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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-06-09 21:13:01 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-01 12:18:41 -0400 |
commit | 49c75de5fc139144b152207ba05f2936a2d25904 (patch) | |
tree | 537234c4f7c3d99323edbc77ae9f4619d4fcc568 /src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs | |
parent | 7b6b2742f65ac1d2590357babc517b6cd9b69d04 (diff) | |
download | SMAPI-49c75de5fc139144b152207ba05f2936a2d25904.tar.gz SMAPI-49c75de5fc139144b152207ba05f2936a2d25904.tar.bz2 SMAPI-49c75de5fc139144b152207ba05f2936a2d25904.zip |
rewrite content interception using latest proposed API (#255)
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs new file mode 100644 index 00000000..45c5588b --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/AssetDataForImage.cs @@ -0,0 +1,70 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> + internal class AssetDataForImage : AssetData<Texture2D>, IAssetDataForImage + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public AssetDataForImage(string locale, string assetName, Texture2D data, Func<string, string> getNormalisedPath) + : base(locale, assetName, data, getNormalisedPath) { } + + /// <summary>Overwrite part of the image.</summary> + /// <param name="source">The image to patch into the content.</param> + /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param> + /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param> + /// <param name="patchMode">Indicates how an image should be patched.</param> + /// <exception cref="ArgumentNullException">One of the arguments is null.</exception> + /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception> + public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace) + { + // get texture + Texture2D target = this.Data; + + // get areas + sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height); + targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height)); + + // validate + if (source == null) + throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture."); + if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height) + throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture."); + if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height) + throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture."); + if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height) + throw new InvalidOperationException("The source and target areas must be the same size."); + + // get source data + int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height; + Color[] sourceData = new Color[pixelCount]; + source.GetData(0, sourceArea, sourceData, 0, pixelCount); + + // merge data in overlay mode + if (patchMode == PatchMode.Overlay) + { + Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height]; + target.GetData(0, targetArea, newData, 0, newData.Length); + for (int i = 0; i < sourceData.Length; i++) + { + Color pixel = sourceData[i]; + if (pixel.A != 0) // not transparent + newData[i] = pixel; + } + sourceData = newData; + } + + // patch target texture + target.SetData(0, targetArea, sourceData, 0, pixelCount); + } + } +} |