diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs new file mode 100644 index 00000000..14789109 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs @@ -0,0 +1,79 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; + +namespace StardewModdingAPI.Framework.Logging +{ + /// <summary>A text writer which allows intercepting output.</summary> + internal class InterceptingTextWriter : TextWriter + { + /********* + ** Properties + *********/ + /// <summary>The current line being intercepted.</summary> + private readonly List<char> Line = new List<char>(); + + + /********* + ** Accessors + *********/ + /// <summary>The underlying console output.</summary> + public TextWriter Out { get; } + + /// <summary>The character encoding in which the output is written.</summary> + public override Encoding Encoding => this.Out.Encoding; + + /// <summary>Whether to intercept console output.</summary> + public bool ShouldIntercept { get; set; } + + /// <summary>The event raised when a line of text is intercepted.</summary> + public event Action<string> OnLineIntercepted; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="output">The underlying output writer.</param> + public InterceptingTextWriter(TextWriter output) + { + this.Out = output; + } + + /// <summary>Writes a character to the text string or stream.</summary> + /// <param name="ch">The character to write to the text stream.</param> + public override void Write(char ch) + { + // intercept + if (this.ShouldIntercept) + { + switch (ch) + { + case '\r': + return; + + case '\n': + this.OnLineIntercepted?.Invoke(new string(this.Line.ToArray())); + this.Line.Clear(); + break; + + default: + this.Line.Add(ch); + break; + } + } + + // pass through + else + this.Out.Write(ch); + } + + /// <summary>Releases the unmanaged resources used by the <see cref="T:System.IO.TextWriter" /> and optionally releases the managed resources.</summary> + /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> + protected override void Dispose(bool disposing) + { + this.OnLineIntercepted = null; + } + } +} |