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Diffstat (limited to 'src/StardewModdingAPI/Events/ControlEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/ControlEvents.cs20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/StardewModdingAPI/Events/ControlEvents.cs b/src/StardewModdingAPI/Events/ControlEvents.cs
index 790bf193..80d0f547 100644
--- a/src/StardewModdingAPI/Events/ControlEvents.cs
+++ b/src/StardewModdingAPI/Events/ControlEvents.cs
@@ -77,40 +77,36 @@ namespace StardewModdingAPI.Events
/// <summary>Raise a <see cref="ControllerButtonPressed"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="playerIndex">The player who pressed the button.</param>
/// <param name="button">The controller button that was pressed.</param>
- internal static void InvokeButtonPressed(IMonitor monitor, PlayerIndex playerIndex, Buttons button)
+ internal static void InvokeButtonPressed(IMonitor monitor, Buttons button)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(playerIndex, button));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(PlayerIndex.One, button));
}
/// <summary>Raise a <see cref="ControllerButtonReleased"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="playerIndex">The player who released the button.</param>
/// <param name="button">The controller button that was released.</param>
- internal static void InvokeButtonReleased(IMonitor monitor, PlayerIndex playerIndex, Buttons button)
+ internal static void InvokeButtonReleased(IMonitor monitor, Buttons button)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(playerIndex, button));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(PlayerIndex.One, button));
}
/// <summary>Raise a <see cref="ControllerTriggerPressed"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="playerIndex">The player who pressed the trigger button.</param>
/// <param name="button">The trigger button that was pressed.</param>
/// <param name="value">The current trigger value.</param>
- internal static void InvokeTriggerPressed(IMonitor monitor, PlayerIndex playerIndex, Buttons button, float value)
+ internal static void InvokeTriggerPressed(IMonitor monitor, Buttons button, float value)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(playerIndex, button, value));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(PlayerIndex.One, button, value));
}
/// <summary>Raise a <see cref="ControllerTriggerReleased"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="playerIndex">The player who pressed the trigger button.</param>
/// <param name="button">The trigger button that was pressed.</param>
/// <param name="value">The current trigger value.</param>
- internal static void InvokeTriggerReleased(IMonitor monitor, PlayerIndex playerIndex, Buttons button, float value)
+ internal static void InvokeTriggerReleased(IMonitor monitor, Buttons button, float value)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(playerIndex, button, value));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(PlayerIndex.One, button, value));
}
}
}