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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs63
1 files changed, 0 insertions, 63 deletions
diff --git a/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs
deleted file mode 100644
index 9ca61b59..00000000
--- a/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using System;
-using System.IO;
-using System.Text;
-
-namespace StardewModdingAPI.Framework.Logging
-{
- /// <summary>A text writer which allows intercepting output.</summary>
- internal class InterceptingTextWriter : TextWriter
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The underlying console output.</summary>
- public TextWriter Out { get; }
-
- /// <summary>The character encoding in which the output is written.</summary>
- public override Encoding Encoding => this.Out.Encoding;
-
- /// <summary>Whether to intercept console output.</summary>
- public bool ShouldIntercept { get; set; }
-
- /// <summary>The event raised when a message is written to the console directly.</summary>
- public event Action<string> OnMessageIntercepted;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="output">The underlying output writer.</param>
- public InterceptingTextWriter(TextWriter output)
- {
- this.Out = output;
- }
-
- /// <summary>Writes a subarray of characters to the text string or stream.</summary>
- /// <param name="buffer">The character array to write data from.</param>
- /// <param name="index">The character position in the buffer at which to start retrieving data.</param>
- /// <param name="count">The number of characters to write.</param>
- public override void Write(char[] buffer, int index, int count)
- {
- if (this.ShouldIntercept)
- this.OnMessageIntercepted?.Invoke(new string(buffer, index, count).TrimEnd('\r', '\n'));
- else
- this.Out.Write(buffer, index, count);
- }
-
- /// <summary>Writes a character to the text string or stream.</summary>
- /// <param name="ch">The character to write to the text stream.</param>
- /// <remarks>Console log messages from the game should be caught by <see cref="Write(char[],int,int)"/>. This method passes through anything that bypasses that method for some reason, since it's better to show it to users than hide it from everyone.</remarks>
- public override void Write(char ch)
- {
- this.Out.Write(ch);
- }
-
- /// <summary>Releases the unmanaged resources used by the <see cref="T:System.IO.TextWriter" /> and optionally releases the managed resources.</summary>
- /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
- protected override void Dispose(bool disposing)
- {
- this.OnMessageIntercepted = null;
- }
- }
-}