summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Events/Player.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2016-10-31 12:05:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-10-31 12:05:02 -0400
commitd9adaf73869ce768686301ef30687a5fc18048a0 (patch)
treef9c53227a6682388f40ad5b1307bcdd12ad6ba29 /src/StardewModdingAPI/Events/Player.cs
parent1c15738233453edee36e964f099694ced64cb1b8 (diff)
downloadSMAPI-d9adaf73869ce768686301ef30687a5fc18048a0.tar.gz
SMAPI-d9adaf73869ce768686301ef30687a5fc18048a0.tar.bz2
SMAPI-d9adaf73869ce768686301ef30687a5fc18048a0.zip
split combined class files per .NET conventions
Diffstat (limited to 'src/StardewModdingAPI/Events/Player.cs')
-rw-r--r--src/StardewModdingAPI/Events/Player.cs35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/StardewModdingAPI/Events/Player.cs b/src/StardewModdingAPI/Events/Player.cs
deleted file mode 100644
index 22f572b7..00000000
--- a/src/StardewModdingAPI/Events/Player.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System;
-using System.Collections.Generic;
-using StardewModdingAPI.Inheritance;
-using StardewValley;
-
-namespace StardewModdingAPI.Events
-{
- public static class PlayerEvents
- {
- public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
- public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
- public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
- public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
-
- internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
- {
- FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
- }
-
- internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
- {
- InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
- }
-
- internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
- {
- LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
- }
-
- internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
- {
- LoadedGame.Invoke(null, loaded);
- }
- }
-} \ No newline at end of file