); + + // act + new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0")); + + // assert + mock.VerifyGet(p => p.Status, Times.Once, "The validation did not check the manifest status."); + } + + [Test(Description = "Assert that validation fails if the mod has 'assume broken' compatibility.")] + public void ValidateManifests_ModCompatibility_AssumeBroken_Fails() + { + // arrange + Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict); + mock.Setup(p => p.Status).Returns(ModMetadataStatus.Found); + mock.Setup(p => p.Compatibility).Returns(new ModCompatibility { Compatibility = ModCompatibilityType.AssumeBroken }); + mock.Setup(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>())).Returns(() => mock.Object); + + // act + new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0")); + + // assert + mock.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "The validation did not fail the metadata."); + } + + [Test(Description = "Assert that validation fails when the minimum API version is higher than the current SMAPI version.")] + public void ValidateManifests_MinimumApiVersion_Fails() + { + // arrange + Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict); + mock.Setup(p => p.Status).Returns(ModMetadataStatus.Found); + mock.Setup(p => p.Compatibility).Returns(() => null); + mock.Setup(p => p.Manifest).Returns(this.GetRandomManifest(m => m.MinimumApiVersion = "1.1")); + mock.Setup(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>())).Returns(() => mock.Object); + + // act + new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0")); + + // assert + mock.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "The validation did not fail the metadata."); + } + + [Test(Description = "Assert that validation fails when the manifest references a DLL that does not exist.")] + public void ValidateManifests_MissingEntryDLL_Fails() + { + // arrange + Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict); + mock.Setup(p => p.Status).Returns(ModMetadataStatus.Found); + mock.Setup(p => p.Compatibility).Returns(() => null); + mock.Setup(p => p.Manifest).Returns(this.GetRandomManifest()); + mock.Setup(p => p.DirectoryPath).Returns(Path.GetTempPath()); + mock.Setup(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>())).Returns(() => mock.Object); + + // act + new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0")); + + // assert + mock.Verify(p => p.SetStatus(ModMetadataStatus.Failed, It.IsAny<string>()), Times.Once, "The validation did not fail the metadata."); + } + + [Test(Description = "Assert that validation fails when the manifest references a DLL that does not exist.")] + public void ValidateManifests_Valid_Passes() + { + // set up manifest + IManifest manifest = this.GetRandomManifest(); + + // create DLL + string modFolder = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N")); + Directory.CreateDirectory(modFolder); + File.WriteAllText(Path.Combine(modFolder, manifest.EntryDll), ""); + + // arrange + Mock<IModMetadata> mock = new Mock<IModMetadata>(MockBehavior.Strict); + mock.Setup(p => p.Status).Returns(ModMetadataStatus.Found); + mock.Setup(p => p.Compatibility).Returns(() => null); + mock.Setup(p => p.Manifest).Returns(manifest); + mock.Setup(p => p.DirectoryPath).Returns(modFolder); + + // act + new ModResolver().ValidateManifests(new[] { mock.Object }, apiVersion: new SemanticVersion("1.0")); + + // assert + // if Moq doesn't throw a method-not-setup exception, the validation didn't override the status. + } + +#if EXPERIMENTAL + /**** + ** ProcessDependencies + ****/ + [Test(Description = "Assert that processing dependencies doesn't fail if there are no mods installed.")] + public void ProcessDependencies_NoMods_DoesNothing() + { + // act + IModMetadata[] mods = new ModResolver().ProcessDependencies(new IModMetadata[0]).ToArray(); + + // assert + Assert.AreEqual(0, mods.Length, 0, "Expected to get an empty list of mods."); + } + + [Test(Description = "Assert that processing dependencies doesn't change the order if there are no mod dependencies.")] + public void ProcessDependencies_NoDependencies_DoesNothing() + { + // arrange + // A B C + Mock<IModMetadata> modA = this.GetMetadataForDependencyTest("Mod A"); + Mock<IModMetadata> modB = this.GetMetadataForDependencyTest("Mod B"); + Mock<IModMetadata> modC = this.GetMetadataForDependencyTest("Mod C"); + + // act + IModMetadata[] mods = new ModResolver().ProcessDependencies(new[] { modA.Object, modB.Object, modC.Object }).ToArray(); + + // assert + Assert.AreEqual(3, mods.Length, 0, "Expected to get the same number of mods input."); + Assert.AreSame(modA.Object, mods[0], "The load order unexpectedly changed with no dependencies."); + Assert.AreSame(modB.Object, mods[1], "The load order unexpectedly changed with no dependencies."); + Assert.AreSame(modC.Object, mods[2], "The load order unexpectedly changed with no dependencies."); + } + + [Test(Description = "Assert that simple dependencies are reordered correctly.")] + public void ProcessDependencies_Reorders_SimpleDependencies() + { + |
