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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
| commit | d0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch) | |
| tree | a22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/StardewModdingAPI/Framework/CursorPosition.cs | |
| parent | 7889676ea24cafc945899bf25608784e3f5bc9e0 (diff) | |
| parent | 5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff) | |
| download | SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.gz SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.bz2 SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.zip | |
Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/StardewModdingAPI/Framework/CursorPosition.cs')
| -rw-r--r-- | src/StardewModdingAPI/Framework/CursorPosition.cs | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs deleted file mode 100644 index db02b3d1..00000000 --- a/src/StardewModdingAPI/Framework/CursorPosition.cs +++ /dev/null @@ -1,35 +0,0 @@ -using Microsoft.Xna.Framework; - -namespace StardewModdingAPI.Framework -{ - /// <summary>Defines a position on a given map at different reference points.</summary> - internal class CursorPosition : ICursorPosition - { - /********* - ** Accessors - *********/ - /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary> - public Vector2 ScreenPixels { get; } - - /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary> - public Vector2 Tile { get; } - - /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary> - public Vector2 GrabTile { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param> - /// <param name="tile">The tile position relative to the top-left corner of the map.</param> - /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param> - public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile) - { - this.ScreenPixels = screenPixels; - this.Tile = tile; - this.GrabTile = grabTile; - } - } -} |
