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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-02 23:45:25 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-02 23:45:25 -0400
commit24aa8bb64d27840b9fb9ba2cbef0ab222928a21e (patch)
tree079543006f4fef5ca126fc950bdb07756d55c8db /src/StardewModdingAPI/Framework/ContentHelper.cs
parent8503bf9cd99e094c425212264583a3416c8a5595 (diff)
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default content API to ContentSource.ModFolder (#276)
Diffstat (limited to 'src/StardewModdingAPI/Framework/ContentHelper.cs')
-rw-r--r--src/StardewModdingAPI/Framework/ContentHelper.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Framework/ContentHelper.cs b/src/StardewModdingAPI/Framework/ContentHelper.cs
index 61bd52a7..893fa2c8 100644
--- a/src/StardewModdingAPI/Framework/ContentHelper.cs
+++ b/src/StardewModdingAPI/Framework/ContentHelper.cs
@@ -49,7 +49,7 @@ namespace StardewModdingAPI.Framework
/// <param name="source">Where to search for a matching content asset.</param>
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>
/// <exception cref="ContentLoadException">The content asset couldn't be loaded (e.g. because it doesn't exist).</exception>
- public T Load<T>(string key, ContentSource source)
+ public T Load<T>(string key, ContentSource source = ContentSource.ModFolder)
{
this.AssertValidAssetKeyFormat(key);
try
@@ -110,7 +110,7 @@ namespace StardewModdingAPI.Framework
/// <param name="key">The asset key to fetch (if the <paramref name="source"/> is <see cref="ContentSource.GameContent"/>), or the local path to a content file relative to the mod folder.</param>
/// <param name="source">Where to search for a matching content asset.</param>
/// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception>
- public string GetActualAssetKey(string key, ContentSource source)
+ public string GetActualAssetKey(string key, ContentSource source = ContentSource.ModFolder)
{
switch (source)
{