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author | Carl <slxxls92@gmail.com> | 2016-05-30 01:33:37 +0100 |
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committer | Carl <slxxls92@gmail.com> | 2016-05-30 01:33:37 +0100 |
commit | fa666f803398e29a7ffec0707cd6a1ec3571d3e9 (patch) | |
tree | 71099c94fa92196cfb6cdb42a56379e6fdaa4364 /src/StardewModdingAPI/Events/Player.cs | |
parent | 4edee54da20e7655ae24cf1ac2abded5ec1ba2c5 (diff) | |
parent | 1212222e9f59a68a9f167d20bbddd8a4e1a3cf81 (diff) | |
download | SMAPI-fa666f803398e29a7ffec0707cd6a1ec3571d3e9.tar.gz SMAPI-fa666f803398e29a7ffec0707cd6a1ec3571d3e9.tar.bz2 SMAPI-fa666f803398e29a7ffec0707cd6a1ec3571d3e9.zip |
Merge pull request #118 from Gormogon/master
Some Semi-Big Changes
Diffstat (limited to 'src/StardewModdingAPI/Events/Player.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/Player.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Events/Player.cs b/src/StardewModdingAPI/Events/Player.cs new file mode 100644 index 00000000..22f572b7 --- /dev/null +++ b/src/StardewModdingAPI/Events/Player.cs @@ -0,0 +1,35 @@ +using System;
+using System.Collections.Generic;
+using StardewModdingAPI.Inheritance;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ public static class PlayerEvents
+ {
+ public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
+ public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
+ public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
+ public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
+
+ internal static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
+ {
+ FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
+ }
+
+ internal static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
+ {
+ InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
+ }
+
+ internal static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
+ {
+ LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
+ }
+
+ internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
+ {
+ LoadedGame.Invoke(null, loaded);
+ }
+ }
+}
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