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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-10-31 12:05:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-10-31 12:05:02 -0400
commitd9adaf73869ce768686301ef30687a5fc18048a0 (patch)
treef9c53227a6682388f40ad5b1307bcdd12ad6ba29 /src
parent1c15738233453edee36e964f099694ced64cb1b8 (diff)
downloadSMAPI-d9adaf73869ce768686301ef30687a5fc18048a0.tar.gz
SMAPI-d9adaf73869ce768686301ef30687a5fc18048a0.tar.bz2
SMAPI-d9adaf73869ce768686301ef30687a5fc18048a0.zip
split combined class files per .NET conventions
Diffstat (limited to 'src')
-rw-r--r--src/StardewModdingAPI/Events/ControlEvents.cs (renamed from src/StardewModdingAPI/Events/Controls.cs)114
-rw-r--r--src/StardewModdingAPI/Events/EventArgs.cs272
-rw-r--r--src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs17
-rw-r--r--src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs15
-rw-r--r--src/StardewModdingAPI/Events/EventArgsCommand.cs14
-rw-r--r--src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs18
-rw-r--r--src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs18
-rw-r--r--src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs20
-rw-r--r--src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs20
-rw-r--r--src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs17
-rw-r--r--src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs17
-rw-r--r--src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs16
-rw-r--r--src/StardewModdingAPI/Events/EventArgsIntChanged.cs16
-rw-r--r--src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs24
-rw-r--r--src/StardewModdingAPI/Events/EventArgsKeyPressed.cs15
-rw-r--r--src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs17
-rw-r--r--src/StardewModdingAPI/Events/EventArgsLevelUp.cs26
-rw-r--r--src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs14
-rw-r--r--src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs17
-rw-r--r--src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs16
-rw-r--r--src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs17
-rw-r--r--src/StardewModdingAPI/Events/EventArgsNewDay.cs18
-rw-r--r--src/StardewModdingAPI/Events/EventArgsStringChanged.cs16
-rw-r--r--src/StardewModdingAPI/Events/GameEvents.cs (renamed from src/StardewModdingAPI/Events/Game.cs)244
-rw-r--r--src/StardewModdingAPI/Events/GraphicsEvents.cs (renamed from src/StardewModdingAPI/Events/Graphics.cs)322
-rw-r--r--src/StardewModdingAPI/Events/LocationEvents.cs (renamed from src/StardewModdingAPI/Events/Location.cs)58
-rw-r--r--src/StardewModdingAPI/Events/MenuEvents.cs (renamed from src/StardewModdingAPI/Events/Menu.cs)40
-rw-r--r--src/StardewModdingAPI/Events/MineEvents.cs (renamed from src/StardewModdingAPI/Events/Mine.cs)26
-rw-r--r--src/StardewModdingAPI/Events/PlayerEvents.cs (renamed from src/StardewModdingAPI/Events/Player.cs)68
-rw-r--r--src/StardewModdingAPI/Events/TimeEvents.cs (renamed from src/StardewModdingAPI/Events/Time.cs)82
-rw-r--r--src/StardewModdingAPI/Inheritance/ChangeType.cs9
-rw-r--r--src/StardewModdingAPI/Inheritance/ItemStackChange.cs7
-rw-r--r--src/StardewModdingAPI/Log.cs200
-rw-r--r--src/StardewModdingAPI/LogWriter.cs109
-rw-r--r--src/StardewModdingAPI/Logger.cs300
-rw-r--r--src/StardewModdingAPI/StardewModdingAPI.csproj41
36 files changed, 1195 insertions, 1065 deletions
diff --git a/src/StardewModdingAPI/Events/Controls.cs b/src/StardewModdingAPI/Events/ControlEvents.cs
index 6415561a..cb597cf1 100644
--- a/src/StardewModdingAPI/Events/Controls.cs
+++ b/src/StardewModdingAPI/Events/ControlEvents.cs
@@ -1,58 +1,58 @@
-using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-
-namespace StardewModdingAPI.Events
-{
- public static class ControlEvents
- {
- public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
- public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
- public static event EventHandler<EventArgsKeyPressed> KeyReleased = delegate { };
- public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
- public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed = delegate { };
- public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased = delegate { };
- public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
- public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
-
- internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
- {
- KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
- }
-
- internal static void InvokeMouseChanged(MouseState priorState, MouseState newState)
- {
- MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
- }
-
- internal static void InvokeKeyPressed(Keys key)
- {
- KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
- }
-
- internal static void InvokeKeyReleased(Keys key)
- {
- KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
- }
-
- internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
- {
- ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
- }
-
- internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
- {
- ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
- }
-
- internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
- {
- ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
- }
-
- internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
- {
- ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
- }
- }
+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public static class ControlEvents
+ {
+ public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged = delegate { };
+ public static event EventHandler<EventArgsKeyPressed> KeyPressed = delegate { };
+ public static event EventHandler<EventArgsKeyPressed> KeyReleased = delegate { };
+ public static event EventHandler<EventArgsMouseStateChanged> MouseChanged = delegate { };
+ public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed = delegate { };
+ public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased = delegate { };
+ public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed = delegate { };
+ public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased = delegate { };
+
+ internal static void InvokeKeyboardChanged(KeyboardState priorState, KeyboardState newState)
+ {
+ KeyboardChanged.Invoke(null, new EventArgsKeyboardStateChanged(priorState, newState));
+ }
+
+ internal static void InvokeMouseChanged(MouseState priorState, MouseState newState)
+ {
+ MouseChanged.Invoke(null, new EventArgsMouseStateChanged(priorState, newState));
+ }
+
+ internal static void InvokeKeyPressed(Keys key)
+ {
+ KeyPressed.Invoke(null, new EventArgsKeyPressed(key));
+ }
+
+ internal static void InvokeKeyReleased(Keys key)
+ {
+ KeyReleased.Invoke(null, new EventArgsKeyPressed(key));
+ }
+
+ internal static void InvokeButtonPressed(PlayerIndex playerIndex, Buttons buttons)
+ {
+ ControllerButtonPressed.Invoke(null, new EventArgsControllerButtonPressed(playerIndex, buttons));
+ }
+
+ internal static void InvokeButtonReleased(PlayerIndex playerIndex, Buttons buttons)
+ {
+ ControllerButtonReleased.Invoke(null, new EventArgsControllerButtonReleased(playerIndex, buttons));
+ }
+
+ internal static void InvokeTriggerPressed(PlayerIndex playerIndex, Buttons buttons, float value)
+ {
+ ControllerTriggerPressed.Invoke(null, new EventArgsControllerTriggerPressed(playerIndex, buttons, value));
+ }
+
+ internal static void InvokeTriggerReleased(PlayerIndex playerIndex, Buttons buttons, float value)
+ {
+ ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
+ }
+ }
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgs.cs b/src/StardewModdingAPI/Events/EventArgs.cs
deleted file mode 100644
index 2bce964e..00000000
--- a/src/StardewModdingAPI/Events/EventArgs.cs
+++ /dev/null
@@ -1,272 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Inheritance;
-using StardewValley;
-using StardewValley.Menus;
-using Object = StardewValley.Object;
-
-namespace StardewModdingAPI.Events
-{
- public class EventArgsKeyboardStateChanged : EventArgs
- {
- public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
- {
- NewState = newState;
- NewState = newState;
- }
-
- public KeyboardState NewState { get; private set; }
- public KeyboardState PriorState { get; private set; }
- }
-
- public class EventArgsKeyPressed : EventArgs
- {
- public EventArgsKeyPressed(Keys keyPressed)
- {
- KeyPressed = keyPressed;
- }
-
- public Keys KeyPressed { get; private set; }
- }
-
- public class EventArgsControllerButtonPressed : EventArgs
- {
- public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed)
- {
- PlayerIndex = playerIndex;
- ButtonPressed = buttonPressed;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonPressed { get; private set; }
- }
-
- public class EventArgsControllerButtonReleased : EventArgs
- {
- public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased)
- {
- PlayerIndex = playerIndex;
- ButtonReleased = buttonReleased;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonReleased { get; private set; }
- }
-
- public class EventArgsControllerTriggerPressed : EventArgs
- {
- public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons buttonPressed, float value)
- {
- PlayerIndex = playerIndex;
- ButtonPressed = buttonPressed;
- Value = value;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonPressed { get; private set; }
- public float Value { get; private set; }
- }
-
- public class EventArgsControllerTriggerReleased : EventArgs
- {
- public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value)
- {
- PlayerIndex = playerIndex;
- ButtonReleased = buttonReleased;
- Value = value;
- }
-
- public PlayerIndex PlayerIndex { get; private set; }
- public Buttons ButtonReleased { get; private set; }
- public float Value { get; private set; }
- }
-
- public class EventArgsMouseStateChanged : EventArgs
- {
- public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
- {
- NewState = newState;
- NewState = newState;
- }
-
- public MouseState NewState { get; private set; }
- public MouseState PriorState { get; private set; }
- }
-
- public class EventArgsClickableMenuChanged : EventArgs
- {
- public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
- {
- NewMenu = newMenu;
- PriorMenu = priorMenu;
- }
-
- public IClickableMenu NewMenu { get; private set; }
- public IClickableMenu PriorMenu { get; private set; }
- }
-
- public class EventArgsClickableMenuClosed : EventArgs
- {
- public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
- {
- PriorMenu = priorMenu;
- }
-
- public IClickableMenu PriorMenu { get; private set; }
- }
-
- public class EventArgsGameLocationsChanged : EventArgs
- {
- public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
- {
- NewLocations = newLocations;
- }
-
- public List<GameLocation> NewLocations { get; private set; }
- }
-
- public class EventArgsMineLevelChanged : EventArgs
- {
- public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
- {
- PreviousMineLevel = previousMineLevel;
- CurrentMineLevel = currentMineLevel;
- }
-
- public int PreviousMineLevel { get; private set; }
- public int CurrentMineLevel { get; private set; }
- }
-
- public class EventArgsLocationObjectsChanged : EventArgs
- {
- public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
- {
- NewObjects = newObjects;
- }
-
- public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
- }
-
- public class EventArgsCurrentLocationChanged : EventArgs
- {
- public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
- {
- NewLocation = newLocation;
- PriorLocation = priorLocation;
- }
-
- public GameLocation NewLocation { get; private set; }
- public GameLocation PriorLocation { get; private set; }
- }
-
- public class EventArgsFarmerChanged : EventArgs
- {
- public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
- {
- NewFarmer = NewFarmer;
- PriorFarmer = PriorFarmer;
- }
-
- public Farmer NewFarmer { get; }
- public Farmer PriorFarmer { get; }
- }
-
- public class EventArgsInventoryChanged : EventArgs
- {
- public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
- {
- Inventory = inventory;
- Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
- Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
- QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
- }
-
- public List<Item> Inventory { get; private set; }
- public List<ItemStackChange> Added { get; private set; }
- public List<ItemStackChange> Removed { get; private set; }
- public List<ItemStackChange> QuantityChanged { get; private set; }
- }
-
- public class EventArgsLevelUp : EventArgs
- {
- public enum LevelType
- {
- Combat,
- Farming,
- Fishing,
- Foraging,
- Mining,
- Luck
- }
-
- public EventArgsLevelUp(LevelType type, int newLevel)
- {
- Type = type;
- NewLevel = newLevel;
- }
-
- public LevelType Type { get; private set; }
- public int NewLevel { get; private set; }
- }
-
- public class EventArgsIntChanged : EventArgs
- {
- public EventArgsIntChanged(int priorInt, int newInt)
- {
- NewInt = NewInt;
- PriorInt = PriorInt;
- }
-
- public int NewInt { get; }
- public int PriorInt { get; }
- }
-
- public class EventArgsStringChanged : EventArgs
- {
- public EventArgsStringChanged(string priorString, string newString)
- {
- NewString = newString;
- PriorString = priorString;
- }
-
- public string NewString { get; private set; }
- public string PriorString { get; private set; }
- }
-
- public class EventArgsLoadedGameChanged : EventArgs
- {
- public EventArgsLoadedGameChanged(bool loadedGame)
- {
- LoadedGame = loadedGame;
- }
-
- public bool LoadedGame { get; private set; }
- }
-
- public class EventArgsNewDay : EventArgs
- {
- public EventArgsNewDay(int prevDay, int curDay, bool newDay)
- {
- PreviousDay = prevDay;
- CurrentDay = curDay;
- IsNewDay = newDay;
- }
-
- public int PreviousDay { get; private set; }
- public int CurrentDay { get; private set; }
- public bool IsNewDay { get; private set; }
- }
-
- public class EventArgsCommand : EventArgs
- {
- public EventArgsCommand(Command command)
- {
- Command = command;
- }
-
- public Command Command { get; private set; }
- }
-} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs b/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs
new file mode 100644
index 00000000..6765c8da
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsClickableMenuChanged.cs
@@ -0,0 +1,17 @@
+using System;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsClickableMenuChanged : EventArgs
+ {
+ public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ {
+ NewMenu = newMenu;
+ PriorMenu = priorMenu;
+ }
+
+ public IClickableMenu NewMenu { get; private set; }
+ public IClickableMenu PriorMenu { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs b/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs
new file mode 100644
index 00000000..bdf44285
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsClickableMenuClosed.cs
@@ -0,0 +1,15 @@
+using System;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsClickableMenuClosed : EventArgs
+ {
+ public EventArgsClickableMenuClosed(IClickableMenu priorMenu)
+ {
+ PriorMenu = priorMenu;
+ }
+
+ public IClickableMenu PriorMenu { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsCommand.cs b/src/StardewModdingAPI/Events/EventArgsCommand.cs
new file mode 100644
index 00000000..fd2d4a51
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsCommand.cs
@@ -0,0 +1,14 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsCommand : EventArgs
+ {
+ public EventArgsCommand(Command command)
+ {
+ Command = command;
+ }
+
+ public Command Command { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs b/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs
new file mode 100644
index 00000000..b51a8a5b
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsControllerButtonPressed.cs
@@ -0,0 +1,18 @@
+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsControllerButtonPressed : EventArgs
+ {
+ public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed)
+ {
+ PlayerIndex = playerIndex;
+ ButtonPressed = buttonPressed;
+ }
+
+ public PlayerIndex PlayerIndex { get; private set; }
+ public Buttons ButtonPressed { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs b/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs
new file mode 100644
index 00000000..0164b8d6
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsControllerButtonReleased.cs
@@ -0,0 +1,18 @@
+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsControllerButtonReleased : EventArgs
+ {
+ public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased)
+ {
+ PlayerIndex = playerIndex;
+ ButtonReleased = buttonReleased;
+ }
+
+ public PlayerIndex PlayerIndex { get; private set; }
+ public Buttons ButtonReleased { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs b/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs
new file mode 100644
index 00000000..1bf4fa46
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsControllerTriggerPressed.cs
@@ -0,0 +1,20 @@
+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsControllerTriggerPressed : EventArgs
+ {
+ public EventArgsControllerTriggerPressed(PlayerIndex playerIndex, Buttons buttonPressed, float value)
+ {
+ PlayerIndex = playerIndex;
+ ButtonPressed = buttonPressed;
+ Value = value;
+ }
+
+ public PlayerIndex PlayerIndex { get; private set; }
+ public Buttons ButtonPressed { get; private set; }
+ public float Value { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs b/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs
new file mode 100644
index 00000000..07a4bcb1
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsControllerTriggerReleased.cs
@@ -0,0 +1,20 @@
+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsControllerTriggerReleased : EventArgs
+ {
+ public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value)
+ {
+ PlayerIndex = playerIndex;
+ ButtonReleased = buttonReleased;
+ Value = value;
+ }
+
+ public PlayerIndex PlayerIndex { get; private set; }
+ public Buttons ButtonReleased { get; private set; }
+ public float Value { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs
new file mode 100644
index 00000000..53ed1551
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsCurrentLocationChanged.cs
@@ -0,0 +1,17 @@
+using System;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsCurrentLocationChanged : EventArgs
+ {
+ public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ {
+ NewLocation = newLocation;
+ PriorLocation = priorLocation;
+ }
+
+ public GameLocation NewLocation { get; private set; }
+ public GameLocation PriorLocation { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs b/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs
new file mode 100644
index 00000000..468d18ee
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsFarmerChanged.cs
@@ -0,0 +1,17 @@
+using System;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsFarmerChanged : EventArgs
+ {
+ public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ {
+ NewFarmer = NewFarmer;
+ PriorFarmer = PriorFarmer;
+ }
+
+ public Farmer NewFarmer { get; }
+ public Farmer PriorFarmer { get; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs b/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs
new file mode 100644
index 00000000..6a55c87a
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsGameLocationsChanged.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsGameLocationsChanged : EventArgs
+ {
+ public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
+ {
+ NewLocations = newLocations;
+ }
+
+ public List<GameLocation> NewLocations { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsIntChanged.cs b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs
new file mode 100644
index 00000000..c8a6e86d
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsIntChanged.cs
@@ -0,0 +1,16 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsIntChanged : EventArgs
+ {
+ public EventArgsIntChanged(int priorInt, int newInt)
+ {
+ NewInt = NewInt;
+ PriorInt = PriorInt;
+ }
+
+ public int NewInt { get; }
+ public int PriorInt { get; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs b/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs
new file mode 100644
index 00000000..fa929ab5
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsInventoryChanged.cs
@@ -0,0 +1,24 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewModdingAPI.Inheritance;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsInventoryChanged : EventArgs
+ {
+ public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
+ {
+ Inventory = inventory;
+ Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
+ Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
+ QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
+ }
+
+ public List<Item> Inventory { get; private set; }
+ public List<ItemStackChange> Added { get; private set; }
+ public List<ItemStackChange> Removed { get; private set; }
+ public List<ItemStackChange> QuantityChanged { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs b/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs
new file mode 100644
index 00000000..df45e111
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsKeyPressed.cs
@@ -0,0 +1,15 @@
+using System;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsKeyPressed : EventArgs
+ {
+ public EventArgsKeyPressed(Keys keyPressed)
+ {
+ KeyPressed = keyPressed;
+ }
+
+ public Keys KeyPressed { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs
new file mode 100644
index 00000000..784cd197
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs
@@ -0,0 +1,17 @@
+using System;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsKeyboardStateChanged : EventArgs
+ {
+ public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
+ {
+ NewState = newState;
+ NewState = newState;
+ }
+
+ public KeyboardState NewState { get; private set; }
+ public KeyboardState PriorState { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsLevelUp.cs b/src/StardewModdingAPI/Events/EventArgsLevelUp.cs
new file mode 100644
index 00000000..762422c2
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsLevelUp.cs
@@ -0,0 +1,26 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsLevelUp : EventArgs
+ {
+ public enum LevelType
+ {
+ Combat,
+ Farming,
+ Fishing,
+ Foraging,
+ Mining,
+ Luck
+ }
+
+ public EventArgsLevelUp(LevelType type, int newLevel)
+ {
+ Type = type;
+ NewLevel = newLevel;
+ }
+
+ public LevelType Type { get; private set; }
+ public int NewLevel { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs b/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs
new file mode 100644
index 00000000..1b6e21e2
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsLoadedGameChanged.cs
@@ -0,0 +1,14 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsLoadedGameChanged : EventArgs
+ {
+ public EventArgsLoadedGameChanged(bool loadedGame)
+ {
+ LoadedGame = loadedGame;
+ }
+
+ public bool LoadedGame { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs b/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs
new file mode 100644
index 00000000..70309192
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsLocationObjectsChanged.cs
@@ -0,0 +1,17 @@
+using System;
+using Microsoft.Xna.Framework;
+using StardewValley;
+using Object = StardewValley.Object;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsLocationObjectsChanged : EventArgs
+ {
+ public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
+ {
+ NewObjects = newObjects;
+ }
+
+ public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs b/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs
new file mode 100644
index 00000000..f95e0ac2
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsMineLevelChanged.cs
@@ -0,0 +1,16 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsMineLevelChanged : EventArgs
+ {
+ public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
+ {
+ PreviousMineLevel = previousMineLevel;
+ CurrentMineLevel = currentMineLevel;
+ }
+
+ public int PreviousMineLevel { get; private set; }
+ public int CurrentMineLevel { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs
new file mode 100644
index 00000000..145a4445
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsMouseStateChanged.cs
@@ -0,0 +1,17 @@
+using System;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsMouseStateChanged : EventArgs
+ {
+ public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
+ {
+ PriorState = priorState;
+ NewState = newState;
+ }
+
+ public MouseState NewState { get; private set; }
+ public MouseState PriorState { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsNewDay.cs b/src/StardewModdingAPI/Events/EventArgsNewDay.cs
new file mode 100644
index 00000000..04d0e389
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsNewDay.cs
@@ -0,0 +1,18 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsNewDay : EventArgs
+ {
+ public EventArgsNewDay(int prevDay, int curDay, bool newDay)
+ {
+ PreviousDay = prevDay;
+ CurrentDay = curDay;
+ IsNewDay = newDay;
+ }
+
+ public int PreviousDay { get; private set; }
+ public int CurrentDay { get; private set; }
+ public bool IsNewDay { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/EventArgsStringChanged.cs b/src/StardewModdingAPI/Events/EventArgsStringChanged.cs
new file mode 100644
index 00000000..626d77b7
--- /dev/null
+++ b/src/StardewModdingAPI/Events/EventArgsStringChanged.cs
@@ -0,0 +1,16 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public class EventArgsStringChanged : EventArgs
+ {
+ public EventArgsStringChanged(string priorString, string newString)
+ {
+ NewString = newString;
+ PriorString = priorString;
+ }
+
+ public string NewString { get; private set; }
+ public string PriorString { get; private set; }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/Game.cs b/src/StardewModdingAPI/Events/GameEvents.cs
index 8b8042ed..1a366011 100644
--- a/src/StardewModdingAPI/Events/Game.cs
+++ b/src/StardewModdingAPI/Events/GameEvents.cs
@@ -1,123 +1,123 @@
-using System;
-
-namespace StardewModdingAPI.Events
-{
- public static class GameEvents
- {
- public static event EventHandler GameLoaded = delegate { };
- public static event EventHandler Initialize = delegate { };
- public static event EventHandler LoadContent = delegate { };
- public static event EventHandler FirstUpdateTick = delegate { };
-
- /// <summary>
- /// Fires every update (1/60 of a second)
- /// </summary>
- public static event EventHandler UpdateTick = delegate { };
-
- /// <summary>
- /// Fires every other update (1/30 of a second)
- /// </summary>
- public static event EventHandler SecondUpdateTick = delegate { };
-
- /// <summary>
- /// Fires every fourth update (1/15 of a second)
- /// </summary>
- public static event EventHandler FourthUpdateTick = delegate { };
-
- /// <summary>
- /// Fires every eighth update (roughly 1/8 of a second)
- /// </summary>
- public static event EventHandler EighthUpdateTick = delegate { };
-
- /// <summary>
- /// Fires every fifthteenth update (1/4 of a second)
- /// </summary>
- public static event EventHandler QuarterSecondTick = delegate { };
-
- /// <summary>
- /// Fires every thirtieth update (1/2 of a second)
- /// </summary>
- public static event EventHandler HalfSecondTick = delegate { };
-
- /// <summary>
- /// Fires every sixtieth update (a second)
- /// </summary>
- public static event EventHandler OneSecondTick = delegate { };
-
- internal static void InvokeGameLoaded()
- {
- GameLoaded.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeInitialize()
- {
- try
- {
- Initialize.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in XNA Initialize: " + ex);
- }
- }
-
- internal static void InvokeLoadContent()
- {
- try
- {
- LoadContent.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in XNA LoadContent: " + ex);
- }
- }
-
- internal static void InvokeUpdateTick()
- {
- try
- {
- UpdateTick.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in XNA UpdateTick: " + ex);
- }
- }
-
- internal static void InvokeSecondUpdateTick()
- {
- SecondUpdateTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeFourthUpdateTick()
- {
- FourthUpdateTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeEighthUpdateTick()
- {
- EighthUpdateTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeQuarterSecondTick()
- {
- QuarterSecondTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeHalfSecondTick()
- {
- HalfSecondTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeOneSecondTick()
- {
- OneSecondTick.Invoke(null, EventArgs.Empty);
- }
-
- internal static void InvokeFirstUpdateTick()
- {
- FirstUpdateTick.Invoke(null, EventArgs.Empty);
- }
- }
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public static class GameEvents
+ {
+ public static event EventHandler GameLoaded = delegate { };
+ public static event EventHandler Initialize = delegate { };
+ public static event EventHandler LoadContent = delegate { };
+ public static event EventHandler FirstUpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every update (1/60 of a second)
+ /// </summary>
+ public static event EventHandler UpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every other update (1/30 of a second)
+ /// </summary>
+ public static event EventHandler SecondUpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every fourth update (1/15 of a second)
+ /// </summary>
+ public static event EventHandler FourthUpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every eighth update (roughly 1/8 of a second)
+ /// </summary>
+ public static event EventHandler EighthUpdateTick = delegate { };
+
+ /// <summary>
+ /// Fires every fifthteenth update (1/4 of a second)
+ /// </summary>
+ public static event EventHandler QuarterSecondTick = delegate { };
+
+ /// <summary>
+ /// Fires every thirtieth update (1/2 of a second)
+ /// </summary>
+ public static event EventHandler HalfSecondTick = delegate { };
+
+ /// <summary>
+ /// Fires every sixtieth update (a second)
+ /// </summary>
+ public static event EventHandler OneSecondTick = delegate { };
+
+ internal static void InvokeGameLoaded()
+ {
+ GameLoaded.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeInitialize()
+ {
+ try
+ {
+ Initialize.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An exception occured in XNA Initialize: " + ex);
+ }
+ }
+
+ internal static void InvokeLoadContent()
+ {
+ try
+ {
+ LoadContent.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An exception occured in XNA LoadContent: " + ex);
+ }
+ }
+
+ internal static void InvokeUpdateTick()
+ {
+ try
+ {
+ UpdateTick.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An exception occured in XNA UpdateTick: " + ex);
+ }
+ }
+
+ internal static void InvokeSecondUpdateTick()
+ {
+ SecondUpdateTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeFourthUpdateTick()
+ {
+ FourthUpdateTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeEighthUpdateTick()
+ {
+ EighthUpdateTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeQuarterSecondTick()
+ {
+ QuarterSecondTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeHalfSecondTick()
+ {
+ HalfSecondTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeOneSecondTick()
+ {
+ OneSecondTick.Invoke(null, EventArgs.Empty);
+ }
+
+ internal static void InvokeFirstUpdateTick()
+ {
+ FirstUpdateTick.Invoke(null, EventArgs.Empty);
+ }
+ }
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/Graphics.cs b/src/StardewModdingAPI/Events/GraphicsEvents.cs
index 331d3e3a..1435bc37 100644
--- a/src/StardewModdingAPI/Events/Graphics.cs
+++ b/src/StardewModdingAPI/Events/GraphicsEvents.cs
@@ -1,162 +1,162 @@
-using System;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>
- ///
- /// </summary>
- public static class GraphicsEvents
- {
- /// <summary>
- /// Occurs when the form (game) is resized.
- /// </summary>
- public static event EventHandler Resize = delegate { };
-
- /// <summary>
- /// Occurs before anything is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderEvent = delegate { };
-
- /// <summary>
- /// Occurs before the GUI is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderGuiEvent = delegate { };
-
- /// <summary>
- /// Occurs after the GUI is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderGuiEvent = delegate { };
-
- /// <summary>
- /// Occurs before the HUD is drawn.
- /// </summary>
- public static event EventHandler OnPreRenderHudEvent = delegate { };
-
- /// <summary>
- /// Occurs after the HUD is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderHudEvent = delegate { };
-
- /// <summary>
- /// Occurs after everything is drawn.
- /// </summary>
- public static event EventHandler OnPostRenderEvent = delegate { };
-
- /// <summary>
- /// Occurs before the GUI is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs after the GUI is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs before the HUD is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
-
- /// <summary>
- /// Occurs after the HUD is drawn. Does not check for conditional statements.
- /// </summary>
- public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
-
- /// <summary>
- /// Draws when SGame.Debug is true. F3 toggles this.
- /// Game1.spriteBatch.Begin() is pre-called.
- /// Do not make end or begin calls to the spritebatch.
- /// If you are only trying to add debug information, use SGame.DebugMessageQueue in your Update loop.
- /// </summary>
- public static event EventHandler DrawDebug = delegate { };
-
- internal static void InvokeDrawDebug(object sender, EventArgs e)
- {
- DrawDebug.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
- {
- OnPreRenderEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
- {
- OnPreRenderGuiEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
- {
- OnPostRenderGuiEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
- {
- OnPreRenderHudEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
- {
- OnPostRenderHudEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
- {
- OnPostRenderEvent.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
- {
- OnPreRenderGuiEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
- {
- OnPostRenderGuiEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
- {
- OnPreRenderHudEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
- {
- OnPostRenderHudEventNoCheck.Invoke(sender, e);
- }
-
- internal static void InvokeResize(object sender, EventArgs e)
- {
- Resize.Invoke(sender, e);
- }
-
- #region To Remove
-
- [Obsolete("Use the other Pre/Post render events instead.")]
- public static event EventHandler DrawTick = delegate { };
-
- [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
- public static event EventHandler DrawInRenderTargetTick = delegate { };
-
- [Obsolete("Should not be used.")]
- public static void InvokeDrawTick()
- {
- try
- {
- DrawTick.Invoke(null, EventArgs.Empty);
- }
- catch (Exception ex)
- {
- Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
- }
- }
-
- [Obsolete("Should not be used.")]
- public static void InvokeDrawInRenderTargetTick()
- {
- DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
- }
-
- #endregion
- }
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>
+ ///
+ /// </summary>
+ public static class GraphicsEvents
+ {
+ /// <summary>
+ /// Occurs when the form (game) is resized.
+ /// </summary>
+ public static event EventHandler Resize = delegate { };
+
+ /// <summary>
+ /// Occurs before anything is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the GUI is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderGuiEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after the GUI is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderGuiEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the HUD is drawn.
+ /// </summary>
+ public static event EventHandler OnPreRenderHudEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after the HUD is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderHudEvent = delegate { };
+
+ /// <summary>
+ /// Occurs after everything is drawn.
+ /// </summary>
+ public static event EventHandler OnPostRenderEvent = delegate { };
+
+ /// <summary>
+ /// Occurs before the GUI is drawn. Does not check for conditional statements.
+ /// </summary>
+ public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
+
+ /// <summary>
+ /// Occurs after the GUI is drawn. Does not check for conditional statements.
+ /// </summary>
+ public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
+
+ /// <summary>
+ /// Occurs before the HUD is drawn. Does not check for conditional statements.
+ /// </summary>
+ public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
+
+ /// <summary>
+ /// Occurs after the HUD is drawn. Does not check for conditional statements.
+ /// </summary>
+ public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
+
+ /// <summary>
+ /// Draws when SGame.Debug is true. F3 toggles this.
+ /// Game1.spriteBatch.Begin() is pre-called.
+ /// Do not make end or begin calls to the spritebatch.
+ /// If you are only trying to add debug information, use SGame.DebugMessageQueue in your Update loop.
+ /// </summary>
+ public static event EventHandler DrawDebug = delegate { };
+
+ internal static void InvokeDrawDebug(object sender, EventArgs e)
+ {
+ DrawDebug.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderEvent(object sender, EventArgs e)
+ {
+ OnPreRenderEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderGuiEvent(object sender, EventArgs e)
+ {
+ OnPreRenderGuiEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderGuiEvent(object sender, EventArgs e)
+ {
+ OnPostRenderGuiEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderHudEvent(object sender, EventArgs e)
+ {
+ OnPreRenderHudEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderHudEvent(object sender, EventArgs e)
+ {
+ OnPostRenderHudEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderEvent(object sender, EventArgs e)
+ {
+ OnPostRenderEvent.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
+ {
+ OnPreRenderGuiEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
+ {
+ OnPostRenderGuiEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
+ {
+ OnPreRenderHudEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
+ {
+ OnPostRenderHudEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeResize(object sender, EventArgs e)
+ {
+ Resize.Invoke(sender, e);
+ }
+
+ #region To Remove
+
+ [Obsolete("Use the other Pre/Post render events instead.")]
+ public static event EventHandler DrawTick = delegate { };
+
+ [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
+ public static event EventHandler DrawInRenderTargetTick = delegate { };
+
+ [Obsolete("Should not be used.")]
+ public static void InvokeDrawTick()
+ {
+ try
+ {
+ DrawTick.Invoke(null, EventArgs.Empty);
+ }
+ catch (Exception ex)
+ {
+ Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
+ }
+ }
+
+ [Obsolete("Should not be used.")]
+ public static void InvokeDrawInRenderTargetTick()
+ {
+ DrawInRenderTargetTick.Invoke(null, EventArgs.Empty);
+ }
+
+ #endregion
+ }
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/Location.cs b/src/StardewModdingAPI/Events/LocationEvents.cs
index f951ab95..b4b4ac33 100644
--- a/src/StardewModdingAPI/Events/Location.cs
+++ b/src/StardewModdingAPI/Events/LocationEvents.cs
@@ -1,30 +1,30 @@
-using System;
-using System.Collections.Generic;
-using Microsoft.Xna.Framework;
-using StardewValley;
-using Object = StardewValley.Object;
-
-namespace StardewModdingAPI.Events
-{
- public static class LocationEvents
- {
- public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
- public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
- public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
-
- internal static void InvokeLocationsChanged(List<GameLocation> newLocations)
- {
- LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
- }
-
- internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
- {
- CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
- }
-
- internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects)
- {
- LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
- }
- }
+using System;
+using System.Collections.Generic;
+using Microsoft.Xna.Framework;
+using StardewValley;
+using Object = StardewValley.Object;
+
+namespace StardewModdingAPI.Events
+{
+ public static class LocationEvents
+ {
+ public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
+ public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
+ public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
+
+ internal static void InvokeLocationsChanged(List<GameLocation> newLocations)
+ {
+ LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
+ }
+
+ internal static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
+ {
+ CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
+ }
+
+ internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects)
+ {
+ LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
+ }
+ }
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/Menu.cs b/src/StardewModdingAPI/Events/MenuEvents.cs
index 0e043780..fdd96f00 100644
--- a/src/StardewModdingAPI/Events/Menu.cs
+++ b/src/StardewModdingAPI/Events/MenuEvents.cs
@@ -1,21 +1,21 @@
-using System;
-using StardewValley.Menus;
-
-namespace StardewModdingAPI.Events
-{
- public static class MenuEvents
- {
- public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
- public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed = delegate { };
-
- internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
- {
- MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
- }
-
- internal static void InvokeMenuClosed(IClickableMenu priorMenu)
- {
- MenuClosed.Invoke(null, new EventArgsClickableMenuClosed(priorMenu));
- }
- }
+using System;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Events
+{
+ public static class MenuEvents
+ {
+ public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged = delegate { };
+ public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed = delegate { };
+
+ internal static void InvokeMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
+ {
+ MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
+ }
+
+ internal static void InvokeMenuClosed(IClickableMenu priorMenu)
+ {
+ MenuClosed.Invoke(null, new EventArgsClickableMenuClosed(priorMenu));
+ }
+ }
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/Mine.cs b/src/StardewModdingAPI/Events/MineEvents.cs
index 55514d42..b9c3070c 100644
--- a/src/StardewModdingAPI/Events/Mine.cs
+++ b/src/StardewModdingAPI/Events/MineEvents.cs
@@ -1,14 +1,14 @@
-using System;
-
-namespace StardewModdingAPI.Events
-{
- public static class MineEvents
- {
- public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
-
- internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
- {
- MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
- }
- }
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public static class MineEvents
+ {
+ public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
+
+ internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
+ {
+ MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
+ }
+ }
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/Player.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs
index 22f572b7..910f3c96 100644
--- a/src/StardewModdingAPI/Events/Player.cs
+++ b/src/StardewModdingAPI/Events/PlayerEvents.cs
@@ -1,35 +1,35 @@
-using System;
-using System.Collections.Generic;
-using StardewModdingAPI.Inheritance;
-using StardewValley;
-
-namespace StardewModdingAPI.Events
-{
- public static class PlayerEvents
- {
- public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
- public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
- public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
- public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
-
- internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
- {
- FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
- }
-
- internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
- {
- InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
- }
-
- internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
- {
- LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
- }
-
- internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
- {
- LoadedGame.Invoke(null, loaded);
- }
- }
+using System;
+using System.Collections.Generic;
+using StardewModdingAPI.Inheritance;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ public static class PlayerEvents
+ {
+ public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
+ public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
+ public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
+ public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
+
+ internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ {
+ FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
+ }
+
+ internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
+ {
+ InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
+ }
+
+ internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
+ {
+ LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
+ }
+
+ internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
+ {
+ LoadedGame.Invoke(null, loaded);
+ }
+ }
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Events/Time.cs b/src/StardewModdingAPI/Events/TimeEvents.cs
index 39ca642a..42fa6ce2 100644
--- a/src/StardewModdingAPI/Events/Time.cs
+++ b/src/StardewModdingAPI/Events/TimeEvents.cs
@@ -1,42 +1,42 @@
-using System;
-
-namespace StardewModdingAPI.Events
-{
- public static class TimeEvents
- {
- public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
- public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
- public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
- public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
-
- /// <summary>
- /// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
- /// </summary>
- public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
-
- internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
- {
- TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
- }
-
- internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
- {
- DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
- }
-
- internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
- {
- YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
- }
-
- internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
- {
- SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
- }
-
- internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
- {
- OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
- }
- }
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ public static class TimeEvents
+ {
+ public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> DayOfMonthChanged = delegate { };
+ public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
+ public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
+
+ /// <summary>
+ /// Occurs when Game1.newDay changes. True directly before saving, and False directly after.
+ /// </summary>
+ public static event EventHandler<EventArgsNewDay> OnNewDay = delegate { };
+
+ internal static void InvokeTimeOfDayChanged(int priorInt, int newInt)
+ {
+ TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeDayOfMonthChanged(int priorInt, int newInt)
+ {
+ DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeYearOfGameChanged(int priorInt, int newInt)
+ {
+ YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
+ }
+
+ internal static void InvokeSeasonOfYearChanged(string priorString, string newString)
+ {
+ SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
+ }
+
+ internal static void InvokeOnNewDay(int priorInt, int newInt, bool newDay)
+ {
+ OnNewDay.Invoke(null, new EventArgsNewDay(priorInt, newInt, newDay));
+ }
+ }
} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Inheritance/ChangeType.cs b/src/StardewModdingAPI/Inheritance/ChangeType.cs
new file mode 100644
index 00000000..4eaa02af
--- /dev/null
+++ b/src/StardewModdingAPI/Inheritance/ChangeType.cs
@@ -0,0 +1,9 @@
+namespace StardewModdingAPI.Inheritance
+{
+ public enum ChangeType
+ {
+ Removed,
+ Added,
+ StackChange
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Inheritance/ItemStackChange.cs b/src/StardewModdingAPI/Inheritance/ItemStackChange.cs
index 88fc002e..78775094 100644
--- a/src/StardewModdingAPI/Inheritance/ItemStackChange.cs
+++ b/src/StardewModdingAPI/Inheritance/ItemStackChange.cs
@@ -2,13 +2,6 @@
namespace StardewModdingAPI.Inheritance
{
- public enum ChangeType
- {
- Removed,
- Added,
- StackChange
- }
-
public class ItemStackChange
{
public Item Item { get; set; }
diff --git a/src/StardewModdingAPI/Log.cs b/src/StardewModdingAPI/Log.cs
new file mode 100644
index 00000000..15c4ce55
--- /dev/null
+++ b/src/StardewModdingAPI/Log.cs
@@ -0,0 +1,200 @@
+using System;
+using System.IO;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace StardewModdingAPI
+{
+ public static class Log
+ {
+ private static readonly LogWriter _writer;
+
+ static Log()
+ {
+ _writer = LogWriter.Instance;
+ }
+
+ private static void PrintLog(LogInfo li)
+ {
+ _writer.WriteToLog(li);
+ }
+
+ #region Exception Logging
+
+ /// <summary>
+ /// Catch unhandled exception from the application
+ /// </summary>
+ /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
+ public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
+ {
+ Console.WriteLine("An exception has been caught");
+ File.WriteAllText(Path.Combine(Constants.LogDir, $"MODDED_ErrorLog.Log_{DateTime.UtcNow.Ticks}.txt"), e.ExceptionObject.ToString());
+ }
+
+ /// <summary>
+ /// Catch thread exception from the application
+ /// </summary>
+ /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
+ public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
+ {
+ Console.WriteLine("A thread exception has been caught");
+ File.WriteAllText(Path.Combine(Constants.LogDir, $"MODDED_ErrorLog.Log_{Extensions.Random.Next(100000000, 999999999)}.txt"), e.Exception.ToString());
+ }
+
+ #endregion
+
+ #region Sync Logging
+
+ /// <summary>
+ /// NOTICE: Sync logging is discouraged. Please use Async instead.
+ /// </summary>
+ /// <param name="message">Message to log</param>
+ /// <param name="colour">Colour of message</param>
+ public static void SyncColour(object message, ConsoleColor colour)
+ {
+ PrintLog(new LogInfo(message?.ToString(), colour));
+ }
+
+ #endregion
+
+ #region Async Logging
+
+ public static void AsyncColour(object message, ConsoleColor colour)
+ {
+ Task.Run(() => { PrintLog(new LogInfo(message?.ToString(), colour)); });
+ }
+
+ public static void Async(object message)
+ {
+ AsyncColour(message?.ToString(), ConsoleColor.Gray);
+ }
+
+ public static void AsyncR(object message)
+ {
+ AsyncColour(message?.ToString(), ConsoleColor.Red);
+ }
+
+ public static void AsyncO(object message)
+ {
+ AsyncColour(message.ToString(), ConsoleColor.DarkYellow);
+ }
+
+ public static void AsyncY(object message)
+ {
+ AsyncColour(message?.ToString(), ConsoleColor.Yellow);
+ }
+
+ public static void AsyncG(object message)
+ {
+ AsyncColour(message?.ToString(), ConsoleColor.Green);
+ }
+
+ public static void AsyncC(object message)
+ {
+ AsyncColour(message?.ToString(), ConsoleColor.Cyan);
+ }
+
+ public static void AsyncM(object message)
+ {
+ AsyncColour(message?.ToString(), ConsoleColor.Magenta);
+ }
+
+ public static void Error(object message)
+ {
+ AsyncR("[ERROR] " + message);
+ }
+
+ public static void Success(object message)
+ {
+ AsyncG("[SUCCESS] " + message);
+ }
+
+ public static void Info(object message)
+ {
+ AsyncY("[INFO] " + message);
+ }
+
+ public static void Out(object message)
+ {
+ Async("[OUT] " + message);
+ }
+
+ public static void Debug(object message)
+ {
+ AsyncO("[DEBUG] " + message);
+ }
+
+ #endregion
+
+ #region ToRemove
+
+ public static void LogValueNotSpecified()
+ {
+ AsyncR("<value> must be specified");
+ }
+
+ public static void LogObjectValueNotSpecified()
+ {
+ AsyncR("<object> and <value> must be specified");
+ }
+
+ public static void LogValueInvalid()
+ {
+ AsyncR("<value> is invalid");
+ }
+
+ public static void LogObjectInvalid()
+ {
+ AsyncR("<object> is invalid");
+ }
+
+ public static void LogValueNotInt32()
+ {
+ AsyncR("<value> must be a whole number (Int32)");
+ }
+
+ [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
+ private static void PrintLog(object message, bool disableLogging, params object[] values)
+ {
+ PrintLog(new LogInfo(message?.ToString()));
+ }
+
+ [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
+ public static void Success(object message, params object[] values)
+ {
+ Success(message);
+ }
+
+ [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
+ public static void Verbose(object message, params object[] values)
+ {
+ Out(message);
+ }
+
+ [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
+ public static void Comment(object message, params object[] values)
+ {
+ AsyncC(message);
+ }
+
+ [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
+ public static void Info(object message, params object[] values)
+ {
+ Info(message);
+ }
+
+ [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
+ public static void Error(object message, params object[] values)
+ {
+ Error(message);
+ }
+
+ [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
+ public static void Debug(object message, params object[] values)
+ {
+ Debug(message);
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/LogWriter.cs b/src/StardewModdingAPI/LogWriter.cs
new file mode 100644
index 00000000..18c940c8
--- /dev/null
+++ b/src/StardewModdingAPI/LogWriter.cs
@@ -0,0 +1,109 @@
+using System;
+using System.Collections.Concurrent;
+using System.IO;
+using System.Linq;
+
+namespace StardewModdingAPI
+{
+ /// <summary>
+ /// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically
+ /// </summary>
+ public class LogWriter
+ {
+ private static LogWriter _instance;
+ private static ConcurrentQueue<LogInfo> _logQueue;
+ private static StreamWriter _stream;
+
+ /// <summary>
+ /// Private to prevent creation of other instances
+ /// </summary>
+ private LogWriter()
+ {
+ }
+
+ /// <summary>
+ /// Exposes _instace and creates a new one if it is null
+ /// </summary>
+ internal static LogWriter Instance
+ {
+ get
+ {
+ if (_instance == null)
+ {
+ _instance = new LogWriter();
+ // Field cannot be used by anything else regardless, do not surround with lock { }
+ // ReSharper disable once InconsistentlySynchronizedField
+ _logQueue = new ConcurrentQueue<LogInfo>();
+ Console.WriteLine(Constants.LogPath);
+
+ // If the ErrorLogs dir doesn't exist StreamWriter will throw an exception.
+ if (!Directory.Exists(Constants.LogDir))
+ {
+ Directory.CreateDirectory(Constants.LogDir);
+ }
+
+ _stream = new StreamWriter(Constants.LogPath, false);
+ Console.WriteLine("Created log instance");
+ }
+ return _instance;
+ }
+ }
+
+ /// <summary>
+ /// Writes into the ConcurrentQueue the Message specified
+ /// </summary>
+ /// <param name="message">The message to write to the log</param>
+ public void WriteToLog(string message)
+ {
+ lock (_logQueue)
+ {
+ var logEntry = new LogInfo(message);
+ _logQueue.Enqueue(logEntry);
+
+ if (_logQueue.Any())
+ {
+ FlushLog();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Writes into the ConcurrentQueue the Entry specified
+ /// </summary>
+ /// <param name="logEntry">The logEntry to write to the log</param>
+ public void WriteToLog(LogInfo logEntry)
+ {
+ lock (_logQueue)
+ {
+ _logQueue.Enqueue(logEntry);
+
+ if (_logQueue.Any())
+ {
+ FlushLog();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Flushes the ConcurrentQueue to the log file specified in Constants
+ /// </summary>
+ private void FlushLog()
+ {
+ lock (_stream)
+ {
+ LogInfo entry;
+ while (_logQueue.TryDequeue(out entry))
+ {
+ string m = $"[{entry.LogTime}] {entry.Message}";
+
+ Console.ForegroundColor = entry.Colour;
+ Console.WriteLine(m);
+ Console.ForegroundColor = ConsoleColor.Gray;
+
+ _stream.WriteLine(m);
+ }
+ _stream.Flush();
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Logger.cs b/src/StardewModdingAPI/Logger.cs
index 5fda6568..0f40cd25 100644
--- a/src/StardewModdingAPI/Logger.cs
+++ b/src/StardewModdingAPI/Logger.cs
@@ -1,307 +1,7 @@
using System;
-using System.Collections.Concurrent;
-using System.IO;
-using System.Linq;
-using System.Threading;
-using System.Threading.Tasks;
namespace StardewModdingAPI
{
- public static class Log
- {
- private static readonly LogWriter _writer;
-
- static Log()
- {
- _writer = LogWriter.Instance;
- }
-
- private static void PrintLog(LogInfo li)
- {
- _writer.WriteToLog(li);
- }
-
- #region Exception Logging
-
- /// <summary>
- /// Catch unhandled exception from the application
- /// </summary>
- /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
- public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
- {
- Console.WriteLine("An exception has been caught");
- File.WriteAllText(Path.Combine(Constants.LogDir, $"MODDED_ErrorLog.Log_{DateTime.UtcNow.Ticks}.txt"), e.ExceptionObject.ToString());
- }
-
- /// <summary>
- /// Catch thread exception from the application
- /// </summary>
- /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
- public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
- {
- Console.WriteLine("A thread exception has been caught");
- File.WriteAllText(Path.Combine(Constants.LogDir, $"MODDED_ErrorLog.Log_{Extensions.Random.Next(100000000, 999999999)}.txt"), e.Exception.ToString());
- }
-
- #endregion
-
- #region Sync Logging
-
- /// <summary>
- /// NOTICE: Sync logging is discouraged. Please use Async instead.
- /// </summary>
- /// <param name="message">Message to log</param>
- /// <param name="colour">Colour of message</param>
- public static void SyncColour(object message, ConsoleColor colour)
- {
- PrintLog(new LogInfo(message?.ToString(), colour));
- }
-
- #endregion
-
- #region Async Logging
-
- public static void AsyncColour(object message, ConsoleColor colour)
- {
- Task.Run(() => { PrintLog(new LogInfo(message?.ToString(), colour)); });
- }
-
- public static void Async(object message)
- {
- AsyncColour(message?.ToString(), ConsoleColor.Gray);
- }
-
- public static void AsyncR(object message)
- {
- AsyncColour(message?.ToString(), ConsoleColor.Red);
- }
-
- public static void AsyncO(object message)
- {
- AsyncColour(message.ToString(), ConsoleColor.DarkYellow);
- }
-
- public static void AsyncY(object message)
- {
- AsyncColour(message?.ToString(), ConsoleColor.Yellow);
- }
-
- public static void AsyncG(object message)
- {
- AsyncColour(message?.ToString(), ConsoleColor.Green);
- }
-
- public static void AsyncC(object message)
- {
- AsyncColour(message?.ToString(), ConsoleColor.Cyan);
- }
-
- public static void AsyncM(object message)
- {
- AsyncColour(message?.ToString(), ConsoleColor.Magenta);
- }
-
- public static void Error(object message)
- {
- AsyncR("[ERROR] " + message);
- }
-
- public static void Success(object message)
- {
- AsyncG("[SUCCESS] " + message);
- }
-
- public static void Info(object message)
- {
- AsyncY("[INFO] " + message);
- }
-
- public static void Out(object message)
- {
- Async("[OUT] " + message);
- }
-
- public static void Debug(object message)
- {
- AsyncO("[DEBUG] " + message);
- }
-
- #endregion
-
- #region ToRemove
-
- public static void LogValueNotSpecified()
- {
- AsyncR("<value> must be specified");
- }
-
- public static void LogObjectValueNotSpecified()
- {
- AsyncR("<object> and <value> must be specified");
- }
-
- public static void LogValueInvalid()
- {
- AsyncR("<value> is invalid");
- }
-
- public static void LogObjectInvalid()
- {
- AsyncR("<object> is invalid");
- }
-
- public static void LogValueNotInt32()
- {
- AsyncR("<value> must be a whole number (Int32)");
- }
-
- [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
- private static void PrintLog(object message, bool disableLogging, params object[] values)
- {
- PrintLog(new LogInfo(message?.ToString()));
- }
-
- [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
- public static void Success(object message, params object[] values)
- {
- Success(message);
- }
-
- [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
- public static void Verbose(object message, params object[] values)
- {
- Out(message);
- }
-
- [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
- public static void Comment(object message, params object[] values)
- {
- AsyncC(message);
- }
-
- [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
- public static void Info(object message, params object[] values)
- {
- Info(message);
- }
-
- [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
- public static void Error(object message, params object[] values)
- {
- Error(message);
- }
-
- [Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
- public static void Debug(object message, params object[] values)
- {
- Debug(message);
- }
-
- #endregion
- }
-
- /// <summary>
- /// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically
- /// </summary>
- public class LogWriter
- {
- private static LogWriter _instance;
- private static ConcurrentQueue<LogInfo> _logQueue;
- private static StreamWriter _stream;
-
- /// <summary>
- /// Private to prevent creation of other instances
- /// </summary>
- private LogWriter()
- {
- }
-
- /// <summary>
- /// Exposes _instace and creates a new one if it is null
- /// </summary>
- internal static LogWriter Instance
- {
- get
- {
- if (_instance == null)
- {
- _instance = new LogWriter();
- // Field cannot be used by anything else regardless, do not surround with lock { }
- // ReSharper disable once InconsistentlySynchronizedField
- _logQueue = new ConcurrentQueue<LogInfo>();
- Console.WriteLine(Constants.LogPath);
-
- // If the ErrorLogs dir doesn't exist StreamWriter will throw an exception.
- if (!Directory.Exists(Constants.LogDir))
- {
- Directory.CreateDirectory(Constants.LogDir);
- }
-
- _stream = new StreamWriter(Constants.LogPath, false);
- Console.WriteLine("Created log instance");
- }
- return _instance;
- }
- }
-
- /// <summary>
- /// Writes into the ConcurrentQueue the Message specified
- /// </summary>
- /// <param name="message">The message to write to the log</param>
- public void WriteToLog(string message)
- {
- lock (_logQueue)
- {
- var logEntry = new LogInfo(message);
- _logQueue.Enqueue(logEntry);
-
- if (_logQueue.Any())
- {
- FlushLog();
- }
- }
- }
-
- /// <summary>
- /// Writes into the ConcurrentQueue the Entry specified
- /// </summary>
- /// <param name="logEntry">The logEntry to write to the log</param>
- public void WriteToLog(LogInfo logEntry)
- {
- lock (_logQueue)
- {
- _logQueue.Enqueue(logEntry);
-
- if (_logQueue.Any())
- {
- FlushLog();
- }
- }
- }
-
- /// <summary>
- /// Flushes the ConcurrentQueue to the log file specified in Constants
- /// </summary>
- private void FlushLog()
- {
- lock (_stream)
- {
- LogInfo entry;
- while (_logQueue.TryDequeue(out entry))
- {
- string m = $"[{entry.LogTime}] {entry.Message}";
-
- Console.ForegroundColor = entry.Colour;
- Console.WriteLine(m);
- Console.ForegroundColor = ConsoleColor.Gray;
-
- _stream.WriteLine(m);
- }
- _stream.Flush();
- }
- }
- }
-
/// <summary>
/// A struct to store the message and the Date and Time the log entry was created
/// </summary>
diff --git a/src/StardewModdingAPI/StardewModdingAPI.csproj b/src/StardewModdingAPI/StardewModdingAPI.csproj
index cd2c2a6d..90c4dc68 100644
--- a/src/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/src/StardewModdingAPI/StardewModdingAPI.csproj
@@ -163,23 +163,46 @@
<Compile Include="Config.cs" />
<Compile Include="Constants.cs" />
<Compile Include="Entities\SPlayer.cs" />
- <Compile Include="Events\Controls.cs" />
- <Compile Include="Events\EventArgs.cs" />
- <Compile Include="Events\Game.cs" />
- <Compile Include="Events\Graphics.cs" />
- <Compile Include="Events\Location.cs" />
- <Compile Include="Events\Menu.cs" />
- <Compile Include="Events\Mine.cs" />
- <Compile Include="Events\Player.cs" />
- <Compile Include="Events\Time.cs" />
+ <Compile Include="Events\ControlEvents.cs" />
+ <Compile Include="Events\EventArgsCommand.cs" />
+ <Compile Include="Events\EventArgsClickableMenuChanged.cs" />
+ <Compile Include="Events\EventArgsClickableMenuClosed.cs" />
+ <Compile Include="Events\EventArgsControllerButtonPressed.cs" />
+ <Compile Include="Events\EventArgsControllerButtonReleased.cs" />
+ <Compile Include="Events\EventArgsControllerTriggerPressed.cs" />
+ <Compile Include="Events\EventArgsControllerTriggerReleased.cs" />
+ <Compile Include="Events\EventArgsCurrentLocationChanged.cs" />
+ <Compile Include="Events\EventArgsFarmerChanged.cs" />
+ <Compile Include="Events\EventArgsGameLocationsChanged.cs" />
+ <Compile Include="Events\EventArgsIntChanged.cs" />
+ <Compile Include="Events\EventArgsInventoryChanged.cs" />
+ <Compile Include="Events\EventArgsKeyboardStateChanged.cs" />
+ <Compile Include="Events\EventArgsKeyPressed.cs" />
+ <Compile Include="Events\EventArgsLevelUp.cs" />
+ <Compile Include="Events\EventArgsLoadedGameChanged.cs" />
+ <Compile Include="Events\EventArgsLocationObjectsChanged.cs" />
+ <Compile Include="Events\EventArgsMineLevelChanged.cs" />
+ <Compile Include="Events\EventArgsMouseStateChanged.cs" />
+ <Compile Include="Events\EventArgsNewDay.cs" />
+ <Compile Include="Events\EventArgsStringChanged.cs" />
+ <Compile Include="Events\GameEvents.cs" />
+ <Compile Include="Events\GraphicsEvents.cs" />
+ <Compile Include="Events\LocationEvents.cs" />
+ <Compile Include="Events\MenuEvents.cs" />
+ <Compile Include="Events\MineEvents.cs" />
+ <Compile Include="Events\PlayerEvents.cs" />
+ <Compile Include="Events\TimeEvents.cs" />
<Compile Include="Extensions.cs" />
+ <Compile Include="Inheritance\ChangeType.cs" />
<Compile Include="Inheritance\ItemStackChange.cs" />
<Compile Include="Inheritance\Menus\SBobberBar.cs" />
<Compile Include="Inheritance\Menus\SGameMenu.cs" />
<Compile Include="Inheritance\Menus\SInventoryPage.cs" />
<Compile Include="Inheritance\SBareObject.cs" />
<Compile Include="JsonResolver.cs" />
+ <Compile Include="Log.cs" />
<Compile Include="Logger.cs" />
+ <Compile Include="LogWriter.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="Mod.cs" />
<Compile Include="Program.cs" />