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-rw-r--r--src/StardewModdingAPI/Constants.cs8
-rw-r--r--src/StardewModdingAPI/Context.cs17
-rw-r--r--src/StardewModdingAPI/Events/ContentEvents.cs7
-rw-r--r--src/StardewModdingAPI/Events/ControlEvents.cs20
-rw-r--r--src/StardewModdingAPI/Events/GameEvents.cs39
-rw-r--r--src/StardewModdingAPI/Framework/Countdown.cs44
-rw-r--r--src/StardewModdingAPI/Framework/InternalExtensions.cs22
-rw-r--r--src/StardewModdingAPI/Framework/ModHelper.cs7
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs (renamed from src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs)2
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs (renamed from src/StardewModdingAPI/Framework/AssemblyLoader.cs)2
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs (renamed from src/StardewModdingAPI/Framework/AssemblyParseResult.cs)2
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs39
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs14
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs18
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs57
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs12
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs291
-rw-r--r--src/StardewModdingAPI/Framework/ModRegistry.cs28
-rw-r--r--src/StardewModdingAPI/Framework/Models/Manifest.cs (renamed from src/StardewModdingAPI/Framework/Manifest.cs)11
-rw-r--r--src/StardewModdingAPI/Framework/Models/ManifestDependency.cs23
-rw-r--r--src/StardewModdingAPI/Framework/Models/ModCompatibility.cs7
-rw-r--r--src/StardewModdingAPI/Framework/Models/SConfig.cs3
-rw-r--r--src/StardewModdingAPI/Framework/SGame.cs1968
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/ManifestFieldConverter.cs (renamed from src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs)39
-rw-r--r--src/StardewModdingAPI/IManifest.cs22
-rw-r--r--src/StardewModdingAPI/IManifestDependency.cs12
-rw-r--r--src/StardewModdingAPI/Mod.cs21
-rw-r--r--src/StardewModdingAPI/Program.cs281
-rw-r--r--src/StardewModdingAPI/Properties/AssemblyInfo.cs3
-rw-r--r--src/StardewModdingAPI/SemanticVersion.cs17
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.config.json312
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj49
32 files changed, 2103 insertions, 1294 deletions
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index 1860795d..5e4759e9 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -33,7 +33,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new SemanticVersion(1, 12, 0);
+ public static ISemanticVersion ApiVersion { get; } = new SemanticVersion(1, 13, 0);
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new SemanticVersion("1.2.26");
@@ -71,6 +71,12 @@ namespace StardewModdingAPI
/// <summary>The file path to the log where the latest output should be saved.</summary>
internal static string DefaultLogPath => Path.Combine(Constants.LogDir, "SMAPI-latest.txt");
+ /// <summary>A copy of the log leading up to the previous fatal crash, if any.</summary>
+ internal static string FatalCrashLog => Path.Combine(Constants.LogDir, "SMAPI-crash.txt");
+
+ /// <summary>The file path which stores a fatal crash message for the next run.</summary>
+ internal static string FatalCrashMarker => Path.Combine(Constants.ExecutionPath, "StardewModdingAPI.crash.marker");
+
/// <summary>The full path to the folder containing mods.</summary>
internal static string ModPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods");
diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs
index 2da14eed..6bc5ae56 100644
--- a/src/StardewModdingAPI/Context.cs
+++ b/src/StardewModdingAPI/Context.cs
@@ -4,18 +4,27 @@ using StardewValley.Menus;
namespace StardewModdingAPI
{
/// <summary>Provides information about the current game state.</summary>
- internal static class Context
+ public static class Context
{
/*********
** Accessors
*********/
+ /****
+ ** Public
+ ****/
+ /// <summary>Whether the player has loaded a save and the world has finished initialising.</summary>
+ public static bool IsWorldReady { get; internal set; }
+
+ /****
+ ** Internal
+ ****/
/// <summary>Whether a player save has been loaded.</summary>
- public static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.name);
+ internal static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.name);
/// <summary>Whether the game is currently writing to the save file.</summary>
- public static bool IsSaving => SaveGame.IsProcessing && (Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu); // IsProcessing is never set to false on Linux/Mac
+ internal static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something
/// <summary>Whether the game is currently running the draw loop.</summary>
- public static bool IsInDrawLoop { get; set; }
+ internal static bool IsInDrawLoop { get; set; }
}
}
diff --git a/src/StardewModdingAPI/Events/ContentEvents.cs b/src/StardewModdingAPI/Events/ContentEvents.cs
index 5b4146c5..0dcd2cc6 100644
--- a/src/StardewModdingAPI/Events/ContentEvents.cs
+++ b/src/StardewModdingAPI/Events/ContentEvents.cs
@@ -27,7 +27,12 @@ namespace StardewModdingAPI.Events
public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged;
/// <summary>Raised when an XNB file is being read into the cache. Mods can change the data here before it's cached.</summary>
- internal static event EventHandler<IContentEventHelper> AfterAssetLoaded;
+#if EXPERIMENTAL
+ public
+#else
+ internal
+#endif
+ static event EventHandler<IContentEventHelper> AfterAssetLoaded;
/*********
diff --git a/src/StardewModdingAPI/Events/ControlEvents.cs b/src/StardewModdingAPI/Events/ControlEvents.cs
index 790bf193..80d0f547 100644
--- a/src/StardewModdingAPI/Events/ControlEvents.cs
+++ b/src/StardewModdingAPI/Events/ControlEvents.cs
@@ -77,40 +77,36 @@ namespace StardewModdingAPI.Events
/// <summary>Raise a <see cref="ControllerButtonPressed"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="playerIndex">The player who pressed the button.</param>
/// <param name="button">The controller button that was pressed.</param>
- internal static void InvokeButtonPressed(IMonitor monitor, PlayerIndex playerIndex, Buttons button)
+ internal static void InvokeButtonPressed(IMonitor monitor, Buttons button)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(playerIndex, button));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(PlayerIndex.One, button));
}
/// <summary>Raise a <see cref="ControllerButtonReleased"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="playerIndex">The player who released the button.</param>
/// <param name="button">The controller button that was released.</param>
- internal static void InvokeButtonReleased(IMonitor monitor, PlayerIndex playerIndex, Buttons button)
+ internal static void InvokeButtonReleased(IMonitor monitor, Buttons button)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(playerIndex, button));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(PlayerIndex.One, button));
}
/// <summary>Raise a <see cref="ControllerTriggerPressed"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="playerIndex">The player who pressed the trigger button.</param>
/// <param name="button">The trigger button that was pressed.</param>
/// <param name="value">The current trigger value.</param>
- internal static void InvokeTriggerPressed(IMonitor monitor, PlayerIndex playerIndex, Buttons button, float value)
+ internal static void InvokeTriggerPressed(IMonitor monitor, Buttons button, float value)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(playerIndex, button, value));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(PlayerIndex.One, button, value));
}
/// <summary>Raise a <see cref="ControllerTriggerReleased"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="playerIndex">The player who pressed the trigger button.</param>
/// <param name="button">The trigger button that was pressed.</param>
/// <param name="value">The current trigger value.</param>
- internal static void InvokeTriggerReleased(IMonitor monitor, PlayerIndex playerIndex, Buttons button, float value)
+ internal static void InvokeTriggerReleased(IMonitor monitor, Buttons button, float value)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(playerIndex, button, value));
+ monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(PlayerIndex.One, button, value));
}
}
}
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs
index 029ec1f9..4f9ce7a7 100644
--- a/src/StardewModdingAPI/Events/GameEvents.cs
+++ b/src/StardewModdingAPI/Events/GameEvents.cs
@@ -19,6 +19,9 @@ namespace StardewModdingAPI.Events
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
internal static event EventHandler InitializeInternal;
+ /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
+ internal static event EventHandler GameLoadedInternal;
+
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler Initialize;
@@ -28,9 +31,11 @@ namespace StardewModdingAPI.Events
public static event EventHandler LoadContent;
/// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
+ [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler GameLoaded;
/// <summary>Raised during the first game update tick.</summary>
+ [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the game loads, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler FirstUpdateTick;
/// <summary>Raised when the game updates its state (≈60 times per second).</summary>
@@ -99,7 +104,32 @@ namespace StardewModdingAPI.Events
/// <param name="monitor">Encapsulates monitoring and logging.</param>
internal static void InvokeGameLoaded(IMonitor monitor)
{
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents.GameLoaded?.GetInvocationList());
+ // notify SMAPI
+ monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList());
+
+ // notify mods
+ if (GameEvents.GameLoaded == null)
+ return;
+
+ string name = $"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}";
+ Delegate[] handlers = GameEvents.GameLoaded.GetInvocationList();
+
+ GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.12", DeprecationLevel.Info);
+ monitor.SafelyRaisePlainEvent(name, handlers);
+ }
+
+ /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeFirstUpdateTick(IMonitor monitor)
+ {
+ if (GameEvents.FirstUpdateTick == null)
+ return;
+
+ string name = $"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}";
+ Delegate[] handlers = GameEvents.FirstUpdateTick.GetInvocationList();
+
+ GameEvents.DeprecationManager.WarnForEvent(handlers, name, "1.12", DeprecationLevel.Info);
+ monitor.SafelyRaisePlainEvent(name, handlers);
}
/// <summary>Raise an <see cref="UpdateTick"/> event.</summary>
@@ -150,12 +180,5 @@ namespace StardewModdingAPI.Events
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList());
}
-
- /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeFirstUpdateTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents.FirstUpdateTick?.GetInvocationList());
- }
}
}
diff --git a/src/StardewModdingAPI/Framework/Countdown.cs b/src/StardewModdingAPI/Framework/Countdown.cs
new file mode 100644
index 00000000..25ca2546
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Countdown.cs
@@ -0,0 +1,44 @@
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>Counts down from a baseline value.</summary>
+ internal class Countdown
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The initial value from which to count down.</summary>
+ public int Initial { get; }
+
+ /// <summary>The current value.</summary>
+ public int Current { get; private set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="initial">The initial value from which to count down.</param>
+ public Countdown(int initial)
+ {
+ this.Initial = initial;
+ this.Current = initial;
+ }
+
+ /// <summary>Reduce the current value by one.</summary>
+ /// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns>
+ public bool Decrement()
+ {
+ if (this.Current <= 0)
+ return false;
+
+ this.Current--;
+ return true;
+ }
+
+ /// <summary>Restart the countdown.</summary>
+ public void Reset()
+ {
+ this.Current = this.Initial;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/InternalExtensions.cs b/src/StardewModdingAPI/Framework/InternalExtensions.cs
index 5199c72d..cadf6598 100644
--- a/src/StardewModdingAPI/Framework/InternalExtensions.cs
+++ b/src/StardewModdingAPI/Framework/InternalExtensions.cs
@@ -2,6 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
+using Microsoft.Xna.Framework.Graphics;
+using StardewValley;
namespace StardewModdingAPI.Framework
{
@@ -128,5 +130,25 @@ namespace StardewModdingAPI.Framework
deprecationManager.Warn(modName, nounPhrase, version, severity);
}
}
+
+ /****
+ ** Sprite batch
+ ****/
+ /// <summary>Get whether the sprite batch is between a begin and end pair.</summary>
+ /// <param name="spriteBatch">The sprite batch to check.</param>
+ /// <param name="reflection">The reflection helper with which to access private fields.</param>
+ public static bool IsOpen(this SpriteBatch spriteBatch, IReflectionHelper reflection)
+ {
+ // get field name
+ const string fieldName =
+#if SMAPI_FOR_WINDOWS
+ "inBeginEndPair";
+#else
+ "_beginCalled";
+#endif
+
+ // get result
+ return reflection.GetPrivateValue<bool>(Game1.spriteBatch, fieldName);
+ }
}
}
diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelper.cs
index 09297a65..7810148c 100644
--- a/src/StardewModdingAPI/Framework/ModHelper.cs
+++ b/src/StardewModdingAPI/Framework/ModHelper.cs
@@ -1,6 +1,5 @@
using System;
using System.IO;
-using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Serialisation;
namespace StardewModdingAPI.Framework
@@ -25,7 +24,7 @@ namespace StardewModdingAPI.Framework
public IContentHelper Content { get; }
/// <summary>Simplifies access to private game code.</summary>
- public IReflectionHelper Reflection { get; } = new ReflectionHelper();
+ public IReflectionHelper Reflection { get; }
/// <summary>Metadata about loaded mods.</summary>
public IModRegistry ModRegistry { get; }
@@ -44,9 +43,10 @@ namespace StardewModdingAPI.Framework
/// <param name="modRegistry">Metadata about loaded mods.</param>
/// <param name="commandManager">Manages console commands.</param>
/// <param name="contentManager">The content manager which loads content assets.</param>
+ /// <param name="reflection">Simplifies access to private game code.</param>
/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
- public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager)
+ public ModHelper(IManifest manifest, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager, IReflectionHelper reflection)
{
// validate
if (string.IsNullOrWhiteSpace(modDirectory))
@@ -64,6 +64,7 @@ namespace StardewModdingAPI.Framework
this.Content = new ContentHelper(contentManager, modDirectory, manifest.Name);
this.ModRegistry = modRegistry;
this.ConsoleCommands = new CommandHelper(manifest.Name, commandManager);
+ this.Reflection = reflection;
}
/****
diff --git a/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
index b4e69fcd..4378798c 100644
--- a/src/StardewModdingAPI/Framework/AssemblyDefinitionResolver.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Mono.Cecil;
-namespace StardewModdingAPI.Framework
+namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary>
internal class AssemblyDefinitionResolver : DefaultAssemblyResolver
diff --git a/src/StardewModdingAPI/Framework/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
index 2c9973c1..42bd7bfb 100644
--- a/src/StardewModdingAPI/Framework/AssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -7,7 +7,7 @@ using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.AssemblyRewriters;
-namespace StardewModdingAPI.Framework
+namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Preprocesses and loads mod assemblies.</summary>
internal class AssemblyLoader
diff --git a/src/StardewModdingAPI/Framework/AssemblyParseResult.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs
index bff976aa..69c99afe 100644
--- a/src/StardewModdingAPI/Framework/AssemblyParseResult.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyParseResult.cs
@@ -1,7 +1,7 @@
using System.IO;
using Mono.Cecil;
-namespace StardewModdingAPI.Framework
+namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Metadata about a parsed assembly definition.</summary>
internal class AssemblyParseResult
diff --git a/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs b/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs
new file mode 100644
index 00000000..3771ffdd
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/IModMetadata.cs
@@ -0,0 +1,39 @@
+using StardewModdingAPI.Framework.Models;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Metadata for a mod.</summary>
+ internal interface IModMetadata
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod's display name.</summary>
+ string DisplayName { get; }
+
+ /// <summary>The mod's full directory path.</summary>
+ string DirectoryPath { get; }
+
+ /// <summary>The mod manifest.</summary>
+ IManifest Manifest { get; }
+
+ /// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
+ ModCompatibility Compatibility { get; }
+
+ /// <summary>The metadata resolution status.</summary>
+ ModMetadataStatus Status { get; }
+
+ /// <summary>The reason the metadata is invalid, if any.</summary>
+ string Error { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Set the mod status.</summary>
+ /// <param name="status">The metadata resolution status.</param>
+ /// <param name="error">The reason the metadata is invalid, if any.</param>
+ /// <returns>Return the instance for chaining.</returns>
+ IModMetadata SetStatus(ModMetadataStatus status, string error = null);
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs b/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs
new file mode 100644
index 00000000..ab11272a
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/InvalidModStateException.cs
@@ -0,0 +1,14 @@
+using System;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>An exception which indicates that something went seriously wrong while loading mods, and SMAPI should abort outright.</summary>
+ public class InvalidModStateException : Exception
+ {
+ /// <summary>Construct an instance.</summary>
+ /// <param name="message">The error message.</param>
+ /// <param name="ex">The underlying exception, if any.</param>
+ public InvalidModStateException(string message, Exception ex = null)
+ : base(message, ex) { }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs
new file mode 100644
index 00000000..0774b487
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModDependencyStatus.cs
@@ -0,0 +1,18 @@
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>The status of a given mod in the dependency-sorting algorithm.</summary>
+ internal enum ModDependencyStatus
+ {
+ /// <summary>The mod hasn't been visited yet.</summary>
+ Queued,
+
+ /// <summary>The mod is currently being analysed as part of a dependency chain.</summary>
+ Checking,
+
+ /// <summary>The mod has already been sorted.</summary>
+ Sorted,
+
+ /// <summary>The mod couldn't be sorted due to a metadata issue (e.g. missing dependencies).</summary>
+ Failed
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
new file mode 100644
index 00000000..7b25e090
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModMetadata.cs
@@ -0,0 +1,57 @@
+using StardewModdingAPI.Framework.Models;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Metadata for a mod.</summary>
+ internal class ModMetadata : IModMetadata
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod's display name.</summary>
+ public string DisplayName { get; }
+
+ /// <summary>The mod's full directory path.</summary>
+ public string DirectoryPath { get; }
+
+ /// <summary>The mod manifest.</summary>
+ public IManifest Manifest { get; }
+
+ /// <summary>Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
+ public ModCompatibility Compatibility { get; }
+
+ /// <summary>The metadata resolution status.</summary>
+ public ModMetadataStatus Status { get; private set; }
+
+ /// <summary>The reason the metadata is invalid, if any.</summary>
+ public string Error { get; private set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="displayName">The mod's display name.</param>
+ /// <param name="directoryPath">The mod's full directory path.</param>
+ /// <param name="manifest">The mod manifest.</param>
+ /// <param name="compatibility">Optional metadata about a mod version that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
+ public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModCompatibility compatibility)
+ {
+ this.DisplayName = displayName;
+ this.DirectoryPath = directoryPath;
+ this.Manifest = manifest;
+ this.Compatibility = compatibility;
+ }
+
+ /// <summary>Set the mod status.</summary>
+ /// <param name="status">The metadata resolution status.</param>
+ /// <param name="error">The reason the metadata is invalid, if any.</param>
+ /// <returns>Return the instance for chaining.</returns>
+ public IModMetadata SetStatus(ModMetadataStatus status, string error = null)
+ {
+ this.Status = status;
+ this.Error = error;
+ return this;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs b/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs
new file mode 100644
index 00000000..1b2b0b55
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModMetadataStatus.cs
@@ -0,0 +1,12 @@
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Indicates the status of a mod's metadata resolution.</summary>
+ internal enum ModMetadataStatus
+ {
+ /// <summary>The mod has been found, but hasn't been processed yet.</summary>
+ Found,
+
+ /// <summary>The mod cannot be loaded.</summary>
+ Failed
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
new file mode 100644
index 00000000..2c68a639
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -0,0 +1,291 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using StardewModdingAPI.Framework.Models;
+using StardewModdingAPI.Framework.Serialisation;
+
+namespace StardewModdingAPI.Framework.ModLoading
+{
+ /// <summary>Finds and processes mod metadata.</summary>
+ internal class ModResolver
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get manifest metadata for each folder in the given root path.</summary>
+ /// <param name="rootPath">The root path to search for mods.</param>
+ /// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
+ /// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
+ /// <returns>Returns the manifests by relative folder.</returns>
+ public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords)
+ {
+ compatibilityRecords = compatibilityRecords.ToArray();
+ foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))