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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-28 01:49:21 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-05-28 01:49:21 -0400 |
commit | 5af58c7b18a120ce47f230ede7f116678d97e038 (patch) | |
tree | 0639add41b5e6b9e234d8e2c17884fd0153c76b9 /src/StardewModdingAPI/Framework | |
parent | 12ffd9c334906e2256a1c32976b6a07f75027f25 (diff) | |
download | SMAPI-5af58c7b18a120ce47f230ede7f116678d97e038.tar.gz SMAPI-5af58c7b18a120ce47f230ede7f116678d97e038.tar.bz2 SMAPI-5af58c7b18a120ce47f230ede7f116678d97e038.zip |
refactor translation init for reuse (#296)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModHelper.cs | 5 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/TranslationHelper.cs | 20 |
2 files changed, 18 insertions, 7 deletions
diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelper.cs index 8c578dbe..947b1ae8 100644 --- a/src/StardewModdingAPI/Framework/ModHelper.cs +++ b/src/StardewModdingAPI/Framework/ModHelper.cs @@ -47,10 +47,9 @@ namespace StardewModdingAPI.Framework /// <param name="commandManager">Manages console commands.</param> /// <param name="contentManager">The content manager which loads content assets.</param> /// <param name="reflection">Simplifies access to private game code.</param> - /// <param name="translations">Provides translations stored in the mod folder.</param> /// <exception cref="ArgumentNullException">An argument is null or empty.</exception> /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception> - public ModHelper(string displayName, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager, IReflectionHelper reflection, ITranslationHelper translations) + public ModHelper(string displayName, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager, SContentManager contentManager, IReflectionHelper reflection) { // validate if (string.IsNullOrWhiteSpace(modDirectory)) @@ -69,7 +68,7 @@ namespace StardewModdingAPI.Framework this.ModRegistry = modRegistry; this.ConsoleCommands = new CommandHelper(displayName, commandManager); this.Reflection = reflection; - this.Translation = translations; + this.Translation = new TranslationHelper(displayName, contentManager.GetLocale(), contentManager.GetCurrentLanguage()); } /**** diff --git a/src/StardewModdingAPI/Framework/TranslationHelper.cs b/src/StardewModdingAPI/Framework/TranslationHelper.cs index c3104d1b..ebcd69b1 100644 --- a/src/StardewModdingAPI/Framework/TranslationHelper.cs +++ b/src/StardewModdingAPI/Framework/TranslationHelper.cs @@ -41,13 +41,10 @@ namespace StardewModdingAPI.Framework /// <param name="modName">The name of the relevant mod for error messages.</param> /// <param name="locale">The initial locale.</param> /// <param name="languageCode">The game's current language code.</param> - /// <param name="translations">The translations for each locale.</param> - public TranslationHelper(string modName, string locale, LocalizedContentManager.LanguageCode languageCode, IDictionary<string, IDictionary<string, string>> translations) + public TranslationHelper(string modName, string locale, LocalizedContentManager.LanguageCode languageCode) { // save data this.ModName = modName; - foreach (var pair in translations) - this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.InvariantCultureIgnoreCase); // set locale this.SetLocale(locale, languageCode); @@ -67,6 +64,21 @@ namespace StardewModdingAPI.Framework return new Translation(this.ModName, this.Locale, key, text); } + /// <summary>Set the translations to use.</summary> + /// <param name="translations">The translations to use.</param> + internal TranslationHelper SetTranslations(IDictionary<string, IDictionary<string, string>> translations) + { + // reset translations + this.All.Clear(); + foreach (var pair in translations) + this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.InvariantCultureIgnoreCase); + + // rebuild cache + this.SetLocale(this.Locale, this.LocaleEnum); + + return this; + } + /// <summary>Set the current locale and precache translations.</summary> /// <param name="locale">The current locale.</param> /// <param name="localeEnum">The game's current language code.</param> |