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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-11 01:15:56 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-11 01:15:56 -0500 |
commit | 46b7d7a4001e209d7201ed5cad38cad2f1ad2a7f (patch) | |
tree | 905b16cb83e0d47d7ae89b4ffcfaa2a02630cb6d /src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs | |
parent | 3e91af6b06deec6aa2dca80945c82af528094c52 (diff) | |
download | SMAPI-46b7d7a4001e209d7201ed5cad38cad2f1ad2a7f.tar.gz SMAPI-46b7d7a4001e209d7201ed5cad38cad2f1ad2a7f.tar.bz2 SMAPI-46b7d7a4001e209d7201ed5cad38cad2f1ad2a7f.zip |
redirect the game's debug messages into trace logs (#233)
The game writes debug messages directly to the console, which shows up for SMAPI users. This commit redirects direct console messages to a monitor.
Diffstat (limited to 'src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs new file mode 100644 index 00000000..14789109 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs @@ -0,0 +1,79 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; + +namespace StardewModdingAPI.Framework.Logging +{ + /// <summary>A text writer which allows intercepting output.</summary> + internal class InterceptingTextWriter : TextWriter + { + /********* + ** Properties + *********/ + /// <summary>The current line being intercepted.</summary> + private readonly List<char> Line = new List<char>(); + + + /********* + ** Accessors + *********/ + /// <summary>The underlying console output.</summary> + public TextWriter Out { get; } + + /// <summary>The character encoding in which the output is written.</summary> + public override Encoding Encoding => this.Out.Encoding; + + /// <summary>Whether to intercept console output.</summary> + public bool ShouldIntercept { get; set; } + + /// <summary>The event raised when a line of text is intercepted.</summary> + public event Action<string> OnLineIntercepted; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="output">The underlying output writer.</param> + public InterceptingTextWriter(TextWriter output) + { + this.Out = output; + } + + /// <summary>Writes a character to the text string or stream.</summary> + /// <param name="ch">The character to write to the text stream.</param> + public override void Write(char ch) + { + // intercept + if (this.ShouldIntercept) + { + switch (ch) + { + case '\r': + return; + + case '\n': + this.OnLineIntercepted?.Invoke(new string(this.Line.ToArray())); + this.Line.Clear(); + break; + + default: + this.Line.Add(ch); + break; + } + } + + // pass through + else + this.Out.Write(ch); + } + + /// <summary>Releases the unmanaged resources used by the <see cref="T:System.IO.TextWriter" /> and optionally releases the managed resources.</summary> + /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> + protected override void Dispose(bool disposing) + { + this.OnLineIntercepted = null; + } + } +} |