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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-03 01:03:13 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-03 01:03:13 -0400
commit771263299cae11d464c25c5291e59507c639e822 (patch)
tree73c60cb5f9eed250ec37596a5ab9477c36194998 /src/StardewModdingAPI/Events/GameEvents.cs
parent8c1bf732ff6bbf2056b7416887354020d10a7ca9 (diff)
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add SMAPI 2.0 compile mode
Diffstat (limited to 'src/StardewModdingAPI/Events/GameEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/GameEvents.cs22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs
index 8e3cf662..c97b2c36 100644
--- a/src/StardewModdingAPI/Events/GameEvents.cs
+++ b/src/StardewModdingAPI/Events/GameEvents.cs
@@ -11,6 +11,7 @@ namespace StardewModdingAPI.Events
/*********
** Properties
*********/
+#if !SMAPI_2_0
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
@@ -29,6 +30,7 @@ namespace StardewModdingAPI.Events
/// <summary>The backing field for <see cref="FirstUpdateTick"/>.</summary>
[SuppressMessage("ReSharper", "InconsistentNaming")]
private static event EventHandler _FirstUpdateTick;
+#endif
/*********
@@ -40,6 +42,7 @@ namespace StardewModdingAPI.Events
/// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>
internal static event EventHandler GameLoadedInternal;
+#if !SMAPI_2_0
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
[Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler Initialize
@@ -87,6 +90,7 @@ namespace StardewModdingAPI.Events
}
remove => GameEvents._FirstUpdateTick -= value;
}
+#endif
/// <summary>Raised when the game updates its state (≈60 times per second).</summary>
public static event EventHandler UpdateTick;
@@ -113,42 +117,52 @@ namespace StardewModdingAPI.Events
/*********
** Internal methods
*********/
+#if !SMAPI_2_0
/// <summary>Injects types required for backwards compatibility.</summary>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
internal static void Shim(DeprecationManager deprecationManager)
{
GameEvents.DeprecationManager = deprecationManager;
}
+#endif
- /// <summary>Raise an <see cref="Initialize"/> event.</summary>
- /// <param name="monitor">Encapsulates logging and monitoring.</param>
- internal static void InvokeInitialize(IMonitor monitor)
+ /// <summary>Raise an <see cref="InitializeInternal"/> event.</summary>
+ /// <param name="monitor">Encapsulates logging and monitoring.</param>
+ internal static void InvokeInitialize(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList());
+#if !SMAPI_2_0
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.Initialize)}", GameEvents._Initialize?.GetInvocationList());
+#endif
}
+#if !SMAPI_2_0
/// <summary>Raise a <see cref="LoadContent"/> event.</summary>
/// <param name="monitor">Encapsulates logging and monitoring.</param>
internal static void InvokeLoadContent(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents._LoadContent?.GetInvocationList());
}
+#endif
- /// <summary>Raise a <see cref="GameLoaded"/> event.</summary>
+ /// <summary>Raise a <see cref="GameLoadedInternal"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
internal static void InvokeGameLoaded(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList());
+#if !SMAPI_2_0
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents._GameLoaded?.GetInvocationList());
+#endif
}
+#if !SMAPI_2_0
/// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
internal static void InvokeFirstUpdateTick(IMonitor monitor)
{
monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FirstUpdateTick)}", GameEvents._FirstUpdateTick?.GetInvocationList());
}
+#endif
/// <summary>Raise an <see cref="UpdateTick"/> event.</summary>
/// <param name="monitor">Encapsulates logging and monitoring.</param>