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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-06-09 21:13:01 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-01 12:18:41 -0400 |
commit | 49c75de5fc139144b152207ba05f2936a2d25904 (patch) | |
tree | 537234c4f7c3d99323edbc77ae9f4619d4fcc568 /src/StardewModdingAPI/Framework/Content/AssetInfo.cs | |
parent | 7b6b2742f65ac1d2590357babc517b6cd9b69d04 (diff) | |
download | SMAPI-49c75de5fc139144b152207ba05f2936a2d25904.tar.gz SMAPI-49c75de5fc139144b152207ba05f2936a2d25904.tar.bz2 SMAPI-49c75de5fc139144b152207ba05f2936a2d25904.zip |
rewrite content interception using latest proposed API (#255)
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetInfo.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Content/AssetInfo.cs | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetInfo.cs b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs new file mode 100644 index 00000000..08bc3a03 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs @@ -0,0 +1,82 @@ +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Framework.Content +{ + internal class AssetInfo : IAssetInfo + { + /********* + ** Properties + *********/ + /// <summary>Normalises an asset key to match the cache key.</summary> + protected readonly Func<string, string> GetNormalisedPath; + + + /********* + ** Accessors + *********/ + /// <summary>The content's locale code, if the content is localised.</summary> + public string Locale { get; } + + /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> + public string AssetName { get; } + + /// <summary>The content data type.</summary> + public Type DataType { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="type">The content type being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalisedPath) + { + this.Locale = locale; + this.AssetName = assetName; + this.DataType = type; + this.GetNormalisedPath = getNormalisedPath; + } + + /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> + /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> + public bool IsAssetName(string path) + { + path = this.GetNormalisedPath(path); + return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase); + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get a human-readable type name.</summary> + /// <param name="type">The type to name.</param> + protected string GetFriendlyTypeName(Type type) + { + // dictionary + if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>)) + { + Type[] genericArgs = type.GetGenericArguments(); + return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>"; + } + + // texture + if (type == typeof(Texture2D)) + return type.Name; + + // native type + if (type == typeof(int)) + return "int"; + if (type == typeof(string)) + return "string"; + + // default + return type.FullName; + } + } +} |