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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-02 23:45:25 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-02 23:45:25 -0400 |
commit | 24aa8bb64d27840b9fb9ba2cbef0ab222928a21e (patch) | |
tree | 079543006f4fef5ca126fc950bdb07756d55c8db /src/StardewModdingAPI/Framework/ContentHelper.cs | |
parent | 8503bf9cd99e094c425212264583a3416c8a5595 (diff) | |
download | SMAPI-24aa8bb64d27840b9fb9ba2cbef0ab222928a21e.tar.gz SMAPI-24aa8bb64d27840b9fb9ba2cbef0ab222928a21e.tar.bz2 SMAPI-24aa8bb64d27840b9fb9ba2cbef0ab222928a21e.zip |
default content API to ContentSource.ModFolder (#276)
Diffstat (limited to 'src/StardewModdingAPI/Framework/ContentHelper.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/ContentHelper.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/StardewModdingAPI/Framework/ContentHelper.cs b/src/StardewModdingAPI/Framework/ContentHelper.cs index 61bd52a7..893fa2c8 100644 --- a/src/StardewModdingAPI/Framework/ContentHelper.cs +++ b/src/StardewModdingAPI/Framework/ContentHelper.cs @@ -49,7 +49,7 @@ namespace StardewModdingAPI.Framework /// <param name="source">Where to search for a matching content asset.</param> /// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception> /// <exception cref="ContentLoadException">The content asset couldn't be loaded (e.g. because it doesn't exist).</exception> - public T Load<T>(string key, ContentSource source) + public T Load<T>(string key, ContentSource source = ContentSource.ModFolder) { this.AssertValidAssetKeyFormat(key); try @@ -110,7 +110,7 @@ namespace StardewModdingAPI.Framework /// <param name="key">The asset key to fetch (if the <paramref name="source"/> is <see cref="ContentSource.GameContent"/>), or the local path to a content file relative to the mod folder.</param> /// <param name="source">Where to search for a matching content asset.</param> /// <exception cref="ArgumentException">The <paramref name="key"/> is empty or contains invalid characters.</exception> - public string GetActualAssetKey(string key, ContentSource source) + public string GetActualAssetKey(string key, ContentSource source = ContentSource.ModFolder) { switch (source) { |