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-rw-r--r--src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs79
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diff --git a/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs
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+++ b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs
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+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Text;
+
+namespace StardewModdingAPI.Framework.Logging
+{
+ /// <summary>A text writer which allows intercepting output.</summary>
+ internal class InterceptingTextWriter : TextWriter
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The current line being intercepted.</summary>
+ private readonly List<char> Line = new List<char>();
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The underlying console output.</summary>
+ public TextWriter Out { get; }
+
+ /// <summary>The character encoding in which the output is written.</summary>
+ public override Encoding Encoding => this.Out.Encoding;
+
+ /// <summary>Whether to intercept console output.</summary>
+ public bool ShouldIntercept { get; set; }
+
+ /// <summary>The event raised when a line of text is intercepted.</summary>
+ public event Action<string> OnLineIntercepted;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="output">The underlying output writer.</param>
+ public InterceptingTextWriter(TextWriter output)
+ {
+ this.Out = output;
+ }
+
+ /// <summary>Writes a character to the text string or stream.</summary>
+ /// <param name="ch">The character to write to the text stream.</param>
+ public override void Write(char ch)
+ {
+ // intercept
+ if (this.ShouldIntercept)
+ {
+ switch (ch)
+ {
+ case '\r':
+ return;
+
+ case '\n':
+ this.OnLineIntercepted?.Invoke(new string(this.Line.ToArray()));
+ this.Line.Clear();
+ break;
+
+ default:
+ this.Line.Add(ch);
+ break;
+ }
+ }
+
+ // pass through
+ else
+ this.Out.Write(ch);
+ }
+
+ /// <summary>Releases the unmanaged resources used by the <see cref="T:System.IO.TextWriter" /> and optionally releases the managed resources.</summary>
+ /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
+ protected override void Dispose(bool disposing)
+ {
+ this.OnLineIntercepted = null;
+ }
+ }
+}