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StardewModdingAPI
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Framework
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ContentHelper.cs
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2017-07-07
group mod helpers (#318)
Jesse Plamondon-Willard
2017-07-01
add support for asset loaders (#255)
Jesse Plamondon-Willard
2017-07-01
reset asset cache when a new interceptor is added (#255)
Jesse Plamondon-Willard
2017-07-01
rewrite content interception using latest proposed API (#255)
Jesse Plamondon-Willard
2017-05-27
fix content API not matching XNB files with two dots (like 'a.b.xnb') if exte...
Jesse Plamondon-Willard
2017-05-25
reduce ContentLoadException nesting
Jesse Plamondon-Willard
2017-05-25
fix tilesheets for local XNB maps too
Jesse Plamondon-Willard
2017-05-25
expand .tbin loading to support custom tilesheets from the mod folder
Jesse Plamondon-Willard
2017-05-25
minor cleanup
Jesse Plamondon-Willard
2017-05-26
Added experimental .tbin support
Platonymous
2017-05-02
default content API to ContentSource.ModFolder (#276)
Jesse Plamondon-Willard
2017-05-02
fix XNBs loaded from the mod folder through the content API never being found...
Jesse Plamondon-Willard
2017-05-02
fix error when using content API to load a PNG during early game init (#280)
Jesse Plamondon-Willard
2017-04-30
fix crossplatform compatibility (#257)
Jesse Plamondon-Willard
2017-04-29
let mods specify .xnb file extension explicitly (#257)
Jesse Plamondon-Willard
2017-04-29
add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257)
Jesse Plamondon-Willard
2017-04-29
add internal context for more robust draw loop detection (#257)
Jesse Plamondon-Willard
2017-04-29
premultiply alpha when loading PNGs to avoid transparency issues (#257)
Jesse Plamondon-Willard
2017-04-29
add initial content API (#257)
Jesse Plamondon-Willard