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using System;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI.Events
{
public class EventArgsKeyboardStateChanged : EventArgs
{
public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
{
NewState = newState;
NewState = newState;
}
public KeyboardState NewState { get; private set; }
public KeyboardState PriorState { get; private set; }
}
}
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