diff options
Diffstat (limited to 'src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs b/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs deleted file mode 100644 index 9ca61b59..00000000 --- a/src/StardewModdingAPI/Framework/Logging/InterceptingTextWriter.cs +++ /dev/null @@ -1,63 +0,0 @@ -using System; -using System.IO; -using System.Text; - -namespace StardewModdingAPI.Framework.Logging -{ - /// <summary>A text writer which allows intercepting output.</summary> - internal class InterceptingTextWriter : TextWriter - { - /********* - ** Accessors - *********/ - /// <summary>The underlying console output.</summary> - public TextWriter Out { get; } - - /// <summary>The character encoding in which the output is written.</summary> - public override Encoding Encoding => this.Out.Encoding; - - /// <summary>Whether to intercept console output.</summary> - public bool ShouldIntercept { get; set; } - - /// <summary>The event raised when a message is written to the console directly.</summary> - public event Action<string> OnMessageIntercepted; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="output">The underlying output writer.</param> - public InterceptingTextWriter(TextWriter output) - { - this.Out = output; - } - - /// <summary>Writes a subarray of characters to the text string or stream.</summary> - /// <param name="buffer">The character array to write data from.</param> - /// <param name="index">The character position in the buffer at which to start retrieving data.</param> - /// <param name="count">The number of characters to write.</param> - public override void Write(char[] buffer, int index, int count) - { - if (this.ShouldIntercept) - this.OnMessageIntercepted?.Invoke(new string(buffer, index, count).TrimEnd('\r', '\n')); - else - this.Out.Write(buffer, index, count); - } - - /// <summary>Writes a character to the text string or stream.</summary> - /// <param name="ch">The character to write to the text stream.</param> - /// <remarks>Console log messages from the game should be caught by <see cref="Write(char[],int,int)"/>. This method passes through anything that bypasses that method for some reason, since it's better to show it to users than hide it from everyone.</remarks> - public override void Write(char ch) - { - this.Out.Write(ch); - } - - /// <summary>Releases the unmanaged resources used by the <see cref="T:System.IO.TextWriter" /> and optionally releases the managed resources.</summary> - /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> - protected override void Dispose(bool disposing) - { - this.OnMessageIntercepted = null; - } - } -} |