summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Framework/Content/AssetInfo.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-06-09 21:13:01 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-01 12:18:41 -0400
commit49c75de5fc139144b152207ba05f2936a2d25904 (patch)
tree537234c4f7c3d99323edbc77ae9f4619d4fcc568 /src/StardewModdingAPI/Framework/Content/AssetInfo.cs
parent7b6b2742f65ac1d2590357babc517b6cd9b69d04 (diff)
downloadSMAPI-49c75de5fc139144b152207ba05f2936a2d25904.tar.gz
SMAPI-49c75de5fc139144b152207ba05f2936a2d25904.tar.bz2
SMAPI-49c75de5fc139144b152207ba05f2936a2d25904.zip
rewrite content interception using latest proposed API (#255)
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetInfo.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetInfo.cs82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetInfo.cs b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs
new file mode 100644
index 00000000..08bc3a03
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Content/AssetInfo.cs
@@ -0,0 +1,82 @@
+using System;
+using System.Collections.Generic;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace StardewModdingAPI.Framework.Content
+{
+ internal class AssetInfo : IAssetInfo
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Normalises an asset key to match the cache key.</summary>
+ protected readonly Func<string, string> GetNormalisedPath;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The content's locale code, if the content is localised.</summary>
+ public string Locale { get; }
+
+ /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary>
+ public string AssetName { get; }
+
+ /// <summary>The content data type.</summary>
+ public Type DataType { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="locale">The content's locale code, if the content is localised.</param>
+ /// <param name="assetName">The normalised asset name being read.</param>
+ /// <param name="type">The content type being read.</param>
+ /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
+ public AssetInfo(string locale, string assetName, Type type, Func<string, string> getNormalisedPath)
+ {
+ this.Locale = locale;
+ this.AssetName = assetName;
+ this.DataType = type;
+ this.GetNormalisedPath = getNormalisedPath;
+ }
+
+ /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
+ /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
+ public bool IsAssetName(string path)
+ {
+ path = this.GetNormalisedPath(path);
+ return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
+ }
+
+
+ /*********
+ ** Protected methods
+ *********/
+ /// <summary>Get a human-readable type name.</summary>
+ /// <param name="type">The type to name.</param>
+ protected string GetFriendlyTypeName(Type type)
+ {
+ // dictionary
+ if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
+ {
+ Type[] genericArgs = type.GetGenericArguments();
+ return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
+ }
+
+ // texture
+ if (type == typeof(Texture2D))
+ return type.Name;
+
+ // native type
+ if (type == typeof(int))
+ return "int";
+ if (type == typeof(string))
+ return "string";
+
+ // default
+ return type.FullName;
+ }
+ }
+}