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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-06-09 21:13:01 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-01 12:18:41 -0400
commit49c75de5fc139144b152207ba05f2936a2d25904 (patch)
tree537234c4f7c3d99323edbc77ae9f4619d4fcc568 /src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs
parent7b6b2742f65ac1d2590357babc517b6cd9b69d04 (diff)
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rewrite content interception using latest proposed API (#255)
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs
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+++ b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs
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+using System;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
+ internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localised.</param>
+ /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="data">The content data being read.</param>
+ /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath)
+ : base(locale, assetName, data, getNormalisedPath) { }
+
+ /// <summary>Overwrite part of the image.</summary>
+ /// <param name="source">The image to patch into the content.</param>
+ /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param>
+ /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
+ /// <param name="patchMode">Indicates how an image should be patched.</param>
+ /// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
+ public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
+ {
+ // get texture
+ Texture2D target = this.Data;
+
+ // get areas
+ sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height);
+ targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
+
+ // validate
+ if (source == null)
+ throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
+ if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height)
+ throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
+ if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height)
+ throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture.");
+ if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
+ throw new InvalidOperationException("The source and target areas must be the same size.");
+
+ // get source data
+ int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
+ Color[] sourceData = new Color[pixelCount];
+ source.GetData(0, sourceArea, sourceData, 0, pixelCount);
+
+ // merge data in overlay mode
+ if (patchMode == PatchMode.Overlay)
+ {
+ Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height];
+ target.GetData(0, targetArea, newData, 0, newData.Length);
+ for (int i = 0; i < sourceData.Length; i++)
+ {
+ Color pixel = sourceData[i];
+ if (pixel.A != 0) // not transparent
+ newData[i] = pixel;
+ }
+ sourceData = newData;
+ }
+
+ // patch target texture
+ target.SetData(0, targetArea, sourceData, 0, pixelCount);
+ }
+ }
+}